Player Matchup

Cernunnos
Cernunnos
Gold I
BlakPolarIce
Cernunnos
Gold I
Level 148
God Stats
16W - 16L
1,554 SR
Queue Stats
76W - 90L
1,602 MMR
Solo
Khepri
Khepri
Silver II
Sigzag13
Khepri
Silver II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,601 MMR
Solo
Scylla
Scylla
Silver I
jo8712
Scylla
Silver I
Level 125
God Stats
0W - 2L
1,309 SR
Queue Stats
37W - 24L
1,634 MMR
Party 1
Awilix
Awilix
Gold III
xXEYEDIXx
Awilix
Gold III
Level 159
God Stats
2W - 1L
1,845 SR
Queue Stats
16W - 16L
1,568 MMR
Solo
Tyr
Tyr
Silver I
zedgy_07
Tyr
Silver I
Level 124
God Stats
1W - 2L
1,622 SR
Queue Stats
34W - 19L
1,541 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,566 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,608 SR
1,589 MMR
Chang'e
Chang'e
Gold III
GetFoamFingered
Chang'e
Gold III
Level 67
God Stats
14W - 19L
1,467 SR
Queue Stats
150W - 156L
1,601 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Kazuma2001xD
Kuzenbo
Silver I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,596 MMR
Solo
Apollo
Apollo
Gold I
SKLL_Sebas
Apollo
Gold I
Level 140
God Stats
14W - 8L
1,775 SR
Queue Stats
383W - 389L
1,564 MMR
Solo
Arachne
Arachne
Platinum V
alvaroqq return
Arachne
Platinum V
Level 124
God Stats
18W - 15L
1,726 SR
Queue Stats
409W - 412L
1,564 MMR
Solo
Raijin
Raijin
Gold I
ewaldo515
Raijin
Gold I
Level 154
God Stats
2W - 2L
1,572 SR
Queue Stats
216W - 222L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlakPolarIce
Cernunnos
18
9 / 7 / 1
12,350
475
22,767
25,275
11,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Sigzag13
Khepri
14
0 / 9 / 9
10,139
390
10,375
26,273
34,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
jo8712
Scylla
19
4 / 6 / 6
12,207
470
25,972
14,916
6,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
xXEYEDIXx
Awilix
18
8 / 3 / 4
12,272
472
9,421
22,321
12,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 2 / 7
12,841
494
17,722
30,484
38,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SetDanzaburouTiamatCu ChulainnTsukuyomi

VS

Bans
King ArthurAthenaMercuryCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 9
13,041
502
17,997
25,543
19,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Kazuma2001xD
Kuzenbo
17
3 / 4 / 13
12,933
497
9,092
24,350
35,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
SKLL_Sebas
Apollo
20
7 / 7 / 9
15,683
603
27,179
30,818
12,471
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
12 / 6 / 7
15,923
612
30,444
28,197
15,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
ewaldo515
Raijin
20
4 / 3 / 7
13,939
536
9,143
16,450
8,262
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
72
25
Kills
27
27
Deaths
25
27
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BlakPolarIce
Cernunnos
9
7
1
1.36
W
1
5
9
1.1
W
Kuzenbo
Kazuma2001xD
Kuzenbo
3
4
13
2.38
W
Apollo
SKLL_Sebas
Apollo
7
7
9
1.64
L
Khepri
Sigzag13
Khepri
0
9
9
0.5
W
12
6
7
2.58
W
Raijin
ewaldo515
Raijin
4
3
7
2.5
L
Scylla
jo8712
Scylla
4
6
6
1.17
L
Awilix
xXEYEDIXx
Awilix
8
3
4
3.33
L
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,257
Damage
93,855
119,269
Taken
125,358
102,985
Mitigated
91,507
23,714
Healing
56,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BlakPolarIce
Cernunnos
22,767
12,520
0
8,867
25,275
11,444
870
5,315
19,960
0
105,434
W
17,997
1,857
7,267
15,776
25,543
19,280
1,592
8,456
16,858
80,629
0
W
Kuzenbo
Kazuma2001xD
Kuzenbo
9,092
3,862
0
4,453
24,350
35,922
1,353
6,868
17,288
28,322
0
W
Apollo
SKLL_Sebas
Apollo
27,179
16,791
0
16,146
30,818
12,471
5,016
7,439
23,207
0
136,429
L
Khepri
Sigzag13
Khepri
10,375
601
0
1,381
26,273
34,057
299
8,589
17,684
38,547
0
W
30,444
24,802
0
8,081
28,197
15,572
2,736
8,906
19,051
0
139,342
W
Raijin
ewaldo515
Raijin
9,143
847
440
4,343
16,450
8,262
1,402
4,888
11,376
94,391
0
L
Scylla
jo8712
Scylla
25,972
1,288
0
1,082
14,916
6,447
0
3,688
11,228
107,189
0
L
Awilix
xXEYEDIXx
Awilix
9,421
3,176
0
4,401
22,321
12,428
0
5,062
17,259
0
77,934
L
17,722
3,013
0
7,983
30,484
38,609
55
13,578
16,906
0
94,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,809
Gold Earned
71,519
695
Minions Killed
644
0
Camps Cleared
0
2,364,189
Distance Traveled
2,469,746
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,350
475
150
6
0
386,272
2
W
Chang'e
13,041
502
131
5
0
482,448
6
W
Kuzenbo
12,933
497
37
1
0
515,956
1
W
Apollo
15,683
603
170
7
0
453,499
6
L
Khepri
10,139
390
49
2
0
472,930
8
W
Arachne
15,923
612
144
6
0
557,654
0
W
Raijin
13,939
536
162
6
0
460,189
4
L
Scylla
12,207
470
174
7
0
451,988
9
L
Awilix
12,272
472
150
6
0
545,796
7
L
Tyr
12,841
494
172
7
0
507,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role