Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
CoussinKisser
Cerberus
Gold V
Level 88
God Stats
0W - 2L
1,617 SR
Queue Stats
84W - 96L
1,336 MMR
Solo
Mercury
Mercury
Gold III
M1000
Mercury
Gold III
Level 104
God Stats
90W - 77L
1,627 SR
Queue Stats
154W - 157L
1,355 MMR
Solo
Poseidon
Poseidon
Gold III
Rex_Redifined
Poseidon
Gold III
Level 157
God Stats
11W - 9L
1,667 SR
Queue Stats
103W - 103L
1,316 MMR
Solo
Tyr
Tyr
Silver II
kyle087295
Tyr
Silver II
Level 149
God Stats
62W - 76L
1,582 SR
Queue Stats
474W - 485L
1,360 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,599 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,521 SR
1,340 MMR
Sylvanus
Sylvanus
Gold V
HOSSstyle3
Sylvanus
Gold V
Level 125
God Stats
3W - 1L
1,623 SR
Queue Stats
206W - 200L
1,340 MMR
Solo
Sol
Sol
Gold V
Itz_Cashboy
Sol
Gold V
Level 128
God Stats
5W - 10L
1,324 SR
Queue Stats
34W - 39L
1,366 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
Kombat Angel
Cu Chulainn
Silver IV
Level 119
God Stats
3W - 5L
1,454 SR
Queue Stats
42W - 42L
1,280 MMR
Party 1
Neith
Neith
Gold IV
Ulrich NK1
Neith
Gold IV
Level 149
God Stats
3W - 4L
1,567 SR
Queue Stats
432W - 427L
1,345 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
bjohnson1988et
Ao Kuang
Gold IV
Level 143
God Stats
8W - 9L
1,637 SR
Queue Stats
175W - 177L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
1 / 1 / 2
9,820
491
10,091
16,367
16,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
CoussinKisser
Cerberus
13
4 / 5 / 0
8,066
403
8,379
18,396
12,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
M1000
Mercury
16
6 / 3 / 0
9,427
471
6,496
12,214
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Rex_Redifined
Poseidon
16
0 / 2 / 4
9,435
472
3,860
10,691
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
2 / 3 / 3
8,797
440
10,393
19,217
9,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
FenrirScyllaArtemisJanusDanzaburou

VS

Bans
TsukuyomiNu WaAresCupidCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HOSSstyle3
Sylvanus
13
1 / 2 / 6
9,108
455
9,656
14,830
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 4 / 3
9,748
487
10,312
11,737
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
Kombat Angel
Cu Chulainn
16
2 / 2 / 3
10,421
521
10,401
13,507
10,330
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
17
4 / 4 / 1
11,217
561
8,187
10,988
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
19
5 / 1 / 0
11,555
578
7,624
13,259
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
13
14
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
2
2
L
Cerberus
CoussinKisser
Cerberus
4
5
0
0.8
W
Sylvanus
HOSSstyle3
Sylvanus
1
2
6
2
W
1
4
3
0.63
W
Cu Chulainn
Kombat Angel
Cu Chulainn
2
2
3
1.75
L
Mercury
M1000
Mercury
6
3
0
2
L
Poseidon
Rex_Redifined
Poseidon
0
2
4
1
W
Neith
4
4
1
1.13
W
Ao Kuang
5
1
0
5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
46,180
76,885
Taken
64,321
46,047
Mitigated
33,909
20,895
Healing
21,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,091
2,912
0
5,607
16,367
16,035
455
5,999
10,368
0
63,348
L
Cerberus
CoussinKisser
Cerberus
8,379
1,167
0
5,659
18,396
12,114
200
8,002
10,394
34,183
0
W
Sylvanus
HOSSstyle3
Sylvanus
9,656
2,868
1,214
4,261
14,830
10,552
0
5,326
9,429
29,884
0
W
10,312
3,371
0
5,012
11,737
3,500
3,639
571
11,166
66,928
0
W
Cu Chulainn
Kombat Angel
Cu Chulainn
10,401
1,332
0
2,502
13,507
10,330
714
0
12,907
12,943
48,213
L
Mercury
M1000
Mercury
6,496
1,882
0
760
12,214
4,681
0
3,761
8,453
0
60,904
L
Poseidon
Rex_Redifined
Poseidon
3,860
1,102
0
1,655
10,691
3,255
231
1,368
9,323
73,916
0
W
Neith
8,187
2,320
0
3,149
10,988
4,023
2,296
4,113
6,875
0
78,364
W
Ao Kuang
7,624
2,856
0
5,629
13,259
5,504
0
2,229
10,955
99,194
0
L
10,393
2,612
440
6,774
19,217
9,962
155
10,827
8,390
0
47,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,545
Gold Earned
52,049
518
Minions Killed
565
0
Camps Cleared
0
1,908,966
Distance Traveled
1,838,445
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,820
491
133
7
0
375,150
5
L
Cerberus
8,066
403
61
3
0
349,225
3
W
Sylvanus
9,108
455
22
1
0
348,873
4
W
Sol
9,748
487
120
6
0
358,969
2
W
Cu Chulainn
10,421
521
119
6
0
355,471
2
L
Mercury
9,427
471
112
6
0
453,088
4
L
Poseidon
9,435
472
136
7
0
342,813
2
W
Neith
11,217
561
138
7
0
339,632
4
W
Ao Kuang
11,555
578
166
8
0
435,500
4
L
Tyr
8,797
440
76
4
0
388,690
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role