Player Matchup

Danzaburou
Danzaburou
JohnnyDöner
Danzaburou
Level 70
God Stats
38W - 9L
1,718 SR
Queue Stats
139W - 85L
1,681 Elo+
Party 2
Agni
Agni
Skovleguff
Agni
Level 89
God Stats
6W - 5L
1,441 SR
Queue Stats
46W - 33L
1,650 Elo+
Party 2
Ymir
Ymir
kongenafbongen
Ymir
Level 26
God Stats
3W - 1L
1,676 SR
Queue Stats
3W - 1L
1,624 Elo+
Party 2
Team Averages
Level 62
1,612 SR
1,652 Elo+

VS

Team Averages
Level 62
1,509 SR
1,562 Elo+
Ra
Ra
Chadyos
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,718 Elo+
Party 1
Nike
Nike
JackyAki
Nike
Level 81
God Stats
4W - 6L
1,526 SR
Queue Stats
550W - 526L
1,520 Elo+
Solo
Medusa
Medusa
Stattique
Medusa
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JohnnyDöner
Danzaburou
15
10 / 2 / 8
11,793
842
18,778
11,725
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 8
10,307
736
8,259
7,529
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 14
10,477
748
6,716
12,144
11,827
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
10,173
727
7,734
10,094
4,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nike
11
1 / 7 / 3
9,820
701
6,629
15,351
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Stattique
Medusa
11
0 / 6 / 2
8,120
580
7,168
12,360
4,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
18
Kills
4
4
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Nike
1
7
3
0.36
W
Danzaburou
JohnnyDöner
Danzaburou
10
2
8
7
W
4
2
8
4
L
Medusa
Stattique
Medusa
0
6
2
0.17
W
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,753
Damage
21,531
31,398
Taken
37,805
20,016
Mitigated
19,549
6,948
Healing
5,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,734
693
1,055
2,508
10,094
4,079
0
4,761
5,333
32,355
0
L
Nike
6,629
69
0
2,338
15,351
10,779
0
5,466
9,885
0
32,310
W
Danzaburou
JohnnyDöner
Danzaburou
18,778
7,806
0
3,961
11,725
5,378
2,561
2,305
9,420
0
70,604
W
8,259
519
0
1,737
7,529
2,811
459
1,436
6,093
58,496
0
L
Medusa
Stattique
Medusa
7,168
2,641
0
0
12,360
4,691
0
4,802
7,558
0
31,764
W
6,716
1,072
0
1,250
12,144
11,827
387
4,041
8,103
20,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
28,113
207
Minions Killed
140
0
Camps Cleared
0
823,390
Distance Traveled
718,194
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,173
727
60
4
0
233,072
1
L
Nike
9,820
701
46
3
0
219,436
1
W
Danzaburou
11,793
842
102
7
0
256,356
2
W
Agni
10,307
736
73
5
0
267,487
4
L
Medusa
8,120
580
34
2
0
265,686
4
W
Ymir
10,477
748
32
2
0
299,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role