Player Matchup

Fenrir
Fenrir
ExplicitNeith
Fenrir
Level 28
God Stats
21W - 20L
1,630 SR
Queue Stats
102W - 97L
1,516 Elo+
Solo
Izanami
Izanami
GodSpirtAsura
Izanami
Level 27
God Stats
49W - 24L
1,698 SR
Queue Stats
125W - 92L
1,523 Elo+
Solo
Bellona
Bellona
Saperson
Bellona
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,662 Elo+
Solo
Bacchus
Bacchus
Tideflow
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
joshkendall
Kukulkan
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 8L
1,426 Elo+
Solo
Team Averages
Level 19
1,565 SR
1,525 Elo+

VS

Team Averages
Level 14
1,578 SR
1,404 Elo+
Anubis
Anubis
AVDynamic
Anubis
Level 14
God Stats
18W - 10L
1,804 SR
Queue Stats
23W - 17L
1,546 Elo+
Party 1
Kukulkan
Kukulkan
BrunoKbral
Kukulkan
Level 25
God Stats
1W - 5L
1,811 SR
Queue Stats
84W - 101L
1,403 Elo+
Solo
Cthulhu
Cthulhu
DrSoMmEr0185
Cthulhu
Level 11
God Stats
5W - 5L
1,524 SR
Queue Stats
13W - 12L
1,466 Elo+
Party 1
Thor
Thor
Theshy2021
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,107 Elo+
Solo
Sun Wukong
Sun Wukong
Updownjiggleman
Sun Wukong
Level 13
God Stats
0W - 2L
1,253 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 4
9,368
586
8,457
12,474
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
14
8 / 0 / 10
9,223
576
13,523
8,767
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Saperson
Bellona
12
1 / 3 / 5
7,369
461
2,683
8,419
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
Tideflow
Bacchus
12
3 / 2 / 8
8,334
521
5,551
9,271
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
joshkendall
Kukulkan
12
6 / 3 / 7
8,102
506
9,065
5,816
1,706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AVDynamic
Anubis
12
4 / 7 / 4
7,850
491
5,816
11,914
5,674
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
BrunoKbral
Kukulkan
13
2 / 2 / 2
7,958
497
7,970
6,253
2,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
DrSoMmEr0185
Cthulhu
9
0 / 3 / 4
5,810
363
3,533
9,511
6,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 9 / 5
6,521
408
2,899
11,617
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Updownjiggleman
Sun Wukong
10
2 / 7 / 2
6,871
429
3,643
12,048
7,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
28
Kills
9
11
Deaths
28
34
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
AVDynamic
Anubis
4
7
4
0.86
L
Kukulkan
BrunoKbral
Kukulkan
2
2
2
1.5
L
Cthulhu
DrSoMmEr0185
Cthulhu
0
3
4
0.67
W
10
3
4
4
W
Izanami
8
0
10
13
W
Bellona
Saperson
Bellona
1
3
5
1.17
L
1
9
5
0.39
W
Bacchus
Tideflow
Bacchus
3
2
8
3.5
L
Sun Wukong
Updownjiggleman
Sun Wukong
2
7
2
0.43
W
Kukulkan
joshkendall
Kukulkan
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,279
Damage
23,861
44,747
Taken
51,343
20,860
Mitigated
24,455
12,437
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AVDynamic
Anubis
5,816
65
0
2,899
11,914
5,674
48
4,209
7,491
36,247
0
L
Kukulkan
BrunoKbral
Kukulkan
7,970
974
0
809
6,253
2,320
294
1,168
5,007
46,784
0
L
Cthulhu
DrSoMmEr0185
Cthulhu
3,533
111
0
608
9,511
6,076
33
2,751
6,628
15,213
0
W
8,457
1,626
0
5,048
12,474
4,549
316
2,333
10,141
0
61,414
W
Izanami
13,523
10,450
219
3,532
8,767
2,759
3,402
2,457
6,160
0
63,744
W
Bellona
Saperson
Bellona
2,683
640
0
1,984
8,419
5,689
75
5,818
2,576
0
23,865
L
2,899
572
0
1,188
11,617
3,361
0
2,146
9,431
0
16,051
W
Bacchus
Tideflow
Bacchus
5,551
449
0
1,154
9,271
6,157
307
3,521
5,518
30,932
0
L
Sun Wukong
Updownjiggleman
Sun Wukong
3,643
604
0
204
12,048
7,024
54
3,686
8,170
0
23,591
W
Kukulkan
joshkendall
Kukulkan
9,065
1,583
0
500
5,816
1,706
671
2,783
3,033
25,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,396
Gold Earned
35,010
359
Minions Killed
258
0
Camps Cleared
0
1,475,296
Distance Traveled
1,417,214
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,850
491
60
4
0
252,422
0
L
Kukulkan
7,958
497
98
6
0
275,340
0
L
Cthulhu
5,810
363
29
2
0
309,113
5
W
Fenrir
9,368
586
97
6
0
355,610
1
W
Izanami
9,223
576
99
6
0
290,360
2
W
Bellona
7,369
461
64
4
0
285,783
2
L
Thor
6,521
408
33
2
0
284,094
1
W
Bacchus
8,334
521
52
3
0
296,304
9
L
Sun Wukong
6,871
429
38
2
0
296,245
0
W
Kukulkan
8,102
506
47
3
0
247,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role