Player Matchup

Fenrir
Fenrir
ErrorTerror18
Fenrir
Level 23
God Stats
6W - 4L
1,684 SR
Queue Stats
10W - 5L
1,642 Elo+
Party 1
Ares
Ares
Imissalways
Ares
Level 28
God Stats
5W - 8L
1,333 SR
Queue Stats
88W - 72L
1,478 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LyossLeBlanc
Cu Chulainn
Level 61
God Stats
17W - 22L
1,184 SR
Queue Stats
231W - 229L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
Mllzmomo
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 155L
1,407 Elo+
Party 2
Hel
Hel
Symtasthic
Hel
Level 44
God Stats
97W - 81L
1,534 SR
Queue Stats
209W - 214L
1,451 Elo+
Party 1
Team Averages
Level 37
1,447 SR
1,469 Elo+

VS

Team Averages
Level 37
1,441 SR
1,464 Elo+
Danzaburou
Danzaburou
Fischwolf
Danzaburou
Level 31
God Stats
7W - 8L
1,397 SR
Queue Stats
35W - 37L
1,279 Elo+
Solo
King Arthur
King Arthur
L1ttlePsycho0
King Arthur
Level 59
God Stats
2W - 8L
1,316 SR
Queue Stats
19W - 33L
1,459 Elo+
Party 3
Athena
Athena
NutChoc
Athena
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,548 Elo+
Party 3
Agni
Agni
RohiniBAngerZ
Agni
Level 38
God Stats
71W - 79L
1,465 SR
Queue Stats
241W - 285L
1,401 Elo+
Solo
Set
Set
XeroxNB
Set
Level 18
God Stats
3W - 2L
1,527 SR
Queue Stats
4W - 3L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 10
12,516
626
16,357
16,556
8,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
12 / 0 / 13
12,735
637
17,943
17,712
17,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
LyossLeBlanc
Cu Chulainn
18
6 / 4 / 6
11,809
590
16,731
20,595
17,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Mllzmomo
Hou Yi
15
4 / 1 / 13
10,207
510
10,153
8,756
4,036
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 2 / 8
12,195
610
10,667
16,077
7,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fischwolf
Danzaburou
13
0 / 8 / 3
8,509
425
6,813
15,095
5,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
L1ttlePsycho0
King Arthur
15
2 / 5 / 2
9,304
465
12,275
22,100
15,404
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
NutChoc
Athena
13
1 / 8 / 2
8,510
426
7,593
21,985
19,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 10 / 1
9,785
489
16,181
14,997
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
13
3 / 7 / 0
8,610
431
3,549
14,615
7,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
16
38
Kills
8
8
Deaths
38
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
10
1
10
15
L
Danzaburou
Fischwolf
Danzaburou
0
8
3
0.19
W
12
0
13
18.5
L
King Arthur
L1ttlePsycho0
King Arthur
2
5
2
0.6
W
Cu Chulainn
LyossLeBlanc
Cu Chulainn
6
4
6
2.25
W
Hou Yi
Mllzmomo
Hou Yi
4
1
13
10.5
L
Athena
NutChoc
Athena
1
8
2
0.25
L
2
10
1
0.25
W
6
2
8
5
L
Set
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,851
Damage
46,411
79,696
Taken
88,792
55,766
Mitigated
53,207
35,353
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,357
5,978
477
7,174
16,556
8,858
1,081
6,154
10,402
0
92,463
L
Danzaburou
Fischwolf
Danzaburou
6,813
2,359
732
1,617
15,095
5,718
384
8,772
6,277
0
42,340
W
17,943
1,763
0
4,694
17,712
17,643
1,534
3,723
13,989
52,454
0
L
King Arthur
L1ttlePsycho0
King Arthur
12,275
2,037
0
6,111
22,100
15,404
320
3,844
18,234
0
61,153
W
Cu Chulainn
LyossLeBlanc
Cu Chulainn
16,731
3,499
0
4,005
20,595
17,466
1,314
2,376
17,783
8,205
69,375
W
Hou Yi
Mllzmomo
Hou Yi
10,153
5,797
257
4,891
8,756
4,036
3,641
2,593
6,163
0
55,549
L
Athena
NutChoc
Athena
7,593
2,820
0
1,226
21,985
19,290
17
8,772
13,144
32,513
0
L
16,181
1,315
602
1,752
14,997
5,465
908
5,852
8,928
63,306
0
W
10,667
1,844
5,223
8,632
16,077
7,763
2,860
8,928
6,019
91,485
0
L
Set
3,549
1,513
0
1,394
14,615
7,330
0
3,390
11,159
0
35,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,462
Gold Earned
44,718
544
Minions Killed
423
0
Camps Cleared
0
1,938,366
Distance Traveled
1,694,946
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,516
626
119
6
0
419,888
1
L
Danzaburou
8,509
425
82
4
0
309,131
1
W
Ares
12,735
637
66
3
0
413,520
3
L
King Arthur
9,304
465
125
6
0
385,607
3
W
Cu Chulainn
11,809
590
125
6
0
383,116
7
W
Hou Yi
10,207
510
74
4
0
344,790
0
L
Athena
8,510
426
47
2
0
345,763
5
L
Agni
9,785
489
95
5
0
318,606
0
W
Hel
12,195
610
160
8
0
377,052
0
L
Set
8,610
431
74
4
0
335,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role