Player Matchup

Cabrakan
Cabrakan
Devboy321
Cabrakan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Goozalot
Anhur
Level 9
God Stats
5W - 0L
1,842 SR
Queue Stats
34W - 3L
1,941 Elo+
Solo
Fenrir
Fenrir
McRub
Fenrir
Level 28
God Stats
6W - 6L
1,567 SR
Queue Stats
494W - 481L
1,507 Elo+
Solo
Izanami
Izanami
Noiadissimo
Izanami
Level 10
God Stats
44W - 39L
1,652 SR
Queue Stats
96W - 106L
1,764 Elo+
Solo
Mulan
Mulan
上穷碧落赴黄泉
Mulan
Level 6
God Stats
3W - 4L
1,814 SR
Queue Stats
10W - 10L
1,603 Elo+
Solo
Team Averages
Level 11
1,675 SR
1,663 Elo+

VS

Team Averages
Level 20
1,545 SR
1,570 Elo+
Cerberus
Cerberus
D0ntG4nkPlz
Cerberus
Level 25
God Stats
13W - 14L
1,734 SR
Queue Stats
142W - 115L
1,615 Elo+
Solo
Tiamat
Tiamat
Gray5hades
Tiamat
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,585 Elo+
Solo
Medusa
Medusa
Seamann22
Medusa
Level 29
God Stats
17W - 14L
1,674 SR
Queue Stats
150W - 127L
1,667 Elo+
Solo
Thanatos
Thanatos
mars222
Thanatos
Level 12
God Stats
0W - 2L
1,317 SR
Queue Stats
3W - 10L
1,387 Elo+
Solo
Amaterasu
Amaterasu
thebizzler
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Devboy321
Cabrakan
15
1 / 7 / 10
10,745
512
6,470
13,139
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Goozalot
Anhur
20
25 / 1 / 2
16,923
806
42,422
23,438
9,103
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
McRub
Fenrir
15
4 / 8 / 3
10,912
520
10,283
19,757
6,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Noiadissimo
Izanami
18
2 / 5 / 5
11,657
555
5,121
12,288
4,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 8 / 3
10,181
485
6,661
12,117
8,401
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D0ntG4nkPlz
Cerberus
16
2 / 11 / 0
9,851
469
11,030
26,003
19,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Gray5hades
Tiamat
17
8 / 6 / 3
11,135
530
11,590
15,065
9,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Seamann22
Medusa
17
11 / 6 / 4
11,130
530
17,342
15,961
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
mars222
Thanatos
13
3 / 7 / 5
8,974
427
2,958
16,407
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
thebizzler
Amaterasu
16
5 / 3 / 10
11,187
533
8,614
20,734
22,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
51
33
Kills
29
29
Deaths
33
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D0ntG4nkPlz
Cerberus
2
11
0
0.18
W
Cabrakan
Devboy321
Cabrakan
1
7
10
0.86
W
Anhur
Goozalot
Anhur
25
1
2
26
L
Tiamat
Gray5hades
Tiamat
8
6
3
1.58
W
Fenrir
McRub
Fenrir
4
8
3
0.69
W
Izanami
Noiadissimo
Izanami
2
5
5
0.9
L
Medusa
Seamann22
Medusa
11
6
4
2.17
L
Thanatos
mars222
Thanatos
3
7
5
0.79
L
Amaterasu
thebizzler
Amaterasu
5
3
10
3.33
W
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,957
Damage
51,534
80,739
Taken
94,170
41,679
Mitigated
62,226
24,623
Healing
24,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D0ntG4nkPlz
Cerberus
11,030
688
0
4,971
26,003
19,328
70
170
25,833
63,023
0
W
Cabrakan
Devboy321
Cabrakan
6,470
867
0
1,380
13,139
12,480
1,295
1,439
11,625
22,198
0
W
Anhur
Goozalot
Anhur
42,422
31,052
0
15,194
23,438
9,103
5,289
8,617
14,731
0
158,435
L
Tiamat
Gray5hades
Tiamat
11,590
1,515
0
3,136
15,065
9,549
0
891
14,174
54,583
0
W
Fenrir
McRub
Fenrir
10,283
3,152
0
4,112
19,757
6,974
792
4,518
15,112
0
51,680
W
Izanami
Noiadissimo
Izanami
5,121
3,226
0
2,965
12,288
4,721
4,346
2,067
10,177
0
84,766
L
Medusa
Seamann22
Medusa
17,342
10,119
0
2,755
15,961
5,902
1,024
1,328
14,633
0
75,489
L
Thanatos
mars222
Thanatos
2,958
1,284
0
8,662
16,407
5,379
991
996
15,411
0
35,938
L
Amaterasu
thebizzler
Amaterasu
8,614
4,749
0
5,369
20,734
22,068
2,462
3,085
17,649
0
43,637
W
6,661
932
0
972
12,117
8,401
492
5,249
6,474
0
41,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,418
Gold Earned
52,277
579
Minions Killed
482
0
Camps Cleared
0
1,897,726
Distance Traveled
1,684,446
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,851
469
126
6
0
302,576
1
W
Cabrakan
10,745
512
34
2
0
410,664
5
W
Anhur
16,923
806
241
11
0
376,189
2
L
Tiamat
11,135
530
101
5
0
329,426
4
W
Fenrir
10,912
520
83
4
0
388,271
4
W
Izanami
11,657
555
147
7
0
388,709
1
L
Medusa
11,130
530
121
6
0
324,092
5
L
Thanatos
8,974
427
74
4
0
364,758
0
L
Amaterasu
11,187
533
60
3
0
363,594
3
W
Mulan
10,181
485
74
4
0
333,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role