Player Matchup

Medusa
Medusa
DrRimens
Medusa
Level 160
God Stats
6W - 4L
1,686 SR
Queue Stats
300W - 290L
1,589 Elo+
Party 3
Terra
Terra
Feimus
Terra
Level 157
God Stats
1W - 0L
1,637 SR
Queue Stats
122W - 148L
1,568 Elo+
Solo
Athena
Athena
I_Gwynbleidd_I
Athena
Level 107
God Stats
2W - 5L
1,713 SR
Queue Stats
801W - 808L
1,516 Elo+
Solo
Hachiman
Hachiman
Nieemo
Hachiman
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
МистерФокс
Neith
Level 149
God Stats
14W - 11L
1,134 SR
Queue Stats
872W - 867L
1,542 Elo+
Solo
Team Averages
Level 127
1,534 SR
1,543 Elo+

VS

Team Averages
Level 128
1,425 SR
1,536 Elo+
Yemoja
Yemoja
Kyle9250
Yemoja
Level 146
God Stats
2W - 2L
1,380 SR
Queue Stats
94W - 79L
1,654 Elo+
Party 1
Vulcan
Vulcan
Sick__Mind
Vulcan
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,327 Elo+
Party 2
Chronos
Chronos
bouchbouch2
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
dianálogy
Olorun
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 187L
1,639 Elo+
Party 1
He Bo
He Bo
xMalasuertex93
He Bo
Level 159
God Stats
3W - 11L
1,247 SR
Queue Stats
949W - 969L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrRimens
Medusa
18
15 / 4 / 25
11,516
886
23,735
15,045
8,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Feimus
Terra
18
7 / 1 / 29
10,832
833
8,697
13,762
13,813
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 2 / 32
9,629
741
12,257
17,646
23,730
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Nieemo
Hachiman
17
7 / 2 / 25
10,753
827
14,278
9,895
5,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
10 / 1 / 26
11,325
871
12,744
10,725
5,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kyle9250
Yemoja
15
1 / 7 / 3
9,112
701
4,644
16,339
20,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
Sick__Mind
Vulcan
16
1 / 7 / 4
8,580
660
9,193
11,476
5,054
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
bouchbouch2
Chronos
17
5 / 7 / 3
10,517
809
13,747
17,044
6,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
dianálogy
Olorun
14
2 / 9 / 2
8,457
651
9,445
16,238
8,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 11 / 4
8,416
647
8,988
13,495
5,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

178
Kill Participation
26
41
Kills
10
10
Deaths
41
137
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
DrRimens
Medusa
15
4
25
6.88
W
Terra
Feimus
Terra
7
1
29
21.5
W
2
2
32
9
L
Yemoja
Kyle9250
Yemoja
1
7
3
0.36
W
Hachiman
Nieemo
Hachiman
7
2
25
9.75
L
Vulcan
Sick__Mind
Vulcan
1
7
4
0.43
L
Chronos
bouchbouch2
Chronos
5
7
3
0.93
L
Olorun
dianálogy
Olorun
2
9
2
0.33
L
1
11
4
0.27
W
10
1
26
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,711
Damage
46,017
67,073
Taken
74,592
57,479
Mitigated
46,435
41,657
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DrRimens
Medusa
23,735
9,852
3,186
2,909
15,045
8,433
1,206
9,461
5,461
0
42,972
W
Terra
Feimus
Terra
8,697
433
10,169
5,677
13,762
13,813
297
9,398
3,968
14,843
0
W
12,257
2,985
4,071
4,425
17,646
23,730
86
12,815
4,608
18,828
0
L
Yemoja
Kyle9250
Yemoja
4,644
1,298
6,278
2,332
16,339
20,322
0
5,474
10,865
7,760
0
W
Hachiman
Nieemo
Hachiman
14,278
6,901
1,850
2,288
9,895
5,524
1,853
6,481
3,262
0
33,942
L
Vulcan
Sick__Mind
Vulcan
9,193
3,633
0
113
11,476
5,054
0
3,172
8,304
26,716
0
L
Chronos
bouchbouch2
Chronos
13,747
4,897
647
2,796
17,044
6,947
0
5,492
11,552
25,698
0
L
Olorun
dianálogy
Olorun
9,445
4,492
939
1,669
16,238
8,379
0
4,002
12,236
18,274
0
L
8,988
330
76
529
13,495
5,733
0
2,814
10,681
21,535
0
W
12,744
2,903
2,927
4,155
10,725
5,979
2,542
6,995
3,574
0
31,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,055
Gold Earned
45,082
137
Minions Killed
111
0
Camps Cleared
0
1,151,914
Distance Traveled
858,931
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,516
886
34
3
0
232,238
2
W
Terra
10,832
833
9
1
0
237,061
2
W
Athena
9,629
741
9
1
0
256,778
1
L
Yemoja
9,112
701
6
0
0
142,946
3
W
Hachiman
10,753
827
50
4
0
222,953
0
L
Vulcan
8,580
660
21
2
0
182,697
1
L
Chronos
10,517
809
28
2
0
197,550
1
L
Olorun
8,457
651
26
2
0
154,501
0
L
He Bo
8,416
647
30
2
0
181,237
1
W
Neith
11,325
871
35
3
0
202,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role