Player Matchup

Da Ji
Da Ji
Aeneas Jae
Da Ji
Level 28
God Stats
39W - 37L
1,713 SR
Queue Stats
77W - 75L
1,437 Elo+
Solo
Guan Yu
Guan Yu
DemonKing419722
Guan Yu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,166 Elo+
Solo
Hera
Hera
Nemesis1979
Hera
Level 18
God Stats
4W - 6L
1,496 SR
Queue Stats
102W - 120L
1,310 Elo+
Solo
Kali
Kali
Qahhavoc
Kali
Level 24
God Stats
6W - 10L
1,247 SR
Queue Stats
356W - 442L
1,323 Elo+
Solo
Neith
Neith
javenraid
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,491 SR
1,347 Elo+

VS

Team Averages
Level 6
1,476 SR
1,409 Elo+
Jormungandr
Jormungandr
CMS-_-BYLAWW
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 91L
1,192 Elo+
Party 1
Sun Wukong
Sun Wukong
CMS-_-NaStY
Sun Wukong
Level 5
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Zeus
Zeus
CMS-_-SHOTTAH
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Rama
Rama
jojoclutch
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
memoriabaixaYTB
Hercules
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 11L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 0 / 3
7,315
563
2,290
7,513
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
6 / 2 / 7
7,614
586
5,039
10,975
6,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
8 / 0 / 4
8,560
658
4,601
3,395
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
12
2 / 1 / 3
7,432
572
3,074
7,920
2,628
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
javenraid
Neith
13
10 / 1 / 6
8,104
623
6,707
7,172
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CMS-_-BYLAWW
Jormungandr
10
0 / 5 / 0
5,735
441
1,648
6,106
4,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
CMS-_-NaStY
Sun Wukong
9
1 / 7 / 2
5,736
441
3,368
7,983
2,803
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 10 / 0
5,888
453
4,845
7,789
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

2
0 / 3 / 0
4,102
316
378
1,951
412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
8
0 / 9 / 0
5,059
389
1,871
9,412
5,341
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
30
Kills
3
4
Deaths
34
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
0
3
5.5
L
Jormungandr
CMS-_-BYLAWW
Jormungandr
0
5
0
0
L
Sun Wukong
CMS-_-NaStY
Sun Wukong
1
7
2
0.29
L
2
10
0
0.2
W
6
2
7
4.75
W
8
0
4
10
W
Kali
2
1
3
3.5
W
Neith
javenraid
Neith
10
1
6
13
L
0
3
0
0
L
Hercules
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
12,110
36,975
Taken
33,241
15,395
Mitigated
14,755
15,203
Healing
1,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
2,290
1,015
0
4,554
7,513
2,527
330
389
7,124
0
38,072
L
Jormungandr
CMS-_-BYLAWW
Jormungandr
1,648
505
0
0
6,106
4,752
442
0
6,106
20,465
0
L
Sun Wukong
CMS-_-NaStY
Sun Wukong
3,368
1,771
0
192
7,983
2,803
285
407
7,532
0
19,517
L
4,845
1,804
0
0
7,789
1,447
160
965
6,744
20,441
0
W
5,039
1,120
754
3,010
10,975
6,819
604
1,304
9,671
0
28,862
W
4,601
1,056
0
410
3,395
985
898
239
3,156
41,243
0
W
Kali
3,074
1,897
0
4,181
7,920
2,628
230
1,442
6,478
0
30,154
W
Neith
javenraid
Neith
6,707
1,789
0
2,294
7,172
2,436
2,184
3,119
4,053
0
36,665
L
378
378
0
85
1,951
412
0
679
1,128
0
1,950
L
Hercules
1,871
850
0
936
9,412
5,341
88
2,096
7,130
0
16,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,025
Gold Earned
26,520
352
Minions Killed
136
0
Camps Cleared
0
1,145,526
Distance Traveled
895,674
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,315
563
83
6
0
238,141
1
L
Jormungandr
5,735
441
38
3
0
172,100
0
L
Sun Wukong
5,736
441
29
2
0
226,482
0
L
Zeus
5,888
453
37
3
0
206,918
1
W
Guan Yu
7,614
586
52
4
0
252,145
0
W
Hera
8,560
658
89
7
0
236,639
0
W
Kali
7,432
572
62
5
0
209,072
0
W
Neith
8,104
623
66
5
0
209,529
2
L
Rama
4,102
316
2
0
0
69,962
0
L
Hercules
5,059
389
30
2
0
220,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role