Player Matchup

Ah Puch
Ah Puch
MaverickSaturn
Ah Puch
Level 101
God Stats
1W - 1L
1,620 SR
Queue Stats
7W - 10L
1,573 Elo+
Solo
Mulan
Mulan
SauceGod1806
Mulan
Level 118
God Stats
4W - 8L
1,482 SR
Queue Stats
69W - 93L
1,430 Elo+
Party 2
Serqet
Serqet
v VoJAYoV v
Serqet
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 125L
1,474 Elo+
Party 2
Team Averages
Level 109
1,534 SR
1,493 Elo+

VS

Team Averages
Level 79
1,553 SR
1,541 Elo+
Hel
Hel
WaterDragonQc
Hel
Level 77
God Stats
10W - 9L
1,545 SR
Queue Stats
12W - 10L
1,532 Elo+
Solo
Pele
Pele
blade9302
Pele
Level 80
God Stats
6W - 6L
1,614 SR
Queue Stats
193W - 250L
1,530 Elo+
Party 1
Cabrakan
Cabrakan
insanekane1234
Cabrakan
Level 79
God Stats
6W - 3L
1,500 SR
Queue Stats
173W - 197L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 9 / 3
10,884
680
19,654
14,072
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
4 / 7 / 6
10,423
651
11,246
20,536
24,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
12
1 / 7 / 9
9,798
612
4,723
16,527
10,097
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 12
12,325
770
21,322
12,861
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
15
4 / 5 / 11
11,185
699
7,932
15,077
5,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
17
9 / 2 / 13
13,462
841
16,658
17,753
22,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
12
Kills
22
23
Deaths
12
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
7
9
3
0.94
L
4
7
6
1
W
9
5
12
3
W
Pele
4
5
11
1.9
W
Cabrakan
9
2
13
7.75
L
Serqet
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,623
Damage
45,912
51,135
Taken
45,691
39,199
Mitigated
33,863
7,166
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,654
990
264
1,457
14,072
4,894
0
10,319
3,753
66,819
0
L
11,246
2,254
671
4,774
20,536
24,208
0
15,373
5,163
0
29,925
W
21,322
1,934
5,822
5,467
12,861
5,293
753
6,849
5,787
63,754
0
W
Pele
7,932
3,204
195
2,256
15,077
5,812
1,204
5,599
9,291
0
43,094
W
Cabrakan
16,658
2,199
0
2,550
17,753
22,758
410
7,238
10,047
32,882
0
L
Serqet
4,723
861
0
0
16,527
10,097
0
12,341
4,186
0
19,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,105
Gold Earned
36,972
149
Minions Killed
171
0
Camps Cleared
0
730,447
Distance Traveled
883,764
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,884
680
98
6
0
215,531
0
L
Mulan
10,423
651
30
2
0
240,039
2
W
Hel
12,325
770
84
5
0
302,182
1
W
Pele
11,185
699
56
4
0
296,699
0
W
Cabrakan
13,462
841
31
2
0
284,883
0
L
Serqet
9,798
612
21
1
0
274,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role