Player Matchup

Anubis
Anubis
Bambamking44
Anubis
Level 18
God Stats
9W - 11L
1,678 SR
Queue Stats
22W - 27L
1,333 Elo+
Solo
Merlin
Merlin
Ga1armm
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
JoanJR070
Ra
Level 11
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Arachne
Arachne
Mini-0_3-
Arachne
Level 23
God Stats
9W - 13L
1,473 SR
Queue Stats
13W - 22L
1,300 Elo+
Solo
Neith
Neith
ialba06
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 12
1,530 SR
1,427 Elo+

VS

Team Averages
Level 25
1,275 SR
1,289 Elo+
Bellona
Bellona
KielbasianyLord
Bellona
Level 25
God Stats
4W - 2L
1,258 SR
Queue Stats
353W - 400L
1,299 Elo+
Solo
Merlin
Merlin
Lordz_Spid3r
Merlin
Level 17
God Stats
2W - 9L
1,374 SR
Queue Stats
174W - 280L
1,360 Elo+
Party 1
Ares
Ares
M3liodz-
Ares
Level 17
God Stats
12W - 13L
1,273 SR
Queue Stats
60W - 119L
1,249 Elo+
Party 1
Da Ji
Da Ji
Polosente0
Da Ji
Level 49
God Stats
12W - 25L
1,393 SR
Queue Stats
255W - 411L
1,260 Elo+
Party 1
Artemis
Artemis
ancla70
Artemis
Level 17
God Stats
3W - 11L
1,079 SR
Queue Stats
56W - 107L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 2 / 0
5,265
479
1,257
3,437
1,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
Ga1armm
Merlin
6
0 / 5 / 0
4,273
388
599
3,602
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 6 / 1
4,388
399
1,172
4,881
1,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Mini-0_3-
Arachne
10
3 / 4 / 0
5,863
533
3,772
8,643
2,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
ialba06
Neith
7
1 / 5 / 1
4,564
415
2,678
4,565
1,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
6,102
555
1,222
4,355
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
12
5 / 0 / 2
7,127
648
4,202
2,208
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
1 / 2 / 8
5,973
543
1,102
5,629
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
10
7 / 0 / 2
6,711
610
4,264
5,782
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
ancla70
Artemis
9
6 / 1 / 2
5,862
533
3,269
4,268
1,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
21
22
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
2
0
0
L
Merlin
Ga1armm
Merlin
0
5
0
0
L
0
6
1
0.08
W
2
1
0
2
W
Merlin
5
0
2
6
W
Ares
1
2
8
2.5
L
Arachne
Mini-0_3-
Arachne
3
4
0
0.75
W
Da Ji
7
0
2
8
W
Artemis
ancla70
Artemis
6
1
2
7
L
Neith
ialba06
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,478
Damage
14,059
25,128
Taken
22,242
7,207
Mitigated
9,535
2,966
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
1,257
260
0
317
3,437
1,229
0
0
3,437
26,356
0
L
Merlin
Ga1armm
Merlin
599
100
0
0
3,602
1,021
0
1,908
1,538
9,677
0
L
1,172
432
36
471
4,881
1,131
0
938
3,879
12,642
0
W
1,222
513
0
1,088
4,355
2,654
530
1,257
3,098
0
26,422
W
Merlin
4,202
353
0
0
2,208
601
1,568
337
1,755
34,521
0
W
Ares
1,102
139
0
864
5,629
2,925
517
754
4,839
9,131
0
L
Arachne
Mini-0_3-
Arachne
3,772
2,661
0
2,052
8,643
2,610
0
1,413
7,114
0
28,073
W
Da Ji
4,264
1,502
171
2,012
5,782
2,052
0
116
5,660
0
22,991
W
Artemis
ancla70
Artemis
3,269
1,534
0
992
4,268
1,303
689
406
3,862
0
18,067
L
Neith
ialba06
Neith
2,678
1,396
0
90
4,565
1,216
0
709
3,856
0
11,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,353
Gold Earned
31,775
175
Minions Killed
232
0
Camps Cleared
0
860,646
Distance Traveled
994,840
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,265
479
59
5
0
140,779
2
L
Merlin
4,273
388
22
2
0
132,681
1
L
Ra
4,388
399
26
2
0
181,239
0
W
Bellona
6,102
555
55
5
0
191,486
0
W
Merlin
7,127
648
79
7
0
201,568
0
W
Ares
5,973
543
18
2
0
194,472
0
L
Arachne
5,863
533
54
5
0
216,028
1
W
Da Ji
6,711
610
46
4
0
235,966
0
W
Artemis
5,862
533
34
3
0
171,348
1
L
Neith
4,564
415
14
1
0
189,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role