Player Matchup

Zeus
Zeus
Silver I
Aisuurufu
Zeus
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver I
KARUSIA
Cerberus
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Kurex1996
Danzaburou
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,500 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 71
1,472 SR
1,081 MMR
Chang'e
Chang'e
Bronze IV
AitorSmite2003
Chang'e
Bronze IV
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,291 MMR
Party 2
Cupid
Cupid
Silver III
ElAbrasador
Cupid
Silver III
Level 68
God Stats
13W - 23L
1,415 SR
Queue Stats
21W - 38L
1,082 MMR
Party 2
Ne Zha
Ne Zha
Silver IV
spididavid
Ne Zha
Silver IV
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 92L
869 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 4 / 4
9,739
696
11,853
7,602
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
KARUSIA
Cerberus
12
0 / 3 / 7
8,822
630
5,166
17,399
6,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Kurex1996
Danzaburou
14
4 / 4 / 3
10,660
761
4,245
10,328
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
ThothAphroditePersephoneGuan YuSobek

VS

Bans
ChironAresScyllaCthulhuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
9,252
661
4,605
11,515
3,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 1
7,156
511
314
1,884
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
spididavid
Ne Zha
15
6 / 1 / 3
10,388
742
14,606
14,961
5,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
7
Kills
9
11
Deaths
7
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
4
4
1.25
L
3
5
3
0.9
L
0
1
1
0.5
W
Cerberus
KARUSIA
Cerberus
0
3
7
1.17
W
Danzaburou
Kurex1996
Danzaburou
4
4
3
1.38
L
Ne Zha
spididavid
Ne Zha
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,264
Damage
19,525
35,329
Taken
28,360
12,275
Mitigated
9,549
10,478
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
11,853
1,067
0
1,016
7,602
2,051
661
1,237
6,299
38,329
0
L
4,605
163
1,411
2,515
11,515
3,796
120
7,100
4,069
24,653
0
L
314
149
105
201
1,884
623
0
919
819
0
3,302
W
Cerberus
KARUSIA
Cerberus
5,166
141
0
6,394
17,399
6,933
724
2,745
14,564
20,052
0
W
Danzaburou
Kurex1996
Danzaburou
4,245
1,964
0
3,068
10,328
3,291
1,620
715
9,593
0
51,860
L
Ne Zha
spididavid
Ne Zha
14,606
3,111
0
3,288
14,961
5,130
126
8,338
6,341
0
70,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
26,796
169
Minions Killed
147
0
Camps Cleared
0
752,284
Distance Traveled
576,605
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,739
696
65
5
0
229,431
1
L
Chang'e
9,252
661
50
4
0
226,458
0
L
Cupid
7,156
511
12
1
0
47,109
0
W
Cerberus
8,822
630
34
2
0
281,920
2
W
Danzaburou
10,660
761
70
5
0
240,933
1
L
Ne Zha
10,388
742
85
6
0
303,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role