Player Matchup

Arachne
Arachne
Allwhitney69
Arachne
Level 27
God Stats
13W - 11L
1,505 SR
Queue Stats
39W - 31L
1,489 Elo+
Party 4
Fenrir
Fenrir
Cheddd1
Fenrir
Level 31
God Stats
11W - 8L
1,664 SR
Queue Stats
84W - 67L
1,549 Elo+
Party 4
Cernunnos
Cernunnos
DutchDragon297
Cernunnos
Level 25
God Stats
3W - 5L
1,500 SR
Queue Stats
66W - 71L
1,330 Elo+
Party 1
Cerberus
Cerberus
Flame1118
Cerberus
Level 9
God Stats
3W - 4L
1,755 SR
Queue Stats
15W - 26L
1,195 Elo+
Party 1
Tyr
Tyr
afcimmerio95
Tyr
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
64W - 83L
1,332 Elo+
Solo
Team Averages
Level 24
1,585 SR
1,379 Elo+

VS

Team Averages
Level 18
1,404 SR
1,380 Elo+
Susano
Susano
ChocSwifter
Susano
Level 24
God Stats
8W - 17L
1,281 SR
Queue Stats
197W - 252L
1,339 Elo+
Solo
Ymir
Ymir
Comer100ArrozPT
Ymir
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Vamana
Vamana
TomaUmBife
Vamana
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Party 3
Neith
Neith
XxALinTheFrinxX
Neith
Level 18
God Stats
6W - 13L
1,500 SR
Queue Stats
20W - 26L
1,282 Elo+
Party 2
Baron Samedi
Baron Samedi
ivirocka
Baron Samedi
Level 8
God Stats
1W - 7L
1,237 SR
Queue Stats
17W - 18L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Allwhitney69
Arachne
10
0 / 2 / 3
5,704
439
2,497
8,909
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Cheddd1
Fenrir
13
10 / 2 / 0
7,689
591
8,067
7,387
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
DutchDragon297
Cernunnos
12
4 / 1 / 0
6,679
514
4,414
8,135
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Flame1118
Cerberus
8
0 / 1 / 2
5,655
435
1,331
6,383
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 2
6,219
478
3,615
11,343
5,047
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
0 / 3 / 1
5,988
461
2,826
6,880
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 2
6,211
478
3,319
5,940
4,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
TomaUmBife
Vamana
11
1 / 2 / 1
6,100
469
4,081
7,160
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 4 / 4
6,788
522
9,873
6,671
1,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
ivirocka
Baron Samedi
11
2 / 4 / 2
6,508
501
3,993
5,278
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
14
Kills
10
10
Deaths
14
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Allwhitney69
Arachne
0
2
3
0.75
W
Fenrir
Cheddd1
Fenrir
10
2
0
5
L
Susano
0
3
1
0.17
L
2
1
2
3
W
Cernunnos
DutchDragon297
Cernunnos
4
1
0
4
W
Cerberus
Flame1118
Cerberus
0
1
2
1
L
Vamana
TomaUmBife
Vamana
1
2
1
0.75
L
5
4
4
1.75
W
0
4
2
0.25
L
Baron Samedi
ivirocka
Baron Samedi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,924
Damage
24,092
42,157
Taken
31,929
17,192
Mitigated
14,149
12,734
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Allwhitney69
Arachne
2,497
1,804
198
4,035
8,909
2,591
0
1,558
7,167
0
26,642
W
Fenrir
Cheddd1
Fenrir
8,067
2,643
0
1,644
7,387
2,770
0
1,300
5,951
0
35,614
L
Susano
2,826
526
0
2,184
6,880
1,940
0
0
6,880
0
32,180
L
3,319
1,130
0
956
5,940
4,803
409
0
5,940
16,907
0
W
Cernunnos
DutchDragon297
Cernunnos
4,414
1,576
0
2,322
8,135
3,327
432
0
8,135
0
38,811
W
Cerberus
Flame1118
Cerberus
1,331
0
0
1,427
6,383
3,457
232
284
6,059
13,849
0
L
Vamana
TomaUmBife
Vamana
4,081
2,239
0
1,408
7,160
3,552
0
934
6,226
0
24,924
L
9,873
5,985
0
1,273
6,671
1,937
1,031
182
6,489
0
24,644
W
3,615
613
0
3,108
11,343
5,047
0
3,786
7,533
0
28,255
L
Baron Samedi
ivirocka
Baron Samedi
3,993
411
365
226
5,278
1,917
952
215
5,063
28,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
31,595
269
Minions Killed
238
0
Camps Cleared
0
1,283,592
Distance Traveled
1,155,356
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,704
439
52
4
0
249,794
3
W
Fenrir
7,689
591
57
4
0
279,045
0
L
Susano
5,988
461
76
6
0
193,450
0
L
Ymir
6,211
478
33
3
0
236,371
2
W
Cernunnos
6,679
514
67
5
0
220,387
4
W
Cerberus
5,655
435
45
3
0
257,695
2
L
Vamana
6,100
469
48
4
0
264,364
1
L
Neith
6,788
522
32
2
0
242,305
0
W
Tyr
6,219
478
48
4
0
276,671
1
L
Baron Samedi
6,508
501
49
4
0
218,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role