Player Matchup

Ullr
Ullr
AAA Axe
Ullr
Level 17
God Stats
2W - 1L
1,251 SR
Queue Stats
15W - 9L
1,365 Elo+
Party 2
Ravana
Ravana
Foggy_Window
Ravana
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 47L
1,390 Elo+
Solo
Ymir
Ymir
Starsrevoltz
Ymir
Level 24
God Stats
22W - 24L
1,420 SR
Queue Stats
43W - 42L
1,352 Elo+
Solo
Ra
Ra
SteeredPoem2517
Ra
Level 22
God Stats
11W - 17L
1,405 SR
Queue Stats
71W - 71L
1,252 Elo+
Party 2
Tiamat
Tiamat
xXNitrom09Xx
Tiamat
Level 22
God Stats
3W - 6L
1,406 SR
Queue Stats
63W - 62L
1,340 Elo+
Solo
Team Averages
Level 22
1,396 SR
1,340 Elo+

VS

Team Averages
Level 12
1,606 SR
1,287 Elo+
Set
Set
CMS-_-NaStY
Set
Level 6
God Stats
0W - 2L
1,709 SR
Queue Stats
0W - 4L
1,170 Elo+
Party 1
Kukulkan
Kukulkan
CMS-_-SHOTTAH
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,170 Elo+
Party 1
Serqet
Serqet
Lorn Nightmare
Serqet
Level 21
God Stats
96W - 104L
1,417 SR
Queue Stats
126W - 139L
1,297 Elo+
Solo
Merlin
Merlin
PPow101
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
king_david21811
Artemis
Level 24
God Stats
2W - 2L
1,903 SR
Queue Stats
10W - 24L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AAA Axe
Ullr
13
6 / 0 / 6
8,630
575
5,130
5,554
2,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
12
5 / 1 / 3
8,181
545
4,283
5,672
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 1 / 0
9,240
616
4,549
6,857
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
12 / 1 / 6
9,289
619
8,356
6,117
3,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
12
5 / 0 / 4
8,169
545
5,109
4,144
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
6,801
453
5,817
10,094
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
CMS-_-SHOTTAH
Kukulkan
8
0 / 11 / 0
5,248
350
3,891
10,694
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
0 / 4 / 0
5,878
392
956
9,168
4,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
PPow101
Merlin
3
0 / 7 / 0
4,290
286
185
3,745
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 9 / 0
6,199
413
2,517
9,474
2,905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
35
Kills
3
3
Deaths
39
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
AAA Axe
Ullr
6
0
6
9
L
2
8
1
0.31
L
Kukulkan
CMS-_-SHOTTAH
Kukulkan
0
11
0
0
W
Ravana
5
1
3
6.5
L
0
4
0
0
L
Merlin
PPow101
Merlin
0
7
0
0
W
7
1
0
7
W
12
1
6
15
L
1
9
0
0.11
W
Tiamat
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
13,366
28,344
Taken
43,175
13,626
Mitigated
16,227
11,170
Healing
1,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
AAA Axe
Ullr
5,130
2,594
0
1,785
5,554
2,083
2,817
1,119
4,435
0
28,076
L
5,817
2,649
0
557
10,094
4,443
0
5,270
4,453
0
21,213
L
Kukulkan
CMS-_-SHOTTAH
Kukulkan
3,891
1,005
0
633
10,694
3,100
0
4,281
6,238
18,869
0
W
Ravana
4,283
1,708
0
2,493
5,672
2,070
151
421
5,251
0
43,894
L
956
447
0
330
9,168
4,997
0
1,245
7,804
0
27,176
L
Merlin
PPow101
Merlin
185
185
0
0
3,745
782
0
987
2,681
1,081
0
W
4,549
1,016
0
2,006
6,857
4,166
3,877
653
6,204
47,373
1,764
W
8,356
1,518
265
2,633
6,117
3,012
552
1,883
4,234
36,892
0
L
2,517
829
0
46
9,474
2,905
0
5,238
4,023
0
16,754
W
Tiamat
5,109
837
0
1,988
4,144
2,295
1,777
0
4,144
27,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,509
Gold Earned
28,416
374
Minions Killed
145
0
Camps Cleared
0
1,261,991
Distance Traveled
1,103,458
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,630
575
63
4
0
254,411
0
L
Set
6,801
453
31
2
0
242,107
0
L
Kukulkan
5,248
350
25
2
0
236,312
2
W
Ravana
8,181
545
78
5
0
267,598
2
L
Serqet
5,878
392
54
4
0
226,325
2
L
Merlin
4,290
286
0
0
0
171,006
2
W
Ymir
9,240
616
104
7
0
254,826
0
W
Ra
9,289
619
69
5
0
297,662
1
L
Artemis
6,199
413
35
2
0
227,708
4
W
Tiamat
8,169
545
60
4
0
187,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role