Player Matchup

Ravana
Ravana
CePeK_PL
Ravana
Level 29
God Stats
5W - 9L
1,492 SR
Queue Stats
86W - 78L
1,475 Elo+
Party 2
Vulcan
Vulcan
MaksQQQ
Vulcan
Level 108
God Stats
0W - 2L
1,230 SR
Queue Stats
138W - 117L
1,526 Elo+
Party 2
Jing Wei
Jing Wei
PirilampoMc
Jing Wei
Level 40
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 30L
1,437 Elo+
Solo
Sobek
Sobek
Rav_e_n
Sobek
Level 28
God Stats
1W - 4L
1,356 SR
Queue Stats
134W - 139L
1,473 Elo+
Party 2
Osiris
Osiris
XxRegginxX9245
Osiris
Level 36
God Stats
6W - 8L
1,657 SR
Queue Stats
147W - 129L
1,636 Elo+
Solo
Team Averages
Level 48
1,447 SR
1,509 Elo+

VS

Team Averages
Level 73
1,538 SR
1,450 Elo+
Cernunnos
Cernunnos
Frodo-Teebeutlin
Cernunnos
Level 109
God Stats
24W - 21L
1,256 SR
Queue Stats
964W - 893L
1,459 Elo+
Party 1
Tyr
Tyr
MystelCreth
Tyr
Level 47
God Stats
78W - 55L
1,639 SR
Queue Stats
276W - 222L
1,551 Elo+
Party 1
Merlin
Merlin
TOBI-_-DIAMOND
Merlin
Level 129
God Stats
10W - 9L
1,570 SR
Queue Stats
657W - 664L
1,524 Elo+
Party 3
Nemesis
Nemesis
Von_lord
Nemesis
Level 38
God Stats
3W - 0L
1,806 SR
Queue Stats
266W - 287L
1,441 Elo+
Party 3
Chiron
Chiron
garalaboulette
Chiron
Level 42
God Stats
51W - 57L
1,420 SR
Queue Stats
139W - 174L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CePeK_PL
Ravana
18
3 / 7 / 5
10,899
474
7,793
15,419
6,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
MaksQQQ
Vulcan
17
4 / 8 / 2
10,998
478
14,325
19,756
8,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
PirilampoMc
Jing Wei
15
5 / 4 / 4
10,291
447
10,865
17,961
7,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
Rav_e_n
Sobek
16
2 / 3 / 11
11,054
481
8,405
25,239
29,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 6 / 1
9,924
431
10,856
27,924
16,011
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
3 / 3 / 10
13,045
567
17,466
21,235
8,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
10 / 1 / 11
13,912
605
20,818
24,890
23,650
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
11 / 2 / 9
13,412
583
27,085
10,419
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
Von_lord
Nemesis
18
1 / 4 / 9
11,877
516
7,222
18,774
7,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 6 / 8
10,917
475
11,761
14,624
5,319
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
15
Kills
28
28
Deaths
16
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ravana
CePeK_PL
Ravana
3
7
5
0.79
W
Cernunnos
3
3
10
2.67
L
Vulcan
MaksQQQ
Vulcan
4
8
2
0.63
W
10
1
11
15.5
L
Jing Wei
PirilampoMc
Jing Wei
5
4
4
1.75
L
Sobek
Rav_e_n
Sobek
2
3
11
2.5
W
11
2
9
7.75
W
Nemesis
Von_lord
Nemesis
1
4
9
1.38
L
1
6
1
0.25
W
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,244
Damage
84,352
106,299
Taken
89,942
67,791
Mitigated
50,731
26,828
Healing
30,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
CePeK_PL
Ravana
7,793
1,947
0
3,864
15,419
6,912
0
4,342
10,755
0
73,233
W
Cernunnos
17,466
9,413
0
9,432
21,235
8,953
7,496
4,200
16,949
0
130,759
L
Vulcan
MaksQQQ
Vulcan
14,325
2,808
0
3,728
19,756
8,390
368
7,176
12,133
66,585
0
W
20,818
2,808
0
10,219
24,890
23,650
118
5,587
19,059
0
87,642
L
Jing Wei
PirilampoMc
Jing Wei
10,865
6,682
0
4,833
17,961
7,403
693
3,611
14,252
0
59,696
L
Sobek
Rav_e_n
Sobek
8,405
844
0
6,948
25,239
29,075
287
5,863
19,006
31,040
0
W
27,085
388
645
2,545
10,419
4,835
1,221
2,841
7,422
91,231
0
W
Nemesis
Von_lord
Nemesis
7,222
2,155
0
1,361
18,774
7,974
192
4,234
14,398
12
98,169
L
10,856
3,495
0
7,455
27,924
16,011
0
4,670
23,068
417
71,618
W
11,761
3,641
751
5,910
14,624
5,319
1,840
6,664
7,827
0
41,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,166
Gold Earned
63,163
506
Minions Killed
670
0
Camps Cleared
0
2,126,604
Distance Traveled
2,290,387
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,899
474
137
6
0
420,887
5
W
Cernunnos
13,045
567
172
7
0
419,142
2
L
Vulcan
10,998
478
116
5
0
415,848
2
W
Tyr
13,912
605
151
7
0
524,652
5
L
Jing Wei
10,291
447
103
4
0
416,598
4
L
Sobek
11,054
481
31
1
0
484,323
1
W
Merlin
13,412
583
136
6
0
442,417
2
W
Nemesis
11,877
516
144
6
0
489,229
0
L
Osiris
9,924
431
119
5
0
388,948
1
W
Chiron
10,917
475
67
3
0
414,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role