Player Matchup

Pele
Pele
JustLuck27
Pele
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,198 Elo+
Solo
Hel
Hel
Shrewdd
Hel
Level 16
God Stats
8W - 7L
1,251 SR
Queue Stats
87W - 106L
1,263 Elo+
Party 1
Artemis
Artemis
SuhMyDude22
Artemis
Level 9
God Stats
24W - 22L
1,297 SR
Queue Stats
128W - 127L
1,341 Elo+
Solo
Freya
Freya
The JamLin
Freya
Level 31
God Stats
16W - 6L
1,289 SR
Queue Stats
90W - 82L
1,359 Elo+
Party 1
Bellona
Bellona
qv5z
Bellona
Level 26
God Stats
53W - 53L
1,424 SR
Queue Stats
132W - 150L
1,307 Elo+
Party 1
Team Averages
Level 19
1,352 SR
1,294 Elo+

VS

Team Averages
Level 14
1,478 SR
1,304 Elo+
Bastet
Bastet
Alpheex
Bastet
Level 17
God Stats
6W - 4L
1,500 SR
Queue Stats
26W - 26L
1,301 Elo+
Solo
Rama
Rama
Geansito
Rama
Level 8
God Stats
0W - 1L
1,716 SR
Queue Stats
2W - 4L
1,078 Elo+
Solo
Merlin
Merlin
JIMS1456
Merlin
Level 16
God Stats
0W - 3L
1,249 SR
Queue Stats
110W - 128L
1,312 Elo+
Solo
Jormungandr
Jormungandr
ThornyBushWorm
Jormungandr
Level 26
God Stats
5W - 8L
1,426 SR
Queue Stats
101W - 108L
1,327 Elo+
Solo
Ares
Ares
weather-break8
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
11,467
521
9,382
16,010
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
14
2 / 3 / 14
9,932
451
5,833
11,361
6,083
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
SuhMyDude22
Artemis
18
16 / 5 / 6
13,232
601
20,560
18,881
8,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
17
13 / 2 / 9
11,911
541
13,790
19,654
8,018
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
qv5z
Bellona
20
14 / 1 / 7
13,646
620
16,663
18,483
13,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alpheex
Bastet
15
5 / 9 / 2
10,418
474
12,222
19,163
5,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
16
2 / 9 / 4
10,271
467
9,269
15,820
7,418
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
JIMS1456
Merlin
14
1 / 11 / 2
9,104
414
11,225
14,117
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ThornyBushWorm
Jormungandr
14
5 / 4 / 2
10,048
457
8,420
11,516
8,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 19 / 1
7,973
362
7,989
26,220
18,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
49
Kills
14
14
Deaths
52
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
Alpheex
Bastet
5
9
2
0.67
L
Rama
2
9
4
0.44
L
Merlin
JIMS1456
Merlin
1
11
2
0.18
W
4
3
9
2.83
W
Hel
2
3
14
3
W
Artemis
SuhMyDude22
Artemis
16
5
6
3.8
W
Freya
13
2
9
8.75
L
Jormungandr
ThornyBushWorm
Jormungandr
5
4
2
1.5
W
Bellona
qv5z
Bellona
14
1
7
17.5
L
1
19
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,228
Damage
49,125
84,389
Taken
86,836
42,960
Mitigated
46,044
37,461
Healing
4,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Alpheex
Bastet
12,222
4,845
0
2,449
19,163
5,765
0
3,788
15,375
0
48,994
L
Rama
9,269
8,028
0
1,083
15,820
7,418
301
1,365
14,455
0
38,261
L
Merlin
JIMS1456
Merlin
11,225
571
0
0
14,117
5,077
329
6,241
7,876
43,746
0
W
9,382
1,839
0
5,697
16,010
6,116
0
3,305
12,603
0
77,671
W
Hel
5,833
1,208
6,177
4,287
11,361
6,083
310
6,382
4,607
18,097
0
W
Artemis
SuhMyDude22
Artemis
20,560
12,984
0
6,919
18,881
8,998
5,942
5,652
13,123
0
73,982
W
Freya
13,790
5,962
0
9,416
19,654
8,018
2,256
7,053
12,087
70,509
0
L
Jormungandr
ThornyBushWorm
Jormungandr
8,420
1,680
103
526
11,516
8,821
512
2,484
9,032
36,708
0
W
Bellona
qv5z
Bellona
16,663
7,462
0
4,965
18,483
13,745
3,232
4,084
14,335
0
99,011
L
7,989
304
0
0
26,220
18,963
0
5,745
20,475
27,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,188
Gold Earned
47,814
527
Minions Killed
290
0
Camps Cleared
0
1,938,630
Distance Traveled
1,573,649
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,418
474
64
3
0
387,404
7
L
Rama
10,271
467
83
4
0
284,730
2
L
Merlin
9,104
414
65
3
0
304,120
1
W
Pele
11,467
521
119
5
0
437,868
0
W
Hel
9,932
451
28
1
0
354,379
0
W
Artemis
13,232
601
115
5
0
349,227
0
W
Freya
11,911
541
86
4
0
393,868
1
L
Jormungandr
10,048
457
49
2
0
265,417
0
W
Bellona
13,646
620
179
8
0
403,288
0
L
Ares
7,973
362
29
1
0
331,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role