Player Matchup

Nemesis
Nemesis
Darga53
Nemesis
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,370 Elo+
Party 3
Yemoja
Yemoja
Khalisha
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,353 Elo+
Party 3
Medusa
Medusa
Pieick6662
Medusa
Level 12
God Stats
0W - 1L
1,436 SR
Queue Stats
23W - 22L
1,294 Elo+
Party 3
Tiamat
Tiamat
Veekah
Tiamat
Level 8
God Stats
2W - 2L
1,548 SR
Queue Stats
10W - 16L
1,368 Elo+
Party 3
Fenrir
Fenrir
angex127
Fenrir
Level 10
God Stats
1W - 3L
1,417 SR
Queue Stats
16W - 12L
1,359 Elo+
Party 3
Team Averages
Level 12
1,480 SR
1,349 Elo+

VS

Team Averages
Level 17
1,502 SR
1,383 Elo+
Apollo
Apollo
BlacknEazy
Apollo
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
87W - 70L
1,464 Elo+
Party 2
Mercury
Mercury
HandlessGamer
Mercury
Level 21
God Stats
14W - 5L
1,545 SR
Queue Stats
117W - 97L
1,491 Elo+
Party 2
Hercules
Hercules
Rryllaa
Hercules
Level 28
God Stats
5W - 3L
1,520 SR
Queue Stats
117W - 146L
1,387 Elo+
Solo
Khepri
Khepri
SaturnKoma1543
Khepri
Level 9
God Stats
7W - 6L
1,444 SR
Queue Stats
10W - 20L
1,360 Elo+
Party 1
Hades
Hades
Sheev9001
Hades
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 23L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darga53
Nemesis
16
7 / 5 / 4
11,061
527
17,038
20,307
9,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Khalisha
Yemoja
12
0 / 8 / 2
7,931
378
2,520
13,893
8,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Pieick6662
Medusa
14
3 / 12 / 6
9,242
440
14,376
20,328
6,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Veekah
Tiamat
14
4 / 8 / 5
9,575
456
11,372
16,422
13,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
angex127
Fenrir
15
3 / 8 / 8
9,507
453
9,105
20,246
9,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BlacknEazy
Apollo
17
11 / 2 / 13
12,207
581
16,441
12,911
5,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
20
18 / 2 / 7
13,270
632
24,494
20,282
9,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Rryllaa
Hercules
15
2 / 3 / 12
10,558
503
12,178
18,843
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 6 / 15
10,184
485
4,632
13,106
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
Sheev9001
Hades
17
7 / 8 / 4
11,363
541
8,520
19,169
9,226
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
91
17
Kills
40
41
Deaths
21
25
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Apollo
BlacknEazy
Apollo
11
2
13
8.75
L
Nemesis
Darga53
Nemesis
7
5
4
1.8
W
Mercury
18
2
7
10.75
L
Yemoja
Khalisha
Yemoja
0
8
2
0.13
L
Medusa
Pieick6662
Medusa
3
12
6
0.5
W
Hercules
Rryllaa
Hercules
2
3
12
2.67
W
2
6
15
1.58
W
Hades
Sheev9001
Hades
7
8
4
1.13
L
Tiamat
Veekah
Tiamat
4
8
5
0.81
L
Fenrir
angex127
Fenrir
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,411
Damage
66,265
91,196
Taken
84,311
48,956
Mitigated
45,482
20,188
Healing
25,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BlacknEazy
Apollo
16,441
13,904
0
2,210
12,911
5,444
2,098
1,564
11,291
0
77,006
L
Nemesis
Darga53
Nemesis
17,038
6,697
0
6,765
20,307
9,782
0
2,256
18,051
0
52,007
W
Mercury
24,494
16,022
0
8,585
20,282
9,015
2,667
2,513
17,617
0
121,479
L
Yemoja
Khalisha
Yemoja
2,520
814
2,025
848
13,893
8,966
0
956
12,937
11,991
0
L
Medusa
Pieick6662
Medusa
14,376
7,075
0
518
20,328
6,699
265
3,429
16,899
0
46,328
W
Hercules
Rryllaa
Hercules
12,178
3,933
0
5,654
18,843
14,240
1,362
3,461
15,101
0
44,207
W
4,632
494
854
1,726
13,106
7,557
471
1,270
11,577
18,117
0
W
Hades
Sheev9001
Hades
8,520
1,659
937
5,821
19,169
9,226
2,486
4,138
14,642
49,307
0
L
Tiamat
Veekah
Tiamat
11,372
1,628
88
3,635
16,422
13,761
795
3,708
12,714
42,369
0
L
Fenrir
angex127
Fenrir
9,105
2,098
0
6,309
20,246
9,748
0
2,803
17,443
0
53,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,316
Gold Earned
57,582
334
Minions Killed
454
0
Camps Cleared
0
1,620,298
Distance Traveled
1,893,433
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,207
581
109
5
0
363,780
2
L
Nemesis
11,061
527
67
3
0
385,507
0
W
Mercury
13,270
632
141
7
0
459,342
0
L
Yemoja
7,931
378
19
1
0
272,890
1
L
Medusa
9,242
440
68
3
0
315,306
1
W
Hercules
10,558
503
79
4
0
388,860
5
W
Khepri
10,184
485
26
1
0
365,432
4
W
Hades
11,363
541
99
5
0
316,019
3
L
Tiamat
9,575
456
95
5
0
311,059
1
L
Fenrir
9,507
453
85
4
0
335,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role