Player Matchup

Merlin
Merlin
ChuckyMDM
Merlin
Level 21
God Stats
3W - 0L
1,777 SR
Queue Stats
114W - 136L
1,388 Elo+
Party 1
Horus
Horus
Devoureer
Horus
Level 25
God Stats
15W - 21L
1,500 SR
Queue Stats
127W - 171L
1,364 Elo+
Solo
Chang'e
Chang'e
iMilkHD
Chang'e
Level 18
God Stats
19W - 13L
1,548 SR
Queue Stats
63W - 46L
1,518 Elo+
Party 1
Loki
Loki
shavster11
Loki
Level 25
God Stats
8W - 2L
1,680 SR
Queue Stats
132W - 127L
1,433 Elo+
Party 1
Neith
Neith
vMeloCashOut
Neith
Level 17
God Stats
6W - 7L
1,561 SR
Queue Stats
120W - 148L
1,363 Elo+
Party 1
Team Averages
Level 21
1,613 SR
1,413 Elo+

VS

Team Averages
Level 20
1,394 SR
1,434 Elo+
Ra
Ra
AssuredSnail516
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,417 Elo+
Solo
Arachne
Arachne
Dukey82306
Arachne
Level 25
God Stats
35W - 32L
1,519 SR
Queue Stats
140W - 144L
1,510 Elo+
Solo
Jing Wei
Jing Wei
Trakx Pizz
Jing Wei
Level 28
God Stats
2W - 4L
1,297 SR
Queue Stats
37W - 25L
1,498 Elo+
Solo
Yemoja
Yemoja
marlon_edu
Yemoja
Level 4
God Stats
1W - 5L
1,264 SR
Queue Stats
5W - 9L
1,328 Elo+
Solo
Nu Wa
Nu Wa
pacpaclouroukai
Nu Wa
Level 24
God Stats
10W - 17L
1,392 SR
Queue Stats
17W - 28L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ChuckyMDM
Merlin
20
7 / 7 / 6
14,799
529
16,316
12,403
4,655
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Devoureer
Horus
16
1 / 8 / 5
11,280
403
5,798
20,096
14,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
iMilkHD
Chang'e
20
12 / 5 / 8
15,306
547
17,711
20,873
14,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 4 / 5
15,157
541
11,991
19,310
7,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 7 / 15
14,094
503
10,190
17,781
7,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 4 / 1
16,076
574
25,991
21,858
10,594
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Dukey82306
Arachne
12
7 / 2 / 0
10,338
369
6,734
7,956
2,691
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Trakx Pizz
Jing Wei
20
2 / 8 / 8
13,264
474
12,226
23,579
8,967
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
marlon_edu
Yemoja
10
0 / 10 / 4
8,645
309
2,322
16,545
5,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 10 / 7
11,135
398
14,209
15,480
4,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
51
34
Kills
31
31
Deaths
34
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
21
4
1
5.38
W
Merlin
ChuckyMDM
Merlin
7
7
6
1.43
W
Horus
Devoureer
Horus
1
8
5
0.44
L
Arachne
Dukey82306
Arachne
7
2
0
3.5
L
Jing Wei
Trakx Pizz
Jing Wei
2
8
8
0.75
W
Chang'e
iMilkHD
Chang'e
12
5
8
3.2
L
Yemoja
marlon_edu
Yemoja
0
10
4
0.2
L
1
10
7
0.45
W
9
4
5
2.88
W
5
7
15
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,006
Damage
61,482
90,463
Taken
85,418
48,553
Mitigated
32,465
26,787
Healing
23,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,991
2,207
1,156
11,028
21,858
10,594
512
5,880
15,832
102,190
0
W
Merlin
ChuckyMDM
Merlin
16,316
1,393
0
565
12,403
4,655
3,203
6,807
5,420
101,415
0
W
Horus
Devoureer
Horus
5,798
2,642
2,551
2,959
20,096
14,523
190
12,100
7,576
0
33,280
L
Arachne
Dukey82306
Arachne
6,734
4,892
0
2,930
7,956
2,691
0
2,024
5,894
0
32,584
L
Jing Wei
Trakx Pizz
Jing Wei
12,226
8,982
0
7,758
23,579
8,967
654
10,263
12,970
0
97,818
W
Chang'e
iMilkHD
Chang'e
17,711
1,856
2,503
8,849
20,873
14,209
2,897
7,222
13,520
88,245
0
L
Yemoja
marlon_edu
Yemoja
2,322
743
489
0
16,545
5,222
228
9,675
6,712
13,692
0
L
14,209
2,091
0
175
15,480
4,991
48
5,239
9,983
66,573
0
W
11,991
2,969
0
5,626
19,310
7,627
3,112
6,632
12,400
0
76,767
W
10,190
6,320
0
3,734
17,781
7,539
6,324
8,655
9,025
0
61,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,636
Gold Earned
59,458
565
Minions Killed
487
0
Camps Cleared
0
2,434,883
Distance Traveled
1,902,688
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
16,076
574
164
6
0
476,185
3
W
Merlin
14,799
529
185
7
0
441,353
5
W
Horus
11,280
403
41
1
0
482,439
1
L
Arachne
10,338
369
64
2
0
258,026
0
L
Jing Wei
13,264
474
153
5
0
384,186
1
W
Chang'e
15,306
547
120
4
0
498,517
1
L
Yemoja
8,645
309
21
1
0
371,866
0
L
Nu Wa
11,135
398
85
3
0
412,425
0
W
Loki
15,157
541
121
4
0
542,716
0
W
Neith
14,094
503
98
4
0
469,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role