Player Matchup

Sol
Sol
Dr gigity
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
csillafodor
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,345 Elo+
Party 1
Arachne
Arachne
matetheBOSSSS
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,345 Elo+
Party 1
Team Averages
Level 4
1,500 SR
1,397 Elo+

VS

Team Averages
Level 29
1,484 SR
1,306 Elo+
Fenrir
Fenrir
FlairNow
Fenrir
Level 13
God Stats
10W - 19L
1,477 SR
Queue Stats
172W - 235L
1,269 Elo+
Party 2
Sobek
Sobek
KAValier88
Sobek
Level 61
God Stats
75W - 83L
1,540 SR
Queue Stats
266W - 339L
1,432 Elo+
Solo
Danzaburou
Danzaburou
cincere
Danzaburou
Level 14
God Stats
6W - 15L
1,435 SR
Queue Stats
39W - 54L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
5,843
531
3,382
5,157
1,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
10
2 / 7 / 3
7,216
656
5,860
9,642
3,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
9
3 / 7 / 2
7,463
678
3,962
11,305
5,417
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FlairNow
Fenrir
11
8 / 4 / 9
8,882
807
6,101
7,781
3,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
12
6 / 1 / 13
8,687
790
7,128
11,897
10,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
cincere
Danzaburou
12
6 / 0 / 13
9,073
825
6,676
4,827
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
5
Kills
20
20
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Fenrir
FlairNow
Fenrir
8
4
9
3.13
W
Sobek
6
1
13
12.5
W
Danzaburou
cincere
Danzaburou
6
0
13
12.5
L
Merlin
2
7
3
0.5
L
Arachne
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,204
Damage
19,905
26,104
Taken
24,505
9,981
Mitigated
15,250
2,738
Healing
7,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,382
957
0
513
5,157
1,216
30
1,396
3,761
6,127
0
W
Fenrir
FlairNow
Fenrir
6,101
1,292
0
83
7,781
3,045
469
3,482
4,299
0
14,926
W
Sobek
7,128
967
171
6,319
11,897
10,474
513
4,148
7,749
26,775
0
W
Danzaburou
cincere
Danzaburou
6,676
3,906
0
1,297
4,827
1,731
1,746
1,680
3,147
0
23,800
L
Merlin
5,860
1,429
0
969
9,642
3,348
0
3,509
6,133
20,098
0
L
Arachne
3,962
2,869
0
1,256
11,305
5,417
0
2,223
9,082
0
8,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,522
Gold Earned
26,642
44
Minions Killed
103
0
Camps Cleared
0
420,978
Distance Traveled
578,053
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,843
531
3
0
0
121,508
0
W
Fenrir
8,882
807
20
2
0
203,343
1
W
Sobek
8,687
790
44
4
0
225,746
1
W
Danzaburou
9,073
825
39
4
0
148,964
0
L
Merlin
7,216
656
32
3
0
142,633
0
L
Arachne
7,463
678
9
1
0
156,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role