Player Matchup

Fenrir
Fenrir
Balance AXIS
Fenrir
Level 127
God Stats
4W - 1L
1,508 SR
Queue Stats
96W - 98L
1,441 Elo+
Party 1
Ymir
Ymir
Bambiki11a69
Ymir
Level 26
God Stats
30W - 30L
1,431 SR
Queue Stats
34W - 36L
1,392 Elo+
Party 1
Neith
Neith
ZeldaLegend3340
Neith
Level 29
God Stats
4W - 9L
1,318 SR
Queue Stats
8W - 16L
1,295 Elo+
Party 1
Team Averages
Level 61
1,419 SR
1,376 Elo+

VS

Team Averages
Level 18
1,557 SR
1,282 Elo+
Bellona
Bellona
Donnie fein
Bellona
Level 11
God Stats
0W - 1L
1,390 SR
Queue Stats
0W - 11L
1,140 Elo+
Party 2
Hera
Hera
DontNarcanMeBro
Hera
Level 27
God Stats
4W - 5L
1,687 SR
Queue Stats
168W - 191L
1,435 Elo+
Solo
Heimdallr
Heimdallr
TriPP3n420XD
Heimdallr
Level 17
God Stats
1W - 2L
1,595 SR
Queue Stats
1W - 13L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
18 / 5 / 4
13,795
811
18,275
19,995
10,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 5 / 13
11,829
696
5,670
15,732
16,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 2 / 16
11,108
653
8,798
11,618
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Donnie fein
Bellona
13
3 / 5 / 7
11,172
657
8,246
14,425
13,033
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 7 / 4
12,009
706
10,004
7,662
2,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
TriPP3n420XD
Heimdallr
14
4 / 11 / 7
11,497
676
12,228
16,767
6,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
23
Kills
12
12
Deaths
23
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
18
5
4
4
W
3
5
13
1.9
L
Bellona
Donnie fein
Bellona
3
5
7
1.3
L
5
7
4
1
L
Heimdallr
TriPP3n420XD
Heimdallr
4
11
7
0.68
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
30,478
47,345
Taken
38,854
31,798
Mitigated
21,939
5,202
Healing
2,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
18,275
3,196
0
1,123
19,995
10,814
137
4,127
15,868
0
46,543
W
5,670
1,396
0
1,016
15,732
16,540
297
3,071
12,661
22,253
0
L
Bellona
Donnie fein
Bellona
8,246
2,231
0
874
14,425
13,033
623
2,803
11,622
0
14,973
L
10,004
3,161
0
183
7,662
2,496
276
491
7,171
43,066
0
L
Heimdallr
TriPP3n420XD
Heimdallr
12,228
6,418
0
1,454
16,767
6,410
1,810
2,432
14,335
0
29,748
W
8,798
3,727
0
3,063
11,618
4,444
2,551
2,830
8,788
0
48,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,732
Gold Earned
34,678
120
Minions Killed
121
0
Camps Cleared
0
864,063
Distance Traveled
755,023
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,795
811
41
2
0
305,637
0
W
Ymir
11,829
696
20
1
0
253,339
0
L
Bellona
11,172
657
19
1
0
296,306
1
L
Hera
12,009
706
62
4
0
206,181
0
L
Heimdallr
11,497
676
40
2
0
252,536
0
W
Neith
11,108
653
59
3
0
305,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role