Player Matchup

Achilles
Achilles
Bronze III
FrankByTheBeach
Achilles
Bronze III
Level 101
God Stats
20W - 22L
1,439 SR
Queue Stats
457W - 516L
106 MMR
Solo
Guan Yu
Guan Yu
Bronze I
GammelHansi
Guan Yu
Bronze I
Level 88
God Stats
1W - 2L
1,150 SR
Queue Stats
163W - 188L
350 MMR
Solo
Cernunnos
Cernunnos
Silver III
Kiwikator
Cernunnos
Silver III
Level 103
God Stats
13W - 7L
1,649 SR
Queue Stats
68W - 59L
731 MMR
Solo
Scylla
Scylla
Silver IV
Remmidemmii
Scylla
Silver IV
Level 107
God Stats
12W - 18L
1,403 SR
Queue Stats
103W - 133L
744 MMR
Solo
Nemesis
Nemesis
Silver IV
Sugoï
Nemesis
Silver IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 91
1,428 SR
686 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,493 SR
851 MMR
Ares
Ares
Bronze III
MorriGangstA
Ares
Bronze III
Level 46
God Stats
14W - 13L
1,492 SR
Queue Stats
102W - 137L
-22 MMR
Solo
Janus
Janus
Silver III
Shyltrib
Janus
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
Supermanofhero
Fenrir
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze I
XAquilex
Cthulhu
Bronze I
Level 125
God Stats
0W - 4L
1,092 SR
Queue Stats
168W - 196L
489 MMR
Solo
Izanami
Izanami
Silver III
ahmadQQQQQ
Izanami
Silver III
Level 129
God Stats
5W - 4L
1,881 SR
Queue Stats
144W - 155L
788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
3 / 1 / 7
13,029
592
7,758
18,554
22,478
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
GammelHansi
Guan Yu
18
5 / 0 / 7
12,479
567
5,593
11,056
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Kiwikator
Cernunnos
20
5 / 0 / 5
13,335
606
14,230
18,707
7,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
19
8 / 1 / 3
12,763
580
11,948
8,885
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Sugoï
Nemesis
19
3 / 0 / 7
12,371
562
13,096
15,980
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetNe ZhaTsukuyomiApolloDanzaburou

VS

Bans
AnubisAphroditeCupidYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,365
426
5,390
15,130
11,494
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Shyltrib
Janus
16
0 / 4 / 1
9,364
426
5,732
11,604
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
7,837
356
3,479
9,332
3,199
Cthulhu
XAquilex
Cthulhu
14
0 / 6 / 2
8,463
385
8,710
18,424
13,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
ahmadQQQQQ
Izanami
16
0 / 9 / 1
9,532
433
9,437
18,397
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
24
Kills
2
2
Deaths
24
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
1
7
6.5
W
Guan Yu
GammelHansi
Guan Yu
5
0
7
8.5
W
Cernunnos
Kiwikator
Cernunnos
5
0
5
7.5
L
2
4
0
0.5
W
Scylla
8
1
3
9.5
L
Janus
Shyltrib
Janus
0
4
1
0.13
W
Nemesis
Sugoï
Nemesis
3
0
7
6.5
L
0
1
0
0
L
Cthulhu
XAquilex
Cthulhu
0
6
2
0.17
L
Izanami
ahmadQQQQQ
Izanami
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,625
Damage
32,748
73,182
Taken
72,887
48,317
Mitigated
37,816
32,411
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,758
2,630
0
3,304
18,554
22,478
2,000
6,077
12,285
0
89,978
W
Guan Yu
GammelHansi
Guan Yu
5,593
558
2,628
6,767
11,056
7,567
639
2,800
8,256
0
38,389
W
Cernunnos
Kiwikator
Cernunnos
14,230
8,910
0
12,469
18,707
7,156
5,057
5,187
13,516
0
119,717
L
5,390
124
0
854
15,130
11,494
451
2,511
12,404
35,546
0
W
Scylla
11,948
51
0
2,590
8,885
3,387
2,747
3,982
4,751
84,139
0
L
Janus
Shyltrib
Janus
5,732
235
0
500
11,604
3,854
252
3,005
8,435
62,044
0
W
Nemesis
Sugoï
Nemesis
13,096
7,314
0
4,653
15,980
7,729
0
4,923
10,987
0
110,257
L
3,479
891
0
4,626
9,332
3,199
900
1,226
7,998
0
37,939
L
Cthulhu
XAquilex
Cthulhu
8,710
995
41
1,816
18,424
13,428
0
2,561
15,765
43,796
0
L
Izanami
ahmadQQQQQ
Izanami
9,437
5,286
0
4,035
18,397
5,841
0
2,201
16,118
0
81,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,977
Gold Earned
44,561
677
Minions Killed
495
0
Camps Cleared
0
2,200,694
Distance Traveled
1,888,538
27
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,029
592
147
7
0
446,231
5
W
Guan Yu
12,479
567
67
3
0
443,636
5
W
Cernunnos
13,335
606
168
8
0
403,638
8
L
Ares
9,365
426
60
3
0
413,453
11
W
Scylla
12,763
580
150
7
0
414,093
4
L
Janus
9,364
426
141
6
0
408,284
3
W
Nemesis
12,371
562
145
7
0
493,096
5
L
Fenrir
7,837
356
83
4
0
318,756
5
L
Cthulhu
8,463
385
62
3
0
407,107
8
L
Izanami
9,532
433
149
7
0
340,938
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role