Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HereComesYamo
Heimdallr
Level 8
God Stats
13W - 15L
1,620 SR
Queue Stats
63W - 73L
1,470 Elo+
Party 1
Awilix
Awilix
Run_Away_Rhogar
Awilix
Level 29
God Stats
18W - 27L
1,554 SR
Queue Stats
210W - 224L
1,482 Elo+
Party 1
Amaterasu
Amaterasu
Thrand93
Amaterasu
Level 12
God Stats
2W - 1L
1,532 SR
Queue Stats
30W - 35L
1,579 Elo+
Party 1
Ymir
Ymir
Wee Brian 16
Ymir
Level 120
God Stats
6W - 12L
1,569 SR
Queue Stats
32W - 43L
1,485 Elo+
Party 1
Team Averages
Level 40
1,555 SR
1,503 Elo+

VS

Team Averages
Level 20
1,471 SR
1,502 Elo+
Merlin
Merlin
BanannenJoe
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,472 Elo+
Party 3
Osiris
Osiris
EPerssonn
Osiris
Level 28
God Stats
26W - 31L
1,509 SR
Queue Stats
46W - 51L
1,562 Elo+
Party 2
Sol
Sol
Eggy-pd
Sol
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,472 Elo+
Party 3
Cerberus
Cerberus
Haampp
Cerberus
Level 28
God Stats
18W - 13L
1,579 SR
Queue Stats
96W - 92L
1,516 Elo+
Party 2
Scylla
Scylla
Robinhood524
Scylla
Level 28
God Stats
0W - 2L
1,268 SR
Queue Stats
51W - 34L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 2 / 2
8,656
541
4,134
7,284
2,952
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
HereComesYamo
Heimdallr
14
2 / 1 / 6
7,840
490
9,965
7,669
2,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 1
8,892
556
4,481
9,544
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Thrand93
Amaterasu
15
3 / 0 / 1
9,066
567
3,487
10,632
7,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 3
8,412
526
6,434
14,515
9,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 5 / 1
7,104
444
4,948
7,443
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
EPerssonn
Osiris
14
2 / 1 / 0
8,487
530
5,692
7,643
7,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
9
0 / 3 / 0
5,737
359
1,694
7,771
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
Haampp
Cerberus
10
0 / 2 / 2
6,525
408
5,304
12,597
6,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
11
1 / 3 / 1
6,764
423
6,109
7,006
1,959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
2
2
0.5
L
Merlin
1
5
1
0.3
L
Osiris
EPerssonn
Osiris
2
1
0
2
L
Sol
0
3
0
0
L
Cerberus
Haampp
Cerberus
0
2
2
0.5
W
Heimdallr
HereComesYamo
Heimdallr
2
1
6
5
L
Scylla
1
3
1
0.5
W
3
0
1
3.5
W
Amaterasu
Thrand93
Amaterasu
3
0
1
3.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,501
Damage
23,747
49,644
Taken
42,460
26,001
Mitigated
20,115
21,746
Healing
8,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,134
2,257
0
1,651
7,284
2,952
2,209
491
6,793
0
45,549
L
Merlin
4,948
579
0
0
7,443
2,349
660
0
7,440
34,012
0
L
Osiris
EPerssonn
Osiris
5,692
1,046
0
1,025
7,643
7,185
0
0
7,643
0
33,257
L
Sol
1,694
480
0
1,571
7,771
2,465
0
529
7,242
21,461
2,649
L
Cerberus
Haampp
Cerberus
5,304
440
0
3,272
12,597
6,157
4
3,279
9,318
28,160
0
W
Heimdallr
HereComesYamo
Heimdallr
9,965
4,403
0
2,143
7,669
2,459
1,499
4,526
3,093
0
51,534
L
Scylla
6,109
942
723
1,919
7,006
1,959
730
2,626
4,380
27,948
0
W
4,481
2,072
0
5,258
9,544
3,559
0
1,209
8,239
0
55,366
W
Amaterasu
Thrand93
Amaterasu
3,487
650
0
6,504
10,632
7,256
2,077
3,068
7,312
0
50,780
W
6,434
698
807
5,383
14,515
9,775
592
8,255
6,216
31,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
34,617
412
Minions Killed
248
0
Camps Cleared
0
1,503,023
Distance Traveled
1,478,969
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,656
541
96
6
0
280,710
0
L
Merlin
7,104
444
59
4
0
275,925
1
L
Osiris
8,487
530
67
4
0
290,749
2
L
Sol
5,737
359
39
2
0
271,609
5
L
Cerberus
6,525
408
44
3
0
345,391
6
W
Heimdallr
7,840
490
75
5
0
261,199
2
L
Scylla
6,764
423
39
2
0
295,295
5
W
Awilix
8,892
556
107
7
0
362,833
0
W
Amaterasu
9,066
567
86
5
0
319,237
3
W
Ymir
8,412
526
48
3
0
279,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role