Player Matchup

Kuzenbo
Kuzenbo
Haauberg
Kuzenbo
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
191W - 187L
1,514 Elo+
Party 2
Apollo
Apollo
Ragnarback
Apollo
Level 123
God Stats
31W - 22L
1,430 SR
Queue Stats
694W - 714L
1,557 Elo+
Party 4
Mulan
Mulan
Tay Behhhh
Mulan
Level 146
God Stats
6W - 5L
1,484 SR
Queue Stats
211W - 181L
1,497 Elo+
Solo
Raijin
Raijin
bloodnator
Raijin
Level 79
God Stats
6W - 7L
1,470 SR
Queue Stats
313W - 341L
1,519 Elo+
Party 2
Chaac
Chaac
xXWAR-MACHINE6Xx
Chaac
Level 105
God Stats
7W - 1L
1,639 SR
Queue Stats
43W - 29L
1,579 Elo+
Party 4
Team Averages
Level 103
1,505 SR
1,533 Elo+

VS

Team Averages
Level 84
1,574 SR
1,525 Elo+
Fenrir
Fenrir
AiperSniper99
Fenrir
Level 115
God Stats
3W - 1L
1,857 SR
Queue Stats
44W - 44L
1,556 Elo+
Party 3
Tiamat
Tiamat
jaydervlc
Tiamat
Level 157
God Stats
29W - 33L
1,519 SR
Queue Stats
452W - 425L
1,516 Elo+
Party 1
Hera
Hera
leventahmet540
Hera
Level 65
God Stats
11W - 12L
1,500 SR
Queue Stats
886W - 859L
1,546 Elo+
Solo
Ymir
Ymir
passaSTEllo
Ymir
Level 18
God Stats
0W - 1L
1,489 SR
Queue Stats
28W - 21L
1,512 Elo+
Party 3
Neith
Neith
pelaito_destroy
Neith
Level 66
God Stats
56W - 57L
1,506 SR
Queue Stats
151W - 136L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Haauberg
Kuzenbo
13
3 / 1 / 14
8,784
586
5,457
13,808
14,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Ragnarback
Apollo
14
8 / 2 / 4
8,851
590
10,048
10,273
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
16
7 / 1 / 7
9,532
635
7,170
11,137
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
bloodnator
Raijin
15
6 / 0 / 7
9,228
615
10,438
6,847
2,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 0 / 1
8,983
599
5,199
10,613
7,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,617
508
5,661
10,243
4,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
jaydervlc
Tiamat
14
1 / 2 / 0
8,369
558
6,788
10,324
7,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 6 / 2
7,136
476
8,380
9,182
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 8 / 2
5,788
386
2,180
12,538
5,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 6 / 1
6,163
411
4,830
10,025
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
25
Kills
4
4
Deaths
25
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Kuzenbo
Haauberg
Kuzenbo
3
1
14
10
W
Apollo
Ragnarback
Apollo
8
2
4
5
W
Mulan
7
1
7
10.5
W
Raijin
bloodnator
Raijin
6
0
7
9.5
L
Tiamat
jaydervlc
Tiamat
1
2
0
0.5
L
1
6
2
0.33
L
0
8
2
0.13
L
0
6
1
0.08
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,312
Damage
27,839
52,678
Taken
52,312
34,141
Mitigated
22,954
23,378
Healing
12,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,661
829
0
3,579
10,243
4,339
0
2,884
7,359
0
41,456
W
Kuzenbo
Haauberg
Kuzenbo
5,457
2,559
0
4,895
13,808
14,194
66
3,687
9,922
24,803
0
W
Apollo
Ragnarback
Apollo
10,048
6,795
0
4,444
10,273
3,645
1,098
2,220
8,049
0
63,050
W
Mulan
7,170
675
0
6,839
11,137
6,460
22
1,875
9,142
0
67,484
W
Raijin
bloodnator
Raijin
10,438
91
0
1,941
6,847
2,536
0
3,269
3,354
64,321
0
L
Tiamat
jaydervlc
Tiamat
6,788
960
0
4,571
10,324
7,281
1,062
645
9,679
55,346
0
L
8,380
2,034
0
820
9,182
3,000
64
5,100
4,082
34,297
0
L
2,180
906
0
1,533
12,538
5,645
0
4,229
8,309
16,275
0
L
4,830
2,040
0
2,279
10,025
2,689
305
3,037
6,988
0
31,052
W
5,199
2,008
0
5,259
10,613
7,306
733
5,736
4,863
0
58,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
35,073
478
Minions Killed
362
0
Camps Cleared
0
1,484,164
Distance Traveled
1,277,258
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,617
508
69
5
0
292,734
1
W
Kuzenbo
8,784
586
29
2
0
304,061
1
W
Apollo
8,851
590
98
7
0
275,376
7
W
Mulan
9,532
635
121
8
0
323,114
4
W
Raijin
9,228
615
113
8
0
295,313
6
L
Tiamat
8,369
558
133
9
0
245,105
0
L
Hera
7,136
476
71
5
0
240,615
0
L
Ymir
5,788
386
22
1
0
252,476
1
L
Neith
6,163
411
67
4
0
246,328
0
W
Chaac
8,983
599
117
8
0
286,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role