Player Matchup

Yemoja
Yemoja
Athenye
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Nu Wa
Nu Wa
DraxSenpai
Nu Wa
Level 26
God Stats
48W - 28L
1,618 SR
Queue Stats
50W - 29L
1,492 Elo+
Solo
Bellona
Bellona
LooGNuf
Bellona
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Valksz
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Fenrir
Fenrir
luisfelipe1
Fenrir
Level 27
God Stats
4W - 5L
1,163 SR
Queue Stats
92W - 89L
1,491 Elo+
Party 1
Team Averages
Level 13
1,456 SR
1,383 Elo+

VS

Team Averages
Level 8
1,435 SR
1,420 Elo+
Artemis
Artemis
GabrielFortex
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,421 Elo+
Solo
Pele
Pele
Nieeav
Pele
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ra
Ra
Pamonho
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Izanami
Izanami
gabrielkoga94
Izanami
Level 10
God Stats
20W - 19L
1,302 SR
Queue Stats
47W - 52L
1,281 Elo+
Solo
Aphrodite
Aphrodite
oCartman
Aphrodite
Level 16
God Stats
5W - 4L
1,372 SR
Queue Stats
7W - 6L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Athenye
Yemoja
7
1 / 4 / 2
5,108
464
1,629
6,359
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
2
0 / 0 / 0
3,819
347
0
224
28
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
LooGNuf
Bellona
9
3 / 4 / 3
5,984
544
3,757
6,556
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
8
3 / 5 / 0
5,402
491
3,869
5,318
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
11
2 / 2 / 0
6,154
559
2,757
7,369
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
2 / 0 / 3
5,520
502
1,497
1,473
552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
Nieeav
Pele
9
6 / 2 / 2
6,222
566
4,777
6,629
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 4 / 3
6,182
562
4,572
5,812
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
8
1 / 4 / 0
5,435
494
3,062
7,425
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
oCartman
Aphrodite
9
1 / 0 / 4
5,895
536
1,602
3,559
1,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
14
15
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Athenye
Yemoja
1
4
2
0.5
L
Nu Wa
0
0
0
0
W
Artemis
2
0
3
3.5
L
Bellona
LooGNuf
Bellona
3
4
3
1.13
W
Pele
Nieeav
Pele
6
2
2
3.5
W
4
4
3
1.38
L
Ra
3
5
0
0.6
W
Izanami
1
4
0
0.25
L
Fenrir
2
2
0
1
W
Aphrodite
oCartman
Aphrodite
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,012
Damage
15,510
25,826
Taken
24,898
10,657
Mitigated
7,789
3,445
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Athenye
Yemoja
1,629
424
441
865
6,359
2,643
0
2,224
3,973
8,435
0
L
Nu Wa
0
0
0
170
224
28
0
0
224
2,091
0
W
Artemis
1,497
659
0
0
1,473
552
3,220
475
974
0
14,386
L
Bellona
LooGNuf
Bellona
3,757
1,736
0
190
6,556
3,878
660
625
5,849
0
22,105
W
Pele
Nieeav
Pele
4,777
1,360
0
1,189
6,629
1,889
0
1,054
5,455
0
19,854
W
4,572
691
0
473
5,812
1,883
1,092
2,233
3,373
23,210
0
L
Ra
3,869
696
61
137
5,318
1,714
0
2,575
2,537
17,153
0
W
Izanami
3,062
1,759
0
2,223
7,425
2,079
1,009
522
6,889
0
22,991
L
Fenrir
2,757
748
171
1,410
7,369
2,394
0
284
7,069
0
42,107
W
Aphrodite
oCartman
Aphrodite
1,602
108
918
2,817
3,559
1,386
2,534
756
2,709
20,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,467
Gold Earned
29,254
175
Minions Killed
216
0
Camps Cleared
0
817,579
Distance Traveled
950,610
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,108
464
15
1
0
173,156
2
L
Nu Wa
3,819
347
8
1
0
19,542
0
W
Artemis
5,520
502
45
4
0
179,965
0
L
Bellona
5,984
544
41
4
0
232,738
4
W
Pele
6,222
566
34
3
0
243,505
0
W
Ra
6,182
562
49
4
0
184,543
0
L
Ra
5,402
491
34
3
0
195,288
0
W
Izanami
5,435
494
50
5
0
153,061
0
L
Fenrir
6,154
559
77
7
0
196,855
1
W
Aphrodite
5,895
536
38
3
0
189,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role