Player Matchup

Danzaburou
Danzaburou
Silver I
DurtyDubCity
Danzaburou
Silver I
Level 109
God Stats
35W - 23L
1,547 SR
Queue Stats
254W - 257L
1,015 MMR
Party 1
Awilix
Awilix
Gold III
MillionKarma66
Awilix
Gold III
Level 147
God Stats
60W - 40L
1,582 SR
Queue Stats
279W - 278L
1,468 MMR
Party 1
Scylla
Scylla
Gold II
NRT Karma4799
Scylla
Gold II
Level 121
God Stats
40W - 48L
1,594 SR
Queue Stats
465W - 471L
1,348 MMR
Solo
Bellona
Bellona
Silver IV
Roy Da Goat
Bellona
Silver IV
Level 123
God Stats
2W - 12L
1,287 SR
Queue Stats
173W - 186L
754 MMR
Solo
Bacchus
Bacchus
Gold V
X STORMZ Xx
Bacchus
Gold V
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
396W - 415L
1,299 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,502 SR
1,177 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,558 SR
1,177 MMR
Ymir
Ymir
Bronze III
Beezy4Real
Ymir
Bronze III
Level 149
God Stats
78W - 66L
1,790 SR
Queue Stats
156W - 173L
1,281 MMR
Solo
Izanami
Izanami
Gold V
SupaPeachy
Izanami
Gold V
Level 106
God Stats
76W - 50L
1,663 SR
Queue Stats
246W - 259L
1,259 MMR
Solo
Kukulkan
Kukulkan
Silver III
arturomier
Kukulkan
Silver III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 50L
753 MMR
Solo
Kali
Kali
Gold IV
cristian_62739
Kali
Gold IV
Level 89
God Stats
91W - 75L
1,523 SR
Queue Stats
243W - 239L
1,334 MMR
Solo
Guan Yu
Guan Yu
Bronze III
ßøøßÿ
Guan Yu
Bronze III
Level 137
God Stats
1W - 1L
1,315 SR
Queue Stats
6W - 10L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DurtyDubCity
Danzaburou
14
1 / 6 / 7
9,489
413
6,526
16,757
5,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 4
11,480
499
9,863
17,675
7,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
8 / 1 / 5
12,196
530
19,061
11,623
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Roy Da Goat
Bellona
17
4 / 9 / 2
11,902
517
14,754
27,248
22,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
X STORMZ Xx
Bacchus
13
0 / 5 / 8
9,372
407
9,032
24,037
31,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CthulhuJanusTiamatNemesisSet

VS

Bans
Cu ChulainnSobekCupidAthenaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 14
10,899
474
9,949
16,042
14,614
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
SupaPeachy
Izanami
19
4 / 4 / 14
12,030
523
20,750
16,472
7,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
arturomier
Kukulkan
19
6 / 3 / 10
12,816
557
14,777
10,457
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 4 / 7
13,710
596
17,921
24,293
14,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
ßøøßÿ
Guan Yu
17
4 / 6 / 6
11,879
516
11,181
21,781
23,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
76
18
Kills
25
25
Deaths
18
26
Assists
51
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
L
Danzaburou
DurtyDubCity
Danzaburou
1
6
7
0.75
L
5
4
4
1.75
L
8
1
5
10.5
L
Bellona
Roy Da Goat
Bellona
4
9
2
0.56
W
Izanami
SupaPeachy
Izanami
4
4
14
2.75
L
Bacchus
X STORMZ Xx
Bacchus
0
5
8
0.8
W
Kukulkan
arturomier
Kukulkan
6
3
10
3.67
W
10
4
7
3.38
W
Guan Yu
ßøøßÿ
Guan Yu
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,236
Damage
74,578
97,340
Taken
89,045
70,225
Mitigated
65,846
21,065
Healing
22,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,949
2,191
0
2,154
16,042
14,614
693
7,524
8,240
41,315
0
L
Danzaburou
DurtyDubCity
Danzaburou
6,526
1,693
0
4,738
16,757
5,565
0
4,980
11,777
0
52,812
L
9,863
4,188
0
4,870
17,675
7,382
0
3,531
14,144
0
78,759
L
19,061
1,107
344
3,755
11,623
4,020
0
3,035
8,588
79,193
0
L
Bellona
Roy Da Goat
Bellona
14,754
7,173
0
4,042
27,248
22,245
1,863
5,098
22,150
0
75,014
W
Izanami
SupaPeachy
Izanami
20,750
15,437
0
7,341
16,472
7,785
5,534
4,607
11,795
0
110,583
L
Bacchus
X STORMZ Xx
Bacchus
9,032
1,222
450
2,866
24,037
31,013
0
8,082
15,955
34,281
0
W
Kukulkan
arturomier
Kukulkan
14,777
1,774
0
659
10,457
5,213
2,343
3,880
6,392
97,671
0
W
17,921
9,329
0
4,949
24,293
14,888
1,025
6,683
17,452
0
101,615
W
Guan Yu
ßøøßÿ
Guan Yu
11,181
1,534
1,622
5,402
21,781
23,346
99
4,520
17,073
0
57,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,439
Gold Earned
61,334
560
Minions Killed
619
0
Camps Cleared
0
1,950,758
Distance Traveled
2,151,449
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,899
474
51
2
0
420,787
4
L
Danzaburou
9,489
413
98
4
0
398,646
3
L
Awilix
11,480
499
140
6
0
468,770
2
L
Scylla
12,196
530
149
6
0
430,002
0
L
Bellona
11,902
517
141
6
0
297,244
0
W
Izanami
12,030
523
172
7
0
392,633
1
L
Bacchus
9,372
407
32
1
0
356,096
13
W
Kukulkan
12,816
557
165
7
0
439,068
4
W
Kali
13,710
596
122
5
0
467,544
1
W
Guan Yu
11,879
516
109
5
0
431,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role