Player Matchup

Artio
Artio
Boiehh
Artio
Level 29
God Stats
14W - 7L
1,718 SR
Queue Stats
257W - 176L
1,607 Elo+
Solo
Chaac
Chaac
DanielZinBan
Chaac
Level 28
God Stats
7W - 7L
1,453 SR
Queue Stats
273W - 268L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Dat Almanach
Hou Yi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,604 Elo+
Party 2
Agni
Agni
Dat Kyojin91
Agni
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 56L
1,514 Elo+
Party 2
Ao Kuang
Ao Kuang
xBroly17
Ao Kuang
Level 23
God Stats
4W - 1L
1,522 SR
Queue Stats
103W - 69L
1,766 Elo+
Solo
Team Averages
Level 23
1,538 SR
1,599 Elo+

VS

Team Averages
Level 21
1,691 SR
1,534 Elo+
Skadi
Skadi
EasyLee1971
Skadi
Level 26
God Stats
14W - 10L
1,575 SR
Queue Stats
82W - 102L
1,475 Elo+
Solo
Scylla
Scylla
HBNL-KHEPRI
Scylla
Level 23
God Stats
0W - 1L
1,774 SR
Queue Stats
35W - 35L
1,424 Elo+
Solo
Osiris
Osiris
InsideUrBackdoor
Osiris
Level 15
God Stats
12W - 5L
1,756 SR
Queue Stats
49W - 24L
1,641 Elo+
Party 1
Loki
Loki
RotationsEUer
Loki
Level 16
God Stats
12W - 5L
1,793 SR
Queue Stats
51W - 26L
1,625 Elo+
Party 1
Cupid
Cupid
oliverpusti
Cupid
Level 27
God Stats
6W - 5L
1,560 SR
Queue Stats
41W - 37L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Boiehh
Artio
13
1 / 3 / 6
8,117
477
4,746
16,259
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 2 / 4
9,638
567
6,419
13,532
8,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
12
0 / 4 / 1
6,948
409
1,068
8,510
2,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 3 / 5
8,163
480
8,016
8,759
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
xBroly17
Ao Kuang
19
12 / 1 / 2
11,409
671
13,406
13,762
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,344
432
5,669
7,684
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
12
3 / 4 / 2
7,838
461
4,723
6,853
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 2
9,053
533
12,498
14,263
9,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 3 / 3
9,486
558
10,058
12,284
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 5
7,466
439
7,592
8,402
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
16
Kills
13
13
Deaths
16
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
Boiehh
Artio
1
3
6
1.33
W
2
2
4
2
W
Hou Yi
0
4
1
0.13
W
1
3
5
1.17
L
0
4
2
0.25
L
Scylla
3
4
2
1
L
2
3
2
1
L
6
3
3
2.5
L
2
2
5
2.25
W
Ao Kuang
xBroly17
Ao Kuang
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,655
Damage
40,540
60,822
Taken
49,486
32,933
Mitigated
21,529
21,106
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Boiehh
Artio
4,746
574
1,104
6,110
16,259
12,460
93
571
15,648
29,992
0
W
6,419
513
0
5,774
13,532
8,269
1,579
680
12,808
0
59,124
W
Hou Yi
1,068
679
0
2,658
8,510
2,643
0
0
8,510
0
28,507
W
8,016
754
0
1,571
8,759
3,247
863
2,823
5,690
41,407
0
L
5,669
2,531
94
831
7,684
2,487
216
4,199
3,387
0
40,387
L
Scylla
4,723
1,137
0
531
6,853
2,333
372
5,219
1,154
32,034
0
L
12,498
4,964
0
6,838
14,263
9,389
0
6,393
7,785
0
58,189
L
10,058
3,055
0
4,410
12,284
4,406
0
5,654
6,513
0
67,010
L
7,592
3,264
645
3,160
8,402
2,914
652
3,837
4,479
0
39,988
W
Ao Kuang
xBroly17
Ao Kuang
13,406
3,298
0
3,889
13,762
6,314
0
275
13,443
93,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,275
Gold Earned
41,187
464
Minions Killed
437
0
Camps Cleared
0
1,662,658
Distance Traveled
1,446,426
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,117
477
56
3
0
328,765
3
W
Chaac
9,638
567
132
8
0
334,623
2
W
Hou Yi
6,948
409
53
3
0
297,773
2
W
Agni
8,163
480
85
5
0
333,364
5
L
Skadi
7,344
432
67
4
0
281,027
0
L
Scylla
7,838
461
69
4
0
222,086
3
L
Osiris
9,053
533
108
6
0
297,571
0
L
Loki
9,486
558
117
7
0
343,188
1
L
Cupid
7,466
439
76
4
0
302,554
1
W
Ao Kuang
11,409
671
138
8
0
368,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role