Player Matchup

Izanami
Izanami
Aidas0323
Izanami
Level 126
God Stats
4W - 4L
1,199 SR
Queue Stats
346W - 357L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
Rossi Fever 250
Guan Yu
Level 105
God Stats
1W - 7L
1,291 SR
Queue Stats
478W - 429L
1,583 Elo+
Party 3
Cerberus
Cerberus
Sturaa420
Cerberus
Level 29
God Stats
26W - 22L
1,429 SR
Queue Stats
291W - 341L
1,433 Elo+
Party 1
He Bo
He Bo
sionrobs03
He Bo
Level 13
God Stats
1W - 1L
1,721 SR
Queue Stats
19W - 19L
1,500 Elo+
Party 3
Tiamat
Tiamat
twembledore
Tiamat
Level 113
God Stats
7W - 4L
1,637 SR
Queue Stats
588W - 555L
1,528 Elo+
Party 3
Team Averages
Level 77
1,456 SR
1,502 Elo+

VS

Team Averages
Level 50
1,511 SR
1,478 Elo+
Vamana
Vamana
MBGreg-06
Vamana
Level 44
God Stats
10W - 5L
1,644 SR
Queue Stats
589W - 569L
1,436 Elo+
Party 2
Fenrir
Fenrir
Mc_N1tram
Fenrir
Level 28
God Stats
5W - 6L
1,220 SR
Queue Stats
327W - 338L
1,428 Elo+
Party 2
Chernobog
Chernobog
buitre14
Chernobog
Level 113
God Stats
5W - 2L
1,574 SR
Queue Stats
211W - 192L
1,546 Elo+
Party 4
Bacchus
Bacchus
luquirungulu
Bacchus
Level 28
God Stats
37W - 24L
1,616 SR
Queue Stats
215W - 171L
1,557 Elo+
Party 4
Hades
Hades
ricky_martin59
Hades
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aidas0323
Izanami
10
0 / 4 / 0
5,728
521
4,832
7,875
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 0
6,312
574
5,706
8,928
5,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Sturaa420
Cerberus
8
1 / 1 / 0
5,282
480
1,802
7,864
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

He Bo
9
0 / 3 / 0
5,279
480
953
4,651
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
11
0 / 2 / 1
6,398
582
5,630
4,550
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MBGreg-06
Vamana
11
3 / 2 / 2
6,639
604
6,055
8,287
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Mc_N1tram
Fenrir
12
5 / 0 / 3
7,124
648
4,533
6,530
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
buitre14
Chernobog
11
2 / 0 / 3
6,470
588
7,314
6,339
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
luquirungulu
Bacchus
10
2 / 0 / 5
6,186
562
3,255
7,520
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 3
6,233
567
4,399
6,855
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
14
14
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aidas0323
Izanami
0
4
0
0
W
Vamana
MBGreg-06
Vamana
3
2
2
2
W
Fenrir
Mc_N1tram
Fenrir
5
0
3
6.5
L
2
4
0
0.5
L
Cerberus
Sturaa420
Cerberus
1
1
0
1
W
Chernobog
buitre14
Chernobog
2
0
3
3.5
W
Bacchus
luquirungulu
Bacchus
2
0
5
4.5
W
2
1
3
3.5
L
He Bo
0
3
0
0
L
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,923
Damage
25,556
33,868
Taken
35,531
16,211
Mitigated
16,583
9,671
Healing
14,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aidas0323
Izanami
4,832
3,317
0
2,888
7,875
2,305
117
974
6,901
0
43,446
W
Vamana
MBGreg-06
Vamana
6,055
4,223
0
2,541
8,287
3,499
700
693
7,594
0
36,414
W
Fenrir
Mc_N1tram
Fenrir
4,533
1,312
0
2,008
6,530
2,523
0
1,693
4,837
0
45,031
L
5,706
2,151
85
2,125
8,928
5,773
243
94
8,834
2,894
26,838
L
Cerberus
Sturaa420
Cerberus
1,802
27
0
2,100
7,864
3,881
0
3,147
4,717
5,859
0
W
Chernobog
buitre14
Chernobog
7,314
4,271
0
3,204
6,339
1,790
364
354
5,985
0
43,466
W
Bacchus
luquirungulu
Bacchus
3,255
279
48
2,202
7,520
5,681
105
2,090
5,430
15,599
0
W
4,399
540
638
3,725
6,855
3,090
144
4,089
2,766
30,307
0
L
He Bo
953
115
0
1,221
4,651
1,531
0
1,360
3,291
26,184
2,578
L
Tiamat
5,630
810
0
1,252
4,550
2,721
0
2,079
2,471
46,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
32,652
318
Minions Killed
329
0
Camps Cleared
0
1,016,181
Distance Traveled
1,128,691
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,728
521
94
9
0
186,525
0
W
Vamana
6,639
604
70
6
0
215,599
0
W
Fenrir
7,124
648
87
8
0
249,106
0
L
Guan Yu
6,312
574
53
5
0
210,426
1
L
Cerberus
5,282
480
6
1
0
219,414
0
W
Chernobog
6,470
588
86
8
0
231,414
2
W
Bacchus
6,186
562
14
1
0
210,288
1
W
Hades
6,233
567
72
7
0
222,284
3
L
He Bo
5,279
480
61
6
0
190,827
0
L
Tiamat
6,398
582
104
9
0
208,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role