Player Matchup

Janus
Janus
Almighty_Amancin
Janus
Level 7
God Stats
2W - 6L
1,226 SR
Queue Stats
7W - 21L
1,089 Elo+
Party 1
Izanami
Izanami
TCH_Xairo
Izanami
Level 8
God Stats
2W - 6L
1,156 SR
Queue Stats
5W - 34L
921 Elo+
Party 1
Chaac
Chaac
Zz_itsAlvaroo_zZ
Chaac
Level 10
God Stats
3W - 4L
1,392 SR
Queue Stats
19W - 52L
1,089 Elo+
Party 1
Danzaburou
Danzaburou
alextiago31
Danzaburou
Level 6
God Stats
3W - 13L
1,105 SR
Queue Stats
5W - 24L
980 Elo+
Party 1
Cthulhu
Cthulhu
ttv_samuhg
Cthulhu
Level 10
God Stats
5W - 8L
1,176 SR
Queue Stats
11W - 33L
1,117 Elo+
Party 1
Team Averages
Level 8
1,211 SR
1,039 Elo+

VS

Team Averages
Level 19
1,447 SR
1,343 Elo+
Fenrir
Fenrir
ABerin7
Fenrir
Level 20
God Stats
4W - 5L
1,430 SR
Queue Stats
113W - 157L
1,300 Elo+
Solo
Merlin
Merlin
baka96
Merlin
Level 17
God Stats
0W - 1L
1,305 SR
Queue Stats
13W - 28L
1,268 Elo+
Solo
Pele
Pele
berki-2006
Pele
Level 27
God Stats
6W - 9L
1,500 SR
Queue Stats
364W - 487L
1,269 Elo+
Solo
Hercules
Hercules
emsalsiz_02
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
mikrop432
Ymir
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
52W - 56L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,304
465
5,477
9,217
2,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
TCH_Xairo
Izanami
14
2 / 6 / 0
9,495
475
6,387
10,569
3,574
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 3 / 2
10,113
506
7,933
11,890
5,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
alextiago31
Danzaburou
15
4 / 3 / 1
10,118
506
8,267
10,979
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ttv_samuhg
Cthulhu
12
0 / 8 / 3
8,178
409
3,282
11,923
4,199

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ABerin7
Fenrir
14
3 / 5 / 3
8,543
427
5,101
11,341
4,255
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
baka96
Merlin
17
1 / 2 / 3
9,835
492
6,168
12,547
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 3 / 5
10,675
534
15,234
13,386
4,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
emsalsiz_02
Hercules
8
2 / 1 / 1
6,453
323
2,000
3,708
1,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
18
10 / 1 / 2
11,545
577
10,360
14,491
10,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
11
Kills
26
27
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ABerin7
Fenrir
3
5
3
0.9
W
0
7
3
0.21
W
Izanami
TCH_Xairo
Izanami
2
6
0
0.33
W
5
3
2
2
W
Danzaburou
alextiago31
Danzaburou
4
3
1
1.5
L
Merlin
baka96
Merlin
1
2
3
1.25
L
10
3
5
4.17
L
Hercules
emsalsiz_02
Hercules
2
1
1
2.5
L
Ymir
10
1
2
11
W
Cthulhu
ttv_samuhg
Cthulhu
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,346
Damage
38,863
54,578
Taken
55,473
18,891
Mitigated
26,453
4,546
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ABerin7
Fenrir
5,101
703
0
371
11,341
4,255
0
900
10,441
0
35,023
W
5,477
1,300
88
153
9,217
2,348
696
2,385
6,731
39,342
0
W
Izanami
TCH_Xairo
Izanami
6,387
4,126
0
0
10,569
3,574
1,176
4,450
5,976
0
43,703
W
7,933
1,451
0
3,639
11,890
5,299
801
2,645
9,063
0
42,837
W
Danzaburou
alextiago31
Danzaburou
8,267
5,133
0
337
10,979
3,471
2,381
2,743
8,194
0
45,823
L
Merlin
baka96
Merlin
6,168
242
0
5,000
12,547
4,680
0
794
11,753
89,001
0
L
15,234
3,808
51
3,965
13,386
4,845
1,692
2,881
10,505
0
52,275
L
Hercules
emsalsiz_02
Hercules
2,000
576
0
511
3,708
1,979
0
1,325
2,383
0
7,936
L
Ymir
10,360
1,360
0
5,011
14,491
10,694
924
2,859
11,632
64,906
0
W
Cthulhu
ttv_samuhg
Cthulhu
3,282
180
329
0
11,923
4,199
232
3,922
7,923
24,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,208
Gold Earned
47,051
348
Minions Killed
430
0
Camps Cleared
0
1,740,263
Distance Traveled
1,602,421
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,543
427
69
3
0
288,441
1
W
Janus
9,304
465
64
3
0
341,825
2
W
Izanami
9,495
475
92
5
0
294,828
0
W
Chaac
10,113
506
63
3
0
420,906
0
W
Danzaburou
10,118
506
86
4
0
343,702
0
L
Merlin
9,835
492
138
7
0
365,613
1
L
Pele
10,675
534
81
4
0
415,785
0
L
Hercules
6,453
323
12
1
0
178,931
0
L
Ymir
11,545
577
130
7
0
353,651
1
W
Cthulhu
8,178
409
43
2
0
339,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role