Player Matchup

Osiris
Osiris
Silver II
BabaJagaOnlyFans
Osiris
Silver II
Level 63
God Stats
1W - 0L
1,407 SR
Queue Stats
8W - 7L
1,514 MMR
Solo
Danzaburou
Danzaburou
Gold V
Portocalopita
Danzaburou
Gold V
Level 88
God Stats
4W - 1L
1,896 SR
Queue Stats
13W - 19L
1,525 MMR
Solo
Discordia
Discordia
Gold III
REDm1try
Discordia
Gold III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 83
1,601 SR
1,513 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,406 SR
1,564 MMR
Medusa
Medusa
Silver I
KowalxPompa
Medusa
Silver I
Level 118
God Stats
10W - 13L
1,207 SR
Queue Stats
64W - 64L
1,596 MMR
Party 1
King Arthur
King Arthur
Bronze III
Zamazinqo
King Arthur
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
dexid989
Anubis
Silver I
Level 116
God Stats
6W - 5L
1,510 SR
Queue Stats
88W - 96L
1,596 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 8
11,189
799
9,503
15,729
12,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Portocalopita
Danzaburou
15
7 / 2 / 9
11,527
823
11,707
8,339
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
REDm1try
Discordia
14
2 / 5 / 12
10,193
728
10,943
8,844
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothCthulhuScyllaTiamatPersephone

VS

Bans
AphroditeGuan YuAthenaSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
9 / 4 / 1
11,256
804
11,735
11,570
4,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Zamazinqo
King Arthur
11
1 / 6 / 7
9,321
666
5,665
14,931
13,144
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
dexid989
Anubis
13
1 / 6 / 8
9,435
674
6,236
10,251
4,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
16
Kills
11
12
Deaths
16
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
L
Medusa
9
4
1
2.38
W
Danzaburou
Portocalopita
Danzaburou
7
2
9
5.75
W
Discordia
REDm1try
Discordia
2
5
12
1.6
L
King Arthur
Zamazinqo
King Arthur
1
6
7
0.75
L
Anubis
dexid989
Anubis
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,153
Damage
23,636
32,912
Taken
36,752
17,952
Mitigated
22,451
8,597
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,503
3,345
0
3,919
15,729
12,132
407
3,004
12,725
192
41,418
L
Medusa
11,735
5,329
0
250
11,570
4,676
0
3,077
8,493
0
48,372
W
Danzaburou
Portocalopita
Danzaburou
11,707
6,927
0
2,913
8,339
3,633
1,952
1,775
6,564
0
53,030
W
Discordia
REDm1try
Discordia
10,943
584
0
1,765
8,844
2,187
718
1,719
7,125
52,746
0
L
King Arthur
Zamazinqo
King Arthur
5,665
1,570
0
0
14,931
13,144
0
5,100
9,831
0
18,840
L
Anubis
dexid989
Anubis
6,236
290
0
2,601
10,251
4,631
0
2,912
7,339
34,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
30,012
182
Minions Killed
156
0
Camps Cleared
0
764,071
Distance Traveled
762,337
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,189
799
43
3
0
281,585
3
L
Medusa
11,256
804
67
5
0
274,735
3
W
Danzaburou
11,527
823
61
4
0
255,174
4
W
Discordia
10,193
728
78
6
0
227,312
3
L
King Arthur
9,321
666
24
2
0
258,770
5
L
Anubis
9,435
674
65
5
0
228,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role