Player Matchup

Ganesha
Ganesha
Andmodeus
Ganesha
Level 25
God Stats
29W - 22L
1,653 SR
Queue Stats
283W - 288L
1,416 Elo+
Party 3
Chronos
Chronos
Erkablander
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 104L
1,470 Elo+
Party 3
Chiron
Chiron
Fihiv123
Chiron
Level 26
God Stats
33W - 22L
1,696 SR
Queue Stats
321W - 331L
1,384 Elo+
Party 3
Vamana
Vamana
Foxirius
Vamana
Level 14
God Stats
10W - 2L
1,500 SR
Queue Stats
33W - 32L
1,467 Elo+
Solo
Susano
Susano
iSakhi
Susano
Level 18
God Stats
2W - 2L
1,348 SR
Queue Stats
15W - 12L
1,376 Elo+
Solo
Team Averages
Level 22
1,539 SR
1,423 Elo+

VS

Team Averages
Level 14
1,556 SR
1,466 Elo+
Jing Wei
Jing Wei
BeTReZeN92
Jing Wei
Level 27
God Stats
2W - 2L
1,772 SR
Queue Stats
128W - 129L
1,505 Elo+
Party 1
Sobek
Sobek
Huanjohn
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,463 Elo+
Party 2
Nemesis
Nemesis
LoveArtoria
Nemesis
Level 6
God Stats
3W - 3L
1,508 SR
Queue Stats
21W - 21L
1,383 Elo+
Party 2
Osiris
Osiris
MIrroxxxxxxxx
Osiris
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 55L
1,397 Elo+
Party 1
Raijin
Raijin
strok50
Raijin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Andmodeus
Ganesha
19
1 / 1 / 27
13,858
513
12,992
18,524
20,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Erkablander
Chronos
20
8 / 5 / 12
14,010
519
21,014
23,070
10,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Fihiv123
Chiron
20
16 / 2 / 7
14,739
546
32,569
19,814
9,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Foxirius
Vamana
20
9 / 4 / 2
15,168
562
18,886
22,926
16,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
iSakhi
Susano
10
3 / 2 / 1
9,808
363
3,128
5,602
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BeTReZeN92
Jing Wei
18
2 / 7 / 2
11,867
440
10,799
24,384
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Huanjohn
Sobek
15
1 / 8 / 3
10,468
388
6,086
28,231
32,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
LoveArtoria
Nemesis
20
5 / 6 / 3
13,569
503
15,932
21,522
12,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
2 / 4 / 5
12,570
466
12,193
22,017
21,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
strok50
Raijin
14
3 / 12 / 3
10,706
397
16,330
22,011
7,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
37
Kills
13
14
Deaths
37
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Andmodeus
Ganesha
1
1
27
14.5
L
Jing Wei
BeTReZeN92
Jing Wei
2
7
2
0.43
W
Chronos
Erkablander
Chronos
8
5
12
2.8
W
Chiron
Fihiv123
Chiron
16
2
7
9.75
W
Vamana
Foxirius
Vamana
9
4
2
2.5
L
Sobek
Huanjohn
Sobek
1
8
3
0.31
L
Nemesis
LoveArtoria
Nemesis
5
6
3
1.08
L
2
4
5
1.13
W
Susano
iSakhi
Susano
3
2
1
1.75
L
Raijin
strok50
Raijin
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,589
Damage
61,340
89,936
Taken
118,165
58,440
Mitigated
82,402
27,006
Healing
29,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Andmodeus
Ganesha
12,992
1,082
0
2,470
18,524
20,426
573
4,959
13,369
41,206
0
L
Jing Wei
BeTReZeN92
Jing Wei
10,799
8,173
0
10,995
24,384
8,095
266
5,060
19,324
0
99,228
W
Chronos
Erkablander
Chronos
21,014
7,002
0
7,686
23,070
10,808
2,235
9,310
13,174
92,116
3,545
W
Chiron
Fihiv123
Chiron
32,569
16,996
1,466
4,971
19,814
9,415
3,569
3,695
15,985
0
110,248
W
Vamana
Foxirius
Vamana
18,886
11,489
0
8,501
22,926
16,153
4,452
2,824
20,022
0
97,506
L
Sobek
Huanjohn
Sobek
6,086
650
0
3,777
28,231
32,827
211
8,767
19,058
28,873
0
L
Nemesis
LoveArtoria
Nemesis
15,932
7,330
0
6,902
21,522
12,362
0
5,852
15,670
0
112,371
L
12,193
4,994
0
5,490
22,017
21,389
970
4,408
17,569
0
63,129
W
Susano
iSakhi
Susano
3,128
1,125
0
1,912
5,602
1,638
0
568
4,936
0
20,997
L
Raijin
strok50
Raijin
16,330
1,802
0
2,098
22,011
7,729
365
9,428
12,583
57,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,583
Gold Earned
59,180
504
Minions Killed
552
0
Camps Cleared
0
2,156,037
Distance Traveled
2,306,559
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,858
513
3
0
0
543,309
9
L
Jing Wei
11,867
440
133
5
0
493,783
0
W
Chronos
14,010
519
123
5
0
434,619
5
W
Chiron
14,739
546
187
7
0
498,136
1
W
Vamana
15,168
562
138
5
0
497,963
2
L
Sobek
10,468
388
47
2
0
445,349
3
L
Nemesis
13,569
503
146
5
0
541,690
1
L
Osiris
12,570
466
113
4
0
485,641
0
W
Susano
9,808
363
53
2
0
182,010
2
L
Raijin
10,706
397
113
4
0
340,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role