Player Matchup

He Bo
He Bo
CoelhoObeso
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,521 Elo+
Solo
Artemis
Artemis
Deltazinhu
Artemis
Level 25
God Stats
2W - 0L
1,831 SR
Queue Stats
34W - 20L
1,509 Elo+
Solo
Izanami
Izanami
Guigorga-BR
Izanami
Level 16
God Stats
15W - 6L
1,667 SR
Queue Stats
31W - 28L
1,484 Elo+
Solo
Terra
Terra
IBlackReaperX
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,555 Elo+
Solo
Fenrir
Fenrir
dvzequini
Fenrir
Level 28
God Stats
13W - 14L
1,494 SR
Queue Stats
169W - 194L
1,440 Elo+
Solo
Team Averages
Level 23
1,598 SR
1,502 Elo+

VS

Team Averages
Level 10
1,496 SR
1,456 Elo+
Neith
Neith
Adauto Neto007
Neith
Level 10
God Stats
11W - 7L
1,541 SR
Queue Stats
13W - 16L
1,342 Elo+
Solo
Ra
Ra
Gabriel_GJF1
Ra
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 34L
1,591 Elo+
Solo
Da Ji
Da Ji
GuryLoko
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,485 Elo+
Solo
Tiamat
Tiamat
LucasOliver42
Tiamat
Level 4
God Stats
6W - 11L
1,439 SR
Queue Stats
32W - 49L
1,451 Elo+
Solo
Merlin
Merlin
Salvatorios
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 26
11,308
1,028
4,059
8,261
2,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Deltazinhu
Artemis
20
26 / 2 / 17
16,302
1,482
42,981
14,281
6,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Guigorga-BR
Izanami
19
13 / 2 / 22
13,227
1,202
24,495
12,323
4,999
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 1 / 23
11,134
1,012
4,538
11,651
10,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
dvzequini
Fenrir
19
6 / 0 / 25
12,240
1,113
6,749
10,339
5,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 6
10,205
928
10,428
19,686
7,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 13 / 3
9,856
896
7,488
18,996
6,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
GuryLoko
Da Ji
15
3 / 8 / 2
10,496
954
6,316
11,928
5,037
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 12 / 9
10,695
972
12,409
20,210
13,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
17
1 / 8 / 7
10,211
928
13,486
18,003
7,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
37
51
Kills
10
10
Deaths
51
113
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
10
6
0.5
W
2
5
26
3
W
Artemis
Deltazinhu
Artemis
26
2
17
17.25
L
3
13
3
0.35
W
Izanami
Guigorga-BR
Izanami
13
2
22
12
L
Da Ji
GuryLoko
Da Ji
3
8
2
0.5
W
4
1
23
15.5
L
1
12
9
0.46
L
Merlin
1
8
7
0.56
W
Fenrir
dvzequini
Fenrir
6
0
25
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,822
Damage
50,127
56,855
Taken
88,823
30,840
Mitigated
40,018
20,009
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,428
4,852
0
1,356
19,686
7,767
0
1,963
17,723
0
30,442
W
4,059
1,190
268
593
8,261
2,962
0
5,348
2,913
32,390
0
W
Artemis
Deltazinhu
Artemis
42,981
30,032
0
7,295
14,281
6,807
0
6,244
8,037
0
63,995
L
7,488
1,124
61
306
18,996
6,935
0
1,621
17,375
14,818
0
W
Izanami
Guigorga-BR
Izanami
24,495
19,032
0
2,888
12,323
4,999
0
7,802
4,521
0
44,205
L
Da Ji
GuryLoko
Da Ji
6,316
1,436
0
45
11,928
5,037
0
1,448
10,480
0
12,420
W
4,538
960
4,612
3,284
11,651
10,369
0
7,230
4,421
12,730
0
L
12,409
1,185
0
2,542
20,210
13,040
0
2,304
17,906
31,743
0
L
Merlin
13,486
843
0
0
18,003
7,239
0
1,261
16,507
54,718
0
W
Fenrir
dvzequini
Fenrir
6,749
1,783
0
1,069
10,339
5,703
0
6,759
3,580
0
16,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,211
Gold Earned
51,463
201
Minions Killed
192
9
Camps Cleared
3
983,922
Distance Traveled
773,545
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,205
928
33
3
3
146,427
0
W
He Bo
11,308
1,028
81
7
2
160,072
1
W
Artemis
16,302
1,482
49
4
4
183,470
0
L
Ra
9,856
896
17
2
0
143,376
0
W
Izanami
13,227
1,202
37
3
2
181,821
0
L
Da Ji
10,496
954
7
1
0
128,623
0
W
Terra
11,134
1,012
11
1
1
209,743
0
L
Tiamat
10,695
972
35
3
0
169,467
0
L
Merlin
10,211
928
100
9
0
185,652
0
W
Fenrir
12,240
1,113
23
2
0
248,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role