Player Matchup

Janus
Janus
Gold III
Diepel
Janus
Gold III
Level 118
God Stats
8W - 12L
1,676 SR
Queue Stats
59W - 40L
1,649 MMR
Party 2
Neith
Neith
Bronze III
DonSpaso
Neith
Bronze III
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,605 MMR
Solo
Hercules
Hercules
Gold IV
Donki
Hercules
Gold IV
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 49L
1,609 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,559 SR
1,621 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,700 SR
1,605 MMR
Kumbhakarna
Kumbhakarna
Gold I
Andamaen
Kumbhakarna
Gold I
Level 147
God Stats
12W - 9L
1,597 SR
Queue Stats
42W - 42L
1,616 MMR
Party 1
Scylla
Scylla
Gold III
Nadive
Scylla
Gold III
Level 155
God Stats
7W - 8L
1,604 SR
Queue Stats
46W - 57L
1,584 MMR
Party 1
Medusa
Medusa
Silver II
abniftw
Medusa
Silver II
Level 135
God Stats
2W - 0L
1,899 SR
Queue Stats
7W - 4L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Diepel
Janus
15
6 / 4 / 1
11,335
667
9,586
10,920
4,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
DonSpaso
Neith
13
0 / 5 / 4
9,540
561
12,396
10,765
4,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Donki
Hercules
13
1 / 6 / 4
10,746
632
6,095
21,110
23,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
PersephoneThothDiscordiaAphroditePoseidon

VS

Bans
SobekAthenaHou YiKhepriCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Andamaen
Kumbhakarna
14
1 / 4 / 12
11,528
678
3,852
22,281
23,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Nadive
Scylla
16
7 / 0 / 8
11,992
705
15,077
6,243
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
abniftw
Medusa
15
7 / 3 / 6
11,986
705
18,555
12,960
6,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
15
15
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Andamaen
Kumbhakarna
1
4
12
1.75
L
Janus
Diepel
Janus
6
4
1
1.63
L
Neith
DonSpaso
Neith
0
5
4
0.4
L
Hercules
Donki
Hercules
1
6
4
0.5
W
Scylla
Nadive
Scylla
7
0
8
11
W
Medusa
abniftw
Medusa
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
37,484
42,795
Taken
41,484
32,209
Mitigated
33,539
8,627
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Andamaen
Kumbhakarna
3,852
626
1,828
6,613
22,281
23,803
587
3,768
18,513
21,775
0
L
Janus
Diepel
Janus
9,586
468
0
1,225
10,920
4,270
0
5,574
5,140
68,494
0
L
Neith
DonSpaso
Neith
12,396
6,081
0
2,694
10,765
4,254
0
5,034
5,527
0
56,014
L
Hercules
Donki
Hercules
6,095
1,776
0
4,708
21,110
23,685
0
7,668
13,106
0
14,108
W
Scylla
Nadive
Scylla
15,077
1,651
0
2,265
6,243
2,785
1,394
2,593
3,650
78,342
0
W
Medusa
abniftw
Medusa
18,555
9,935
0
4,097
12,960
6,951
1,813
3,253
9,707
0
62,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
35,506
192
Minions Killed
218
0
Camps Cleared
0
935,035
Distance Traveled
946,716
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,528
678
19
1
0
336,476
1
L
Janus
11,335
667
96
6
0
326,777
1
L
Neith
9,540
561
81
5
0
257,382
5
L
Hercules
10,746
632
15
1
0
350,876
7
W
Scylla
11,992
705
116
7
0
287,548
3
W
Medusa
11,986
705
83
5
0
322,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role