Player Matchup

Awilix
Awilix
AssumedCarcass4
Awilix
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
309W - 296L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
HxSSS
Kukulkan
Level 12
God Stats
2W - 2L
1,886 SR
Queue Stats
39W - 34L
1,506 Elo+
Party 2
Jormungandr
Jormungandr
MerguezT90
Jormungandr
Level 101
God Stats
4W - 2L
1,710 SR
Queue Stats
90W - 75L
1,479 Elo+
Party 2
Anhur
Anhur
Revolution895
Anhur
Level 121
God Stats
2W - 1L
1,308 SR
Queue Stats
284W - 275L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
xGravity_SpeedzZ
Heimdallr
Level 83
God Stats
13W - 8L
1,548 SR
Queue Stats
98W - 74L
1,519 Elo+
Party 2
Team Averages
Level 69
1,590 SR
1,493 Elo+

VS

Team Averages
Level 78
1,582 SR
1,506 Elo+
Fenrir
Fenrir
GrumpiestFool
Fenrir
Level 78
God Stats
18W - 19L
1,685 SR
Queue Stats
91W - 94L
1,505 Elo+
Solo
Ymir
Ymir
Kimberly n P
Ymir
Level 25
God Stats
59W - 46L
1,618 SR
Queue Stats
59W - 46L
1,553 Elo+
Party 3
Danzaburou
Danzaburou
SilentMo86
Danzaburou
Level 53
God Stats
28W - 37L
1,474 SR
Queue Stats
367W - 326L
1,505 Elo+
Party 3
Vulcan
Vulcan
SkillrJeNsi
Vulcan
Level 117
God Stats
9W - 9L
1,478 SR
Queue Stats
482W - 433L
1,460 Elo+
Party 3
Skadi
Skadi
SyNo SunRiiZe x
Skadi
Level 118
God Stats
22W - 15L
1,658 SR
Queue Stats
480W - 412L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,561
571
4,495
6,543
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
HxSSS
Kukulkan
13
5 / 3 / 5
7,802
520
6,666
6,967
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
MerguezT90
Jormungandr
12
4 / 0 / 5
7,803
520
8,081
9,527
6,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
2 / 3 / 1
7,917
528
5,034
9,179
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
16
3 / 1 / 6
9,110
607
8,479
8,802
3,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,046
536
1,165
9,952
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 3 / 3
6,681
445
2,593
9,018
4,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SilentMo86
Danzaburou
13
0 / 3 / 0
7,576
505
3,245
10,645
3,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
12
1 / 4 / 2
7,403
494
6,626
8,575
3,082
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 2
7,391
493
9,448
9,095
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
7
7
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
2
4
1
0.63
W
Kukulkan
HxSSS
Kukulkan
5
3
5
2.5
L
2
3
3
1.17
W
Jormungandr
MerguezT90
Jormungandr
4
0
5
6.5
W
2
3
1
0.83
L
Danzaburou
SilentMo86
Danzaburou
0
3
0
0
L
Vulcan
1
4
2
0.5
L
2
4
2
0.75
W
Heimdallr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,755
Damage
23,077
41,018
Taken
47,285
17,515
Mitigated
18,913
12,251
Healing
9,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,495
1,417
0
3,262
6,543
2,216
0
658
5,811
0
51,482
L
1,165
555
0
825
9,952
4,038
0
2,446
7,284
0
42,190
W
Kukulkan
HxSSS
Kukulkan
6,666
633
0
292
6,967
2,386
0
3,820
2,919
35,555
0
L
2,593
45
312
970
9,018
4,985
0
3,574
5,244
17,688
0
W
Jormungandr
MerguezT90
Jormungandr
8,081
1,468
402
2,496
9,527
6,319
426
3,421
6,012
40,031
0
W
5,034
1,267
0
2,828
9,179
2,738
98
766
8,413
0
47,012
L
Danzaburou
SilentMo86
Danzaburou
3,245
1,775
0
3,133
10,645
3,378
1,184
262
10,339
0
44,767
L
Vulcan
6,626
2,754
0
1,951
8,575
3,082
215
4,146
4,038
35,341
0
L
9,448
4,236
0
2,699
9,095
3,430
0
3,155
5,620
0
46,843
W
Heimdallr
8,479
2,677
0
2,971
8,802
3,856
2,229
158
8,644
0
57,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,193
Gold Earned
37,097
425
Minions Killed
335
0
Camps Cleared
0
1,475,939
Distance Traveled
1,406,960
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,561
571
105
7
0
363,182
2
L
Fenrir
8,046
536
78
5
0
283,095
0
W
Kukulkan
7,802
520
62
4
0
279,605
6
L
Ymir
6,681
445
34
2
0
297,621
2
W
Jormungandr
7,803
520
65
4
0
307,714
1
W
Anhur
7,917
528
86
6
0
263,574
2
L
Danzaburou
7,576
505
90
6
0
280,386
3
L
Vulcan
7,403
494
60
4
0
271,788
2
L
Skadi
7,391
493
73
5
0
274,070
4
W
Heimdallr
9,110
607
107
7
0
261,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role