Player Matchup

Izanami
Izanami
Kingram
Izanami
Level 24
God Stats
8W - 7L
1,645 SR
Queue Stats
196W - 124L
1,478 Elo+
Party 2
Ah Puch
Ah Puch
LORDTEDDY123
Ah Puch
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 42L
1,206 Elo+
Party 2
Khepri
Khepri
Unendingfire
Khepri
Level 88
God Stats
4W - 2L
1,558 SR
Queue Stats
24W - 22L
1,495 Elo+
Party 2
Team Averages
Level 67
1,568 SR
1,393 Elo+

VS

Team Averages
Level 68
1,564 SR
1,523 Elo+
Zeus
Zeus
AlterLax
Zeus
Level 13
God Stats
2W - 2L
1,792 SR
Queue Stats
6W - 8L
1,512 Elo+
Party 1
Pele
Pele
Signatron
Pele
Level 146
God Stats
49W - 68L
1,399 SR
Queue Stats
737W - 934L
1,411 Elo+
Party 1
Cerberus
Cerberus
Wrathserker
Cerberus
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 38L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kingram
Izanami
13
6 / 1 / 6
9,480
790
8,952
10,265
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
LORDTEDDY123
Ah Puch
13
8 / 0 / 9
9,634
803
12,697
5,367
1,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
12
3 / 0 / 14
9,682
807
4,479
8,748
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 5 / 1
7,263
605
11,008
7,129
2,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
11
0 / 6 / 1
7,402
617
3,625
8,471
2,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Wrathserker
Cerberus
10
1 / 6 / 0
7,417
618
4,888
13,743
8,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
1
1
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
5
1
0.1
W
Izanami
Kingram
Izanami
6
1
6
9
W
Ah Puch
LORDTEDDY123
Ah Puch
8
0
9
12.5
L
Pele
0
6
1
0.08
W
Khepri
3
0
14
10
L
Cerberus
Wrathserker
Cerberus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,128
Damage
19,521
24,380
Taken
29,343
14,384
Mitigated
13,926
8,836
Healing
2,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
11,008
673
0
198
7,129
2,312
0
4,793
2,336
32,058
0
W
Izanami
Kingram
Izanami
8,952
5,570
0
2,366
10,265
3,729
856
5,979
4,286
0
38,956
W
Ah Puch
LORDTEDDY123
Ah Puch
12,697
612
1,431
4,214
5,367
1,990
348
4,015
1,352
42,138
0
L
Pele
3,625
392
0
554
8,471
2,641
0
4,645
3,826
0
30,822
W
Khepri
4,479
410
0
825
8,748
8,665
332
5,902
2,846
16,917
0
L
Cerberus
Wrathserker
Cerberus
4,888
381
0
1,860
13,743
8,973
0
7,794
5,949
24,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
22,082
154
Minions Killed
165
0
Camps Cleared
0
705,016
Distance Traveled
588,636
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,263
605
52
4
0
174,993
0
W
Izanami
9,480
790
67
6
0
235,214
3
W
Ah Puch
9,634
803
60
5
0
246,152
0
L
Pele
7,402
617
72
6
0
202,490
2
W
Khepri
9,682
807
27
2
0
223,650
1
L
Cerberus
7,417
618
41
3
0
211,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role