Player Matchup

Apollo
Apollo
AxelTM
Apollo
Level 16
God Stats
41W - 44L
1,492 SR
Queue Stats
130W - 136L
1,388 Elo+
Solo
Bellona
Bellona
Jorge Alves 2
Bellona
Level 3
God Stats
2W - 2L
1,377 SR
Queue Stats
2W - 2L
1,356 Elo+
Solo
Guan Yu
Guan Yu
LucGOD155
Guan Yu
Level 25
God Stats
1W - 4L
1,557 SR
Queue Stats
66W - 54L
1,609 Elo+
Solo
Chang'e
Chang'e
SélenaGómez
Chang'e
Level 5
God Stats
7W - 2L
1,500 SR
Queue Stats
199W - 113L
1,502 Elo+
Solo
Mercury
Mercury
pihit10
Mercury
Level 27
God Stats
7W - 14L
1,341 SR
Queue Stats
91W - 105L
1,463 Elo+
Solo
Team Averages
Level 15
1,453 SR
1,464 Elo+

VS

Team Averages
Level 25
1,457 SR
1,520 Elo+
Set
Set
Innosuke
Set
Level 15
God Stats
15W - 13L
1,313 SR
Queue Stats
52W - 36L
1,485 Elo+
Solo
Merlin
Merlin
Rodririver82
Merlin
Level 25
God Stats
73W - 73L
1,550 SR
Queue Stats
270W - 301L
1,544 Elo+
Solo
Rama
Rama
ZAVTAM
Rama
Level 28
God Stats
1W - 3L
1,420 SR
Queue Stats
72W - 61L
1,483 Elo+
Solo
Vamana
Vamana
dandaog3
Vamana
Level 29
God Stats
4W - 4L
1,501 SR
Queue Stats
98W - 69L
1,586 Elo+
Solo
Sobek
Sobek
oTalDoMaster
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AxelTM
Apollo
8
3 / 4 / 2
5,355
536
4,128
5,658
1,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
7
0 / 4 / 2
4,756
476
1,419
6,069
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
LucGOD155
Guan Yu
10
0 / 0 / 0
5,608
561
2,367
5,528
2,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
12
8 / 0 / 2
7,490
749
8,440
5,186
1,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
pihit10
Mercury
10
2 / 0 / 0
5,790
579
913
5,580
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,095
410
90
2,957
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
9
0 / 4 / 0
5,166
517
2,506
5,157
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
ZAVTAM
Rama
8
3 / 4 / 4
5,425
543
5,767
6,934
2,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
dandaog3
Vamana
11
0 / 0 / 0
5,949
595
4,228
5,119
2,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
5 / 3 / 3
5,926
593
4,100
8,402
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
13
Kills
8
8
Deaths
13
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
AxelTM
Apollo
3
4
2
1
L
0
2
0
0
W
Bellona
0
4
2
0.25
W
Guan Yu
LucGOD155
Guan Yu
0
0
0
0
L
Merlin
0
4
0
0
W
Chang'e
8
0
2
9
L
Rama
ZAVTAM
Rama
3
4
4
1.25
L
Vamana
dandaog3
Vamana
0
0
0
0
L
5
3
3
2.17
W
Mercury
pihit10
Mercury
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,267
Damage
16,691
28,021
Taken
28,569
10,253
Mitigated
11,297
10,144
Healing
7,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AxelTM
Apollo
4,128
2,262
0
0
5,658
1,571
518
1,928
3,730
0
20,323
L
90
90
0
546
2,957
756
0
940
2,017
0
8,257
W
Bellona
1,419
204
0
284
6,069
3,374
332
1,030
5,039
0
13,039
W
Guan Yu
LucGOD155
Guan Yu
2,367
539
169
2,276
5,528
2,141
0
0
5,528
0
30,667
L
Merlin
2,506
47
0
205
5,157
1,518
632
2,905
2,252
28,897
0
W
Chang'e
8,440
1,206
564
3,800
5,186
1,593
0
2,653
2,373
44,735
0
L
Rama
ZAVTAM
Rama
5,767
4,822
0
1,764
6,934
2,114
626
2,141
4,793
0
21,182
L
Vamana
dandaog3
Vamana
4,228
887
0
1,737
5,119
2,651
0
0
5,119
0
35,520
L
4,100
1,198
0
3,234
8,402
4,258
62
2,454
5,948
14,322
0
W
Mercury
pihit10
Mercury
913
390
0
3,051
5,580
1,574
0
785
4,745
0
27,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
26,561
290
Minions Killed
190
0
Camps Cleared
0
970,392
Distance Traveled
841,607
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,355
536
37
4
0
206,741
1
L
Set
4,095
410
24
2
0
112,133
0
W
Bellona
4,756
476
28
3
0
171,945
0
W
Guan Yu
5,608
561
71
7
0
151,654
0
L
Merlin
5,166
517
49
5
0
175,810
3
W
Chang'e
7,490
749
88
9
0
213,364
1
L
Rama
5,425
543
40
4
0
168,171
1
L
Vamana
5,949
595
59
6
0
192,573
2
L
Sobek
5,926
593
18
2
0
192,920
0
W
Mercury
5,790
579
66
7
0
226,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role