Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Chirilis
Artemis
Level 124
God Stats
6W - 11L
1,450 SR
Queue Stats
17W - 31L
1,397 Elo+
Solo
King Arthur
King Arthur
PARALLEL_BULLET3
King Arthur
Level 125
God Stats
26W - 25L
1,513 SR
Queue Stats
932W - 1,003L
1,451 Elo+
Solo
Nu Wa
Nu Wa
ValkraeXD9347
Nu Wa
Level 81
God Stats
10W - 9L
1,505 SR
Queue Stats
313W - 351L
1,432 Elo+
Solo
Pele
Pele
yasmine_lopez
Pele
Level 45
God Stats
12W - 12L
1,435 SR
Queue Stats
61W - 93L
1,305 Elo+
Solo
Team Averages
Level 99
1,481 SR
1,417 Elo+

VS

Team Averages
Level 99
1,504 SR
1,395 Elo+
Yemoja
Yemoja
GodChunk75
Yemoja
Level 47
God Stats
0W - 2L
1,236 SR
Queue Stats
59W - 61L
1,381 Elo+
Solo
Vulcan
Vulcan
KING-OF-SPADESXX
Vulcan
Level 145
God Stats
19W - 15L
1,835 SR
Queue Stats
659W - 686L
1,399 Elo+
Solo
Nemesis
Nemesis
ThisIsEmerica
Nemesis
Level 68
God Stats
9W - 16L
1,395 SR
Queue Stats
261W - 235L
1,442 Elo+
Solo
Danzaburou
Danzaburou
UginPR
Danzaburou
Level 81
God Stats
16W - 18L
1,554 SR
Queue Stats
219W - 248L
1,350 Elo+
Solo
Poseidon
Poseidon
guwap22
Poseidon
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 183L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 2 / 7
8,770
548
5,838
11,751
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Chirilis
Artemis
13
2 / 2 / 7
8,030
502
7,551
10,166
3,690
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
PARALLEL_BULLET3
King Arthur
16
3 / 2 / 4
9,724
608
6,545
14,105
8,448
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
10 / 1 / 1
9,273
580
10,603
6,953
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 6
7,835
490
3,530
12,407
3,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GodChunk75
Yemoja
12
1 / 3 / 5
7,834
490
5,107
9,763
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 6 / 2
8,367
523
12,867
10,270
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
12
1 / 3 / 1
7,056
441
3,885
12,210
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
UginPR
Danzaburou
10
2 / 5 / 1
6,949
434
3,705
9,201
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
guwap22
Poseidon
14
0 / 4 / 0
8,147
509
5,983
8,690
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
9
10
Deaths
21
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
7
3.75
W
Artemis
Chirilis
Artemis
2
2
7
2.75
L
Yemoja
GodChunk75
Yemoja
1
3
5
1.17
L
5
6
2
1
W
King Arthur
PARALLEL_BULLET3
King Arthur
3
2
4
2.5
L
Nemesis
1
3
1
0.5
L
Danzaburou
UginPR
Danzaburou
2
5
1
0.5
W
10
1
1
10.5
L
Poseidon
guwap22
Poseidon
0
4
0
0
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
31,547
55,382
Taken
50,134
27,307
Mitigated
17,022
19,295
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,838
879
0
4,225
11,751
9,537
261
3,888
7,761
21,373
0
W
Artemis
Chirilis
Artemis
7,551
2,799
0
4,187
10,166
3,690
2,519
4,328
5,838
0
46,492
L
Yemoja
GodChunk75
Yemoja
5,107
889
554
3,465
9,763
4,930
140
3,307
6,046
27,572
0
L
12,867
6,360
402
950
10,270
3,895
0
2,058
8,120
46,216
0
W
King Arthur
PARALLEL_BULLET3
King Arthur
6,545
437
0
3,375
14,105
8,448
1,108
6,574
7,531
0
57,778
L
Nemesis
3,885
1,087
0
3,266
12,210
3,559
0
2,472
9,430
0
39,670
L
Danzaburou
UginPR
Danzaburou
3,705
1,429
0
162
9,201
2,259
0
3,366
5,753
0
26,127
W
10,603
1,462
0
2,107
6,953
1,852
1,077
3,294
3,289
41,082
0
L
Poseidon
guwap22
Poseidon
5,983
211
0
347
8,690
2,379
596
4,478
3,984
57,422
0
W
3,530
380
222
5,179
12,407
3,780
347
5,311
7,006
0
36,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,632
Gold Earned
38,353
355
Minions Killed
353
0
Camps Cleared
0
1,570,219
Distance Traveled
1,430,602
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,770
548
28
2
0
340,914
0
W
Artemis
8,030
502
65
4
0
244,494
0
L
Yemoja
7,834
490
41
3
0
288,557
2
L
Vulcan
8,367
523
65
4
0
317,018
0
W
King Arthur
9,724
608
131
8
0
311,444
0
L
Nemesis
7,056
441
74
5
0
293,595
2
L
Danzaburou
6,949
434
57
4
0
253,124
3
W
Nu Wa
9,273
580
65
4
0
301,656
4
L
Poseidon
8,147
509
116
7
0
278,308
0
W
Pele
7,835
490
66
4
0
371,711
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role