Player Matchup

Izanami
Izanami
BOOMGOESTHEDUCK
Izanami
Level 29
God Stats
17W - 23L
1,612 SR
Queue Stats
48W - 55L
1,441 Elo+
Solo
Sol
Sol
TITANS_GERY16
Sol
Level 25
God Stats
9W - 7L
1,362 SR
Queue Stats
62W - 66L
1,363 Elo+
Solo
Merlin
Merlin
TeemingFall
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,102 Elo+
Solo
Rama
Rama
banban27
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,103 Elo+
Solo
Cabrakan
Cabrakan
beshbowden
Cabrakan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,354 Elo+
Solo
Team Averages
Level 17
1,495 SR
1,273 Elo+

VS

Team Averages
Level 24
1,439 SR
1,342 Elo+
Bellona
Bellona
Kai ze Ninja
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,308 Elo+
Party 1
Anhur
Anhur
Reilly968
Anhur
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
238W - 250L
1,407 Elo+
Solo
Sol
Sol
ShinSephian
Sol
Level 25
God Stats
15W - 17L
1,361 SR
Queue Stats
79W - 89L
1,270 Elo+
Solo
Da Ji
Da Ji
Vxbrxh
Da Ji
Level 23
God Stats
26W - 25L
1,447 SR
Queue Stats
57W - 62L
1,293 Elo+
Party 1
Nu Wa
Nu Wa
pacpaclouroukai
Nu Wa
Level 24
God Stats
10W - 17L
1,387 SR
Queue Stats
17W - 28L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 3
9,504
594
8,744
12,793
3,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
9 / 6 / 1
10,174
636
13,184
11,867
4,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
9
0 / 15 / 4
6,284
393
4,228
12,041
3,654
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
6
0 / 7 / 2
5,294
331
522
7,172
1,715
Cabrakan
beshbowden
Cabrakan
10
2 / 9 / 4
7,319
457
5,927
14,325
9,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kai ze Ninja
Bellona
16
12 / 3 / 4
10,232
640
12,498
14,296
13,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Reilly968
Anhur
15
11 / 3 / 1
10,458
654
12,432
14,624
6,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 7
9,055
566
6,846
10,707
3,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Vxbrxh
Da Ji
13
14 / 3 / 6
9,830
614
9,698
8,144
2,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 5 / 12
8,081
505
6,243
7,194
2,248
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
16
Kills
41
42
Deaths
17
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
Bellona
Kai ze Ninja
Bellona
12
3
4
4.67
W
Anhur
Reilly968
Anhur
11
3
1
3.83
W
4
3
7
2.5
L
9
6
1
1.58
L
Merlin
0
15
4
0.13
W
Da Ji
Vxbrxh
Da Ji
14
3
6
5.67
L
Rama
0
7
2
0.14
L
Cabrakan
beshbowden
Cabrakan
2
9
4
0.44
W
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,605
Damage
47,717
58,198
Taken
54,965
23,117
Mitigated
29,092
5,938
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,744
6,976
0
2,522
12,793
3,390
60
1,146
11,647
0
49,857
W
Bellona
Kai ze Ninja
Bellona
12,498
6,867
0
6,423
14,296
13,907
2,621
5,334
8,962
0
60,895
W
Anhur
Reilly968
Anhur
12,432
6,824
0
8,662
14,624
6,112
1,758
2,790
11,834
0
62,154
W
6,846
2,222
0
3,225
10,707
3,961
3,824
7,269
3,438
40,967
2,253
L
13,184
3,020
0
2,724
11,867
4,417
2,838
3,748
8,119
53,917
0
L
Merlin
4,228
861
0
58
12,041
3,654
21
3,926
8,115
17,070
0
W
Da Ji
Vxbrxh
Da Ji
9,698
2,718
0
293
8,144
2,864
0
4,500
3,644
0
19,515
L
Rama
522
438
0
0
7,172
1,715
0
2,629
4,543
0
3,596
L
Cabrakan
beshbowden
Cabrakan
5,927
662
0
634
14,325
9,941
0
1,318
13,007
13,213
0
W
6,243
1,107
0
0
7,194
2,248
1,477
3,446
3,748
31,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
47,656
224
Minions Killed
388
0
Camps Cleared
0
1,284,148
Distance Traveled
1,339,690
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,504
594
89
6
0
272,241
0
W
Bellona
10,232
640
120
8
0
290,599
1
W
Anhur
10,458
654
110
7
0
202,616
0
W
Sol
9,055
566
89
6
0
286,756
0
L
Sol
10,174
636
96
6
0
272,522
1
L
Merlin
6,284
393
19
1
0
233,505
0
W
Da Ji
9,830
614
28
2
0
299,217
0
L
Rama
5,294
331
5
0
0
232,977
0
L
Cabrakan
7,319
457
15
1
0
272,903
0
W
Nu Wa
8,081
505
41
3
0
260,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role