Player Matchup

Zhong Kui
Zhong Kui
Artanga
Zhong Kui
Level 107
God Stats
13W - 11L
1,675 SR
Queue Stats
112W - 100L
1,567 Elo+
Solo
Ao Kuang
Ao Kuang
KEMAGANS
Ao Kuang
Level 124
God Stats
37W - 45L
1,457 SR
Queue Stats
350W - 366L
1,518 Elo+
Party 2
Apollo
Apollo
KapitanVill
Apollo
Level 147
God Stats
11W - 6L
1,669 SR
Queue Stats
340W - 349L
1,544 Elo+
Solo
Nu Wa
Nu Wa
Porticate2018
Nu Wa
Level 109
God Stats
26W - 25L
1,475 SR
Queue Stats
307W - 318L
1,501 Elo+
Party 2
Sobek
Sobek
xupybreak
Sobek
Level 116
God Stats
13W - 11L
1,514 SR
Queue Stats
176W - 221L
1,461 Elo+
Party 2
Team Averages
Level 121
1,558 SR
1,518 Elo+

VS

Team Averages
Level 114
1,599 SR
1,535 Elo+
Cerberus
Cerberus
QGodOfDeathQ
Cerberus
Level 132
God Stats
2W - 2L
1,490 SR
Queue Stats
415W - 384L
1,532 Elo+
Party 3
Ra
Ra
RxIxP
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
TheElderGreek
Ullr
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 108L
1,546 Elo+
Solo
Hercules
Hercules
clurtoni
Hercules
Level 68
God Stats
7W - 3L
1,707 SR
Queue Stats
65W - 62L
1,551 Elo+
Party 1
Arachne
Arachne
sikipiki
Arachne
Level 86
God Stats
7W - 2L
1,800 SR
Queue Stats
99W - 96L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Artanga
Zhong Kui
14
1 / 2 / 3
8,610
506
10,912
11,832
8,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
KEMAGANS
Ao Kuang
14
3 / 2 / 3
8,639
508
4,031
12,749
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
15
3 / 5 / 0
8,979
528
6,293
14,184
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 4
8,621
507
10,470
9,230
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
xupybreak
Sobek
9
0 / 4 / 1
6,005
353
2,438
11,427
6,014
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
QGodOfDeathQ
Cerberus
13
4 / 1 / 8
8,499
500
10,606
14,340
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
14
4 / 3 / 6
8,236
484
9,483
7,250
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 3
8,921
525
6,920
9,408
3,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
clurtoni
Hercules
14
1 / 1 / 5
7,694
453
6,283
9,273
8,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
sikipiki
Arachne
14
4 / 3 / 3
8,325
490
6,294
11,266
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
16
16
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Artanga
Zhong Kui
1
2
3
1.25
L
Ao Kuang
KEMAGANS
Ao Kuang
3
2
3
2.25
L
Apollo
3
5
0
0.6
L
2
3
4
1.33
W
Cerberus
QGodOfDeathQ
Cerberus
4
1
8
8
W
Ra
4
3
6
2.33
W
3
1
3
4.5
W
Hercules
clurtoni
Hercules
1
1
5
3.5
W
Arachne
sikipiki
Arachne
4
3
3
1.83
L
Sobek
xupybreak
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,144
Damage
39,586
59,422
Taken
51,537
26,225
Mitigated
29,349
23,067
Healing
19,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Artanga
Zhong Kui
10,912
1,293
0
5,647
11,832
8,514
602
3,898
7,828
58,351
0
L
Ao Kuang
KEMAGANS
Ao Kuang
4,031
942
0
6,976
12,749
3,901
0
3,633
9,082
43,062
0
L
Apollo
6,293
4,183
0
4,895
14,184
4,921
0
1,753
12,431
0
61,047
L
10,470
2,712
0
1,322
9,230
2,875
619
4,503
4,519
57,546
0
W
Cerberus
QGodOfDeathQ
Cerberus
10,606
1,292
0
5,867
14,340
10,174
0
7,690
6,464
29,616
0
W
Ra
9,483
617
2,186
2,102
7,250
2,552
196
5,693
1,353
56,071
0
W
6,920
3,400
0
2,904
9,408
3,372
0
1,705
7,679
0
68,020
W
Hercules
clurtoni
Hercules
6,283
557
0
2,573
9,273
8,648
694
6,791
2,346
0
39,213
W
Arachne
sikipiki
Arachne
6,294
4,234
0
3,597
11,266
4,603
736
5,326
5,844
0
55,000
L
Sobek
xupybreak
Sobek
2,438
194
1,116
3,111
11,427
6,014
0
5,794
5,473
16,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,854
Gold Earned
41,675
459
Minions Killed
483
0
Camps Cleared
0
1,421,960
Distance Traveled
1,497,527
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,610
506
115
7
0
268,778
0
L
Ao Kuang
8,639
508
97
6
0
305,337
5
L
Apollo
8,979
528
113
7
0
289,852
1
L
Nu Wa
8,621
507
116
7
0
297,435
0
W
Cerberus
8,499
500
58
3
0
292,792
2
W
Ra
8,236
484
115
7
0
303,761
1
W
Ullr
8,921
525
124
7
0
288,376
3
W
Hercules
7,694
453
93
5
0
288,408
5
W
Arachne
8,325
490
93
5
0
324,190
3
L
Sobek
6,005
353
18
1
0
260,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role