Player Matchup

Yemoja
Yemoja
Gold IV
BHDSD
Yemoja
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Carster
Kukulkan
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,466 MMR
Solo
Chaac
Chaac
Gold IV
EdwardTirn
Chaac
Gold IV
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 120L
1,506 MMR
Solo
Da Ji
Da Ji
Silver II
Majdanek
Da Ji
Silver II
Level 69
God Stats
1W - 0L
1,741 SR
Queue Stats
14W - 16L
1,507 MMR
Solo
Hou Yi
Hou Yi
Bronze III
rubion55555
Hou Yi
Bronze III
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 70L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,548 SR
1,496 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,474 SR
1,492 MMR
Nemesis
Nemesis
Bronze III
Baixst
Nemesis
Bronze III
Level 86
God Stats
0W - 1L
1,524 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Fr0z3n_Kn1ght_
Anhur
Bronze III
Level 62
God Stats
6W - 8L
1,321 SR
Queue Stats
23W - 39L
1,500 MMR
Party 1
Osiris
Osiris
Gold V
ImEdstah
Osiris
Gold V
Level 158
God Stats
0W - 6L
1,638 SR
Queue Stats
255W - 258L
1,457 MMR
Solo
Merlin
Merlin
Silver II
Kølik
Merlin
Silver II
Level 141
God Stats
0W - 2L
1,375 SR
Queue Stats
109W - 101L
1,505 MMR
Solo
Horus
Horus
Bronze III
halloss
Horus
Bronze III
Level 49
God Stats
2W - 5L
1,515 SR
Queue Stats
15W - 27L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BHDSD
Yemoja
12
2 / 2 / 3
7,947
467
5,703
10,477
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Carster
Kukulkan
13
3 / 6 / 2
8,271
487
4,778
9,327
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
5 / 3 / 6
9,600
565
14,748
21,215
18,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Majdanek
Da Ji
14
5 / 7 / 4
8,857
521
8,497
15,520
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
15
4 / 2 / 4
9,399
553
9,372
11,381
3,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
TsukuyomiApolloAnubisScyllaTiamat

VS

Bans
SetSobekTerraDanzaburouCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Baixst
Nemesis
15
9 / 3 / 3
9,494
558
12,053
10,518
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 1
7,636
449
3,186
10,862
2,988
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ImEdstah
Osiris
15
2 / 6 / 4
9,216
542
9,491
14,775
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Kølik
Merlin
17
7 / 2 / 7
10,426
613
17,597
10,537
4,124
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
halloss
Horus
11
1 / 4 / 4
7,046
414
2,171
13,767
8,862
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
19
Kills
20
20
Deaths
19
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BHDSD
Yemoja
2
2
3
1.75
L
Nemesis
Baixst
Nemesis
9
3
3
3.5
W
Kukulkan
Carster
Kukulkan
3
6
2
0.67
W
Chaac
5
3
6
2.67
L
1
4
1
0.38
L
Osiris
ImEdstah
Osiris
2
6
4
0.67
L
Merlin
Kølik
Merlin
7
2
7
5.25
W
Da Ji
Majdanek
Da Ji
5
7
4
1
L
Horus
halloss
Horus
1
4
4
0.75
W
Hou Yi
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,098
Damage
44,498
67,920
Taken
60,459
37,397
Mitigated
29,578
27,663
Healing
20,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BHDSD
Yemoja
5,703
981
2,007
3,104
10,477
6,676
133
4,469
6,008
24,706
0
L
Nemesis
Baixst
Nemesis
12,053
5,532
0
1,716
10,518
3,618
71
534
9,826
0
53,052
W
Kukulkan
Carster
Kukulkan
4,778
456
0
0
9,327
3,205
70
4,494
4,833
44,986
0
W
Chaac
14,748
4,786
0
12,867
21,215
18,634
262
3,923
17,292
161
59,910
L
3,186
1,131
0
2,944
10,862
2,988
0
2,922
7,916
0
38,680
L
Osiris
ImEdstah
Osiris
9,491
3,850
0
5,433
14,775
9,986
852
791
13,552
143
58,523
L
Merlin
Kølik
Merlin
17,597
1,481
0
3,685
10,537
4,124
104
2,613
7,666
83,420
0
W
Da Ji
Majdanek
Da Ji
8,497
2,025
0
4,175
15,520
5,322
588
2,725
12,795
0
46,061
L
Horus
halloss
Horus
2,171
1,071
2,830
3,902
13,767
8,862
0
3,379
10,129
0
13,010
W
Hou Yi
9,372
5,220
0
5,510
11,381
3,560
2,114
2,117
9,264
0
63,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,074
Gold Earned
43,818
437
Minions Killed
452
0
Camps Cleared
0
1,577,833
Distance Traveled
1,586,171
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,947
467
37
2
0
331,877
10
L
Nemesis
9,494
558
79
5
0
347,670
5
W
Kukulkan
8,271
487
100
6
0
317,895
7
W
Chaac
9,600
565
110
6
0
309,657
4
L
Anhur
7,636
449
73
4
0
311,832
5
L
Osiris
9,216
542
131
8
0
307,012
4
L
Merlin
10,426
613
147
9
0
319,537
7
W
Da Ji
8,857
521
77
5
0
305,869
2
L
Horus
7,046
414
22
1
0
300,120
3
W
Hou Yi
9,399
553
113
7
0
312,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role