Player Matchup

Baron Samedi
Baron Samedi
Paxton_F
Baron Samedi
Level 8
God Stats
17W - 14L
1,360 SR
Queue Stats
76W - 45L
1,631 Elo+
Solo
Cerberus
Cerberus
ciervo-ganso
Cerberus
Level 18
God Stats
3W - 0L
1,874 SR
Queue Stats
33W - 26L
1,526 Elo+
Solo
Izanami
Izanami
fine_pounce7
Izanami
Level 15
God Stats
13W - 12L
1,557 SR
Queue Stats
283W - 305L
1,474 Elo+
Solo
Team Averages
Level 14
1,597 SR
1,544 Elo+

VS

Team Averages
Level 35
1,648 SR
1,598 Elo+
Tiamat
Tiamat
Azenkál
Tiamat
Level 48
God Stats
3W - 2L
1,796 SR
Queue Stats
20W - 14L
1,641 Elo+
Party 1
Fenrir
Fenrir
Elaejah
Fenrir
Level 49
God Stats
2W - 3L
1,530 SR
Queue Stats
3W - 4L
1,669 Elo+
Party 1
Bellona
Bellona
glitzy_singular_
Bellona
Level 7
God Stats
0W - 2L
1,620 SR
Queue Stats
37W - 27L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Paxton_F
Baron Samedi
19
8 / 3 / 8
14,961
712
24,501
25,454
15,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
ciervo-ganso
Cerberus
18
6 / 6 / 12
14,626
696
13,716
30,140
32,174
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
fine_pounce7
Izanami
17
5 / 10 / 8
14,091
671
15,375
18,968
7,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Azenkál
Tiamat
17
4 / 5 / 11
13,211
629
21,107
17,689
11,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Elaejah
Fenrir
17
9 / 9 / 8
14,345
683
19,717
25,324
10,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 5 / 11
15,271
727
15,754
24,114
25,326
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
49
19
Kills
19
19
Deaths
19
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Azenkál
Tiamat
4
5
11
1.9
L
Fenrir
Elaejah
Fenrir
9
9
8
1.44
W
Baron Samedi
Paxton_F
Baron Samedi
8
3
8
4
W
Cerberus
ciervo-ganso
Cerberus
6
6
12
2
W
Izanami
fine_pounce7
Izanami
5
10
8
0.9
L
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,592
Damage
56,578
74,562
Taken
67,127
55,122
Mitigated
47,902
31,628
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Azenkál
Tiamat
21,107
3,913
0
5,527
17,689
11,723
0
10,601
6,963
71,140
0
L
Fenrir
Elaejah
Fenrir
19,717
4,523
0
6,851
25,324
10,853
10
13,076
11,877
0
60,115
W
Baron Samedi
Paxton_F
Baron Samedi
24,501
2,357
4,133
9,336
25,454
15,505
650
4,975
20,061
72,931
0
W
Cerberus
ciervo-ganso
Cerberus
13,716
1,285
2,638
14,221
30,140
32,174
196
9,345
20,237
55,226
0
W
Izanami
fine_pounce7
Izanami
15,375
11,011
0
1,300
18,968
7,443
2,923
5,595
13,021
245
70,247
L
15,754
4,745
558
1,831
24,114
25,326
0
13,829
9,755
0
54,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,678
Gold Earned
42,827
292
Minions Killed
205
0
Camps Cleared
0
980,389
Distance Traveled
1,093,669
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,211
629
103
5
0
330,533
3
L
Fenrir
14,345
683
52
2
0
363,359
3
W
Baron Samedi
14,961
712
88
4
0
344,926
5
W
Cerberus
14,626
696
74
4
0
340,231
4
W
Izanami
14,091
671
130
6
0
295,232
2
L
Bellona
15,271
727
50
2
0
399,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role