Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MrWetDuck
Nu Wa
Level 60
God Stats
11W - 9L
1,702 SR
Queue Stats
57W - 60L
1,465 Elo+
Solo
Nemesis
Nemesis
Spolerface
Nemesis
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 63L
1,556 Elo+
Solo
Danzaburou
Danzaburou
roseforhall
Danzaburou
Level 85
God Stats
9W - 4L
1,533 SR
Queue Stats
132W - 122L
1,491 Elo+
Solo
Ares
Ares
xd Folk
Ares
Level 67
God Stats
1W - 0L
1,646 SR
Queue Stats
18W - 12L
1,586 Elo+
Solo
Team Averages
Level 104
1,576 SR
1,520 Elo+

VS

Team Averages
Level 81
1,505 SR
1,486 Elo+
Hera
Hera
FantasyFunnyMan
Hera
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,486 Elo+
Solo
King Arthur
King Arthur
Felipe_lara1599
King Arthur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 31L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NanciPelosi
Ah Muzen Cab
Level 82
God Stats
36W - 49L
1,368 SR
Queue Stats
43W - 52L
1,467 Elo+
Solo
Fenrir
Fenrir
Pnut Power07
Fenrir
Level 60
God Stats
4W - 2L
1,537 SR
Queue Stats
57W - 48L
1,463 Elo+
Party 1
Cerberus
Cerberus
hothead2006
Cerberus
Level 71
God Stats
14W - 3L
1,620 SR
Queue Stats
96W - 72L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 3 / 5
10,409
867
10,333
14,820
15,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
MrWetDuck
Nu Wa
18
2 / 1 / 11
11,104
925
18,090
6,468
3,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Spolerface
Nemesis
17
7 / 0 / 3
11,583
965
12,595
9,429
5,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
roseforhall
Danzaburou
18
0 / 1 / 11
11,583
965
14,114
8,795
5,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
xd Folk
Ares
17
3 / 2 / 10
11,612
968
15,855
15,148
18,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

262

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 6
10,320
860
13,482
12,898
4,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Felipe_lara1599
King Arthur
17
1 / 6 / 4
10,560
880
13,086
27,426
22,477
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
NanciPelosi
Ah Muzen Cab
13
0 / 0 / 0
8,720
727
0
967
377
Fenrir
17
6 / 2 / 0
11,692
974
12,154
22,257
13,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
hothead2006
Cerberus
16
0 / 1 / 5
9,729
811
9,904
13,553
12,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
14
Kills
7
7
Deaths
14
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
3
5
1.5
L
0
5
6
0.6
L
King Arthur
Felipe_lara1599
King Arthur
1
6
4
0.5
W
Nu Wa
MrWetDuck
Nu Wa
2
1
11
7.5
L
Ah Muzen Cab
NanciPelosi
Ah Muzen Cab
0
0
0
0
L
Fenrir
6
2
0
3
W
Nemesis
Spolerface
Nemesis
7
0
3
8.5
L
Cerberus
hothead2006
Cerberus
0
1
5
2.5
W
Danzaburou
roseforhall
Danzaburou
0
1
11
5.5
W
Ares
xd Folk
Ares
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,987
Damage
48,626
54,660
Taken
77,101
48,241
Mitigated
53,276
8,863
Healing
11,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,333
3,013
0
1,530
14,820
15,300
0
6,588
8,111
0
18,728
L
13,482
2,405
0
416
12,898
4,477
0
5,351
7,547
33,744
0
L
King Arthur
Felipe_lara1599
King Arthur
13,086
614
0
4,438
27,426
22,477
0
12,001
15,425
0
53,443
W
Nu Wa
MrWetDuck
Nu Wa
18,090
4,796
1,106
855
6,468
3,079
0
1,589
4,687
51,851
0
L
Ah Muzen Cab
NanciPelosi
Ah Muzen Cab
0
0
0
0
967
377
0
967
0
0
0
L
Fenrir
12,154
2,644
602
3,237
22,257
13,544
0
8,445
13,812
0
32,607
W
Nemesis
Spolerface
Nemesis
12,595
5,980
0
91
9,429
5,521
0
3,246
6,183
0
25,513
L
Cerberus
hothead2006
Cerberus
9,904
345
963
2,170
13,553
12,401
0
7,181
6,372
23,063
0
W
Danzaburou
roseforhall
Danzaburou
14,114
5,207
689
1,957
8,795
5,726
0
4,663
4,132
0
49,397
W
Ares
xd Folk
Ares
15,855
476
0
2,635
15,148
18,615
0
7,300
7,848
16,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,291
Gold Earned
51,021
202
Minions Killed
219
13
Camps Cleared
3
1,148,609
Distance Traveled
880,246
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,409
867
11
1
1
218,536
3
L
Hera
10,320
860
46
4
0
200,868
0
L
King Arthur
10,560
880
86
7
1
228,736
0
W
Nu Wa
11,104
925
65
5
4
231,076
0
L
Ah Muzen Cab
8,720
727
0
0
0
0
0
L
Fenrir
11,692
974
62
5
2
243,004
0
W
Nemesis
11,583
965
22
2
8
262,193
0
L
Cerberus
9,729
811
25
2
0
207,638
0
W
Danzaburou
11,583
965
104
9
0
201,716
1
W
Ares
11,612
968
0
0
0
235,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role