Player Matchup

Serqet
Serqet
JungleGnome
Serqet
Level 87
God Stats
0W - 3L
1,209 SR
Queue Stats
19W - 18L
1,480 Elo+
Party 2
Sol
Sol
ObeloMan
Sol
Level 4
God Stats
1W - 1L
1,702 SR
Queue Stats
3W - 2L
1,765 Elo+
Party 2
Sun Wukong
Sun Wukong
Sealzzzzz
Sun Wukong
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
oVexxify
Thanatos
Level 43
God Stats
10W - 6L
1,507 SR
Queue Stats
52W - 46L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
voturblu
Hun Batz
Level 59
God Stats
5W - 5L
1,619 SR
Queue Stats
350W - 431L
1,424 Elo+
Party 3
Team Averages
Level 46
1,508 SR
1,534 Elo+

VS

Team Averages
Level 64
1,441 SR
1,511 Elo+
Rama
Rama
Devictos
Rama
Level 125
God Stats
26W - 14L
1,332 SR
Queue Stats
683W - 653L
1,563 Elo+
Party 1
Bakasura
Bakasura
TonkeyKong
Bakasura
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 110L
1,433 Elo+
Solo
Guan Yu
Guan Yu
Usereman1TTV
Guan Yu
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Party 1
Ymir
Ymir
datdudedb32
Ymir
Level 22
God Stats
13W - 10L
1,680 SR
Queue Stats
398W - 356L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
lordofmordor98
Kukulkan
Level 57
God Stats
19W - 17L
1,195 SR
Queue Stats
343W - 318L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 0 / 0
4,998
384
1,191
4,267
1,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 0
5,502
423
2,832
7,606
2,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Sealzzzzz
Sun Wukong
11
2 / 3 / 4
6,948
534
7,631
9,321
3,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
oVexxify
Thanatos
9
0 / 5 / 0
5,147
396
2,309
6,716
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
voturblu
Hun Batz
12
4 / 1 / 2
7,377
567
4,567
7,909
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
5 / 0 / 1
7,112
547
5,436
5,942
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
TonkeyKong
Bakasura
11
1 / 3 / 3
6,467
497
2,346
9,124
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Usereman1TTV
Guan Yu
11
2 / 2 / 1
6,574
506
4,736
8,467
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 0 / 5
7,264
559
3,397
6,125
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
13
6 / 1 / 2
7,833
603
7,187
5,357
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
15
15
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
5
0
1
5.5
L
Serqet
0
0
0
0
L
0
6
0
0
L
Sun Wukong
Sealzzzzz
Sun Wukong
2
3
4
1.33
W
Bakasura
TonkeyKong
Bakasura
1
3
3
0.83
W
Guan Yu
Usereman1TTV
Guan Yu
2
2
1
1.25
W
1
0
5
3.5
W
Kukulkan
6
1
2
7
L
Thanatos
oVexxify
Thanatos
0
5
0
0
L
Hun Batz
voturblu
Hun Batz
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,530
Damage
23,102
35,819
Taken
35,015
11,866
Mitigated
16,758
7,388
Healing
16,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
5,436
3,963
0
3,990
5,942
1,605
686
0
5,705
0
43,731
L
Serqet
1,191
0
0
625
4,267
1,740
0
516
3,751
0
15,963
L
2,832
1,595
0
1,254
7,606
2,399
277
5,012
2,583
19,934
2,497
L
Sun Wukong
Sealzzzzz
Sun Wukong
7,631
1,795
0
2,294
9,321
3,728
468
2,533
6,535
0
35,152
W
Bakasura
TonkeyKong
Bakasura
2,346
1,575
0
2,812
9,124
4,159
0
148
8,816
0
26,323
W
Guan Yu
Usereman1TTV
Guan Yu
4,736
370
1,147
4,129
8,467
4,813
534
0
8,467
0
31,909
W
3,397
333
0
2,331
6,125
3,990
82
1,008
5,096
28,665
0
W
Kukulkan
7,187
1,134
0
2,166
5,357
2,191
0
1,474
3,883
46,022
0
L
Thanatos
oVexxify
Thanatos
2,309
521
0
2,850
6,716
1,666
0
1,128
5,578
0
20,068
L
Hun Batz
voturblu
Hun Batz
4,567
2,121
0
365
7,909
2,333
0
1,395
6,364
0
35,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
35,250
240
Minions Killed
333
0
Camps Cleared
0
1,173,932
Distance Traveled
1,290,809
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,112
547
77
6
0
239,658
2
L
Serqet
4,998
384
33
3
0
278,206
2
L
Sol
5,502
423
43
3
0
189,595
1
L
Sun Wukong
6,948
534
59
5
0
205,357
4
W
Bakasura
6,467
497
64
5
0
276,076
5
W
Guan Yu
6,574
506
57
4
0
262,901
1
W
Ymir
7,264
559
53
4
0
258,554
0
W
Kukulkan
7,833
603
82
6
0
253,620
4
L
Thanatos
5,147
396
36
3
0
247,485
4
L
Hun Batz
7,377
567
69
5
0
253,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role