Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Jackesparrou379
Ah Muzen Cab
Level 78
God Stats
4W - 4L
1,500 SR
Queue Stats
313W - 293L
1,500 Elo+
Party 1
Janus
Janus
australia970
Janus
Level 106
God Stats
16W - 18L
1,671 SR
Queue Stats
371W - 332L
1,491 Elo+
Solo
King Arthur
King Arthur
boina_verde8
King Arthur
Level 56
God Stats
1W - 2L
1,179 SR
Queue Stats
93W - 87L
1,477 Elo+
Party 1
Susano
Susano
by_B3NAT_HD
Susano
Level 63
God Stats
2W - 6L
1,440 SR
Queue Stats
168W - 179L
1,498 Elo+
Party 1
Da Ji
Da Ji
xXinodnaXx
Da Ji
Level 83
God Stats
3W - 3L
1,689 SR
Queue Stats
174W - 190L
1,476 Elo+
Party 1
Team Averages
Level 77
1,496 SR
1,488 Elo+

VS

Team Averages
Level 85
1,393 SR
1,466 Elo+
Thanatos
Thanatos
ARENUDO
Thanatos
Level 86
God Stats
19W - 18L
1,537 SR
Queue Stats
684W - 679L
1,508 Elo+
Party 2
Apollo
Apollo
ActingRedding
Apollo
Level 89
God Stats
2W - 1L
1,223 SR
Queue Stats
4W - 3L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Beleir
Nu Wa
Level 63
God Stats
5W - 8L
1,385 SR
Queue Stats
79W - 88L
1,371 Elo+
Party 2
Athena
Athena
DarthTymarel
Athena
Level 107
God Stats
19W - 10L
1,415 SR
Queue Stats
426W - 440L
1,473 Elo+
Party 2
Nike
Nike
KU_RA___MA
Nike
Level 81
God Stats
11W - 10L
1,406 SR
Queue Stats
266W - 226L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jackesparrou379
Ah Muzen Cab
9
0 / 3 / 1
5,241
582
1,551
5,130
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 2 / 0
5,627
625
3,666
3,553
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
boina_verde8
King Arthur
9
0 / 2 / 0
5,330
592
2,802
5,166
2,589
Boots

Boots

+6%
Movement Speed

Susano
8
0 / 2 / 2
4,889
543
2,029
6,347
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
2
0 / 0 / 0
3,421
380
0
926
231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ARENUDO
Thanatos
10
1 / 0 / 2
5,882
654
4,342
4,767
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 1 / 0
5,033
559
1,266
3,132
846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Beleir
Nu Wa
9
1 / 1 / 0
5,322
591
1,607
2,570
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
8
3 / 1 / 3
5,590
621
2,880
4,127
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 0
5,422
602
1,627
5,593
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
9
9
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ARENUDO
Thanatos
1
0
2
2
W
2
1
0
2
W
Nu Wa
Beleir
Nu Wa
1
1
0
1
W
Athena
3
1
3
4.5
L
Ah Muzen Cab
Jackesparrou379
Ah Muzen Cab
0
3
1
0.17
W
2
1
0
2
L
4
2
0
2
L
King Arthur
boina_verde8
King Arthur
0
2
0
0
L
Susano
0
2
2
0.5
L
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,048
Damage
11,722
21,122
Taken
20,189
7,129
Mitigated
6,819
5,879
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ARENUDO
Thanatos
4,342
905
0
6,496
4,767
1,900
0
0
4,767
0
33,406
W
1,266
713
123
782
3,132
846
928
588
2,492
0
18,994
W
Nu Wa
Beleir
Nu Wa
1,607
512
0
0
2,570
671
202
1,140
1,284
24,446
0
W
Athena
2,880
665
0
1,768
4,127
1,637
306
1,199
2,798
12,197
0
L
Ah Muzen Cab
Jackesparrou379
Ah Muzen Cab
1,551
579
0
1,631
5,130
1,366
26
1,456
3,646
0
26,504
W
1,627
300
0
2,022
5,593
1,765
0
373
5,182
0
26,434
L
3,666
330
0
1,107
3,553
1,046
0
1,704
1,735
27,773
0
L
King Arthur
boina_verde8
King Arthur
2,802
320
0
500
5,166
2,589
0
91
5,049
0
29,886
L
Susano
2,029
97
0
2,517
6,347
1,897
0
917
5,402
0
21,139
L
Da Ji
0
0
0
124
926
231
0
95
803
0
590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,508
Gold Earned
27,249
244
Minions Killed
261
0
Camps Cleared
0
717,920
Distance Traveled
916,991
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,882
654
86
10
0
180,337
0
W
Apollo
5,033
559
38
4
0
177,201
1
W
Nu Wa
5,322
591
49
5
0
176,144
2
W
Athena
5,590
621
27
3
0
209,402
1
L
Ah Muzen Cab
5,241
582
57
6
0
147,115
2
W
Nike
5,422
602
61
7
0
173,907
2
L
Janus
5,627
625
63
7
0
182,453
2
L
King Arthur
5,330
592
75
8
0
165,104
1
L
Susano
4,889
543
48
5
0
182,734
0
L
Da Ji
3,421
380
1
0
0
40,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role