Player Matchup

Cthulhu
Cthulhu
Gold I
Andamaen
Cthulhu
Gold I
Level 147
God Stats
14W - 14L
1,580 SR
Queue Stats
42W - 42L
1,781 MMR
Party 1
Scylla
Scylla
Platinum II
IamTheNightmare
Scylla
Platinum II
Level 112
God Stats
2W - 4L
1,673 SR
Queue Stats
324W - 371L
1,856 MMR
Solo
Medusa
Medusa
Gold III
Nadive
Medusa
Gold III
Level 155
God Stats
12W - 11L
1,575 SR
Queue Stats
46W - 57L
1,749 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,609 SR
1,795 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,759 SR
1,955 MMR
Agni
Agni
Gold I
Sharkwell
Agni
Gold I
Level 154
God Stats
2W - 0L
1,895 SR
Queue Stats
130W - 162L
1,688 MMR
Solo
Guan Yu
Guan Yu
Grandmaster
Tanero
Guan Yu
Grandmaster
Level 157
God Stats
31W - 5L
1,883 SR
Queue Stats
329W - 125L
2,676 MMR
Solo
Anhur
Anhur
Gold IV
kawaiiponyy
Anhur
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andamaen
Cthulhu
10
1 / 6 / 3
8,031
730
4,882
16,722
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 5 / 3
7,686
699
4,242
7,754
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Nadive
Medusa
12
3 / 5 / 2
8,347
759
9,257
10,561
2,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
AphroditeSobekChang'ePersephoneOsiris

VS

Bans
TiamatDiscordiaCupidThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
1 / 0 / 14
8,253
750
10,371
7,893
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Tanero
Guan Yu
12
7 / 2 / 9
9,860
896
8,479
12,255
8,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 3 / 6
9,084
826
12,418
10,752
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
16
16
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Andamaen
Cthulhu
1
6
3
0.42
L
1
5
3
0.5
L
Medusa
Nadive
Medusa
3
5
2
0.8
W
Agni
1
0
14
8
W
Guan Yu
Tanero
Guan Yu
7
2
9
5.75
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,381
Damage
31,268
35,037
Taken
30,900
13,148
Mitigated
14,873
6,408
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Andamaen
Cthulhu
4,882
184
441
3,575
16,722
8,677
217
3,563
13,159
19,700
0
L
4,242
399
0
792
7,754
1,965
0
2,934
4,820
17,377
0
L
Medusa
Nadive
Medusa
9,257
2,888
0
1,600
10,561
2,506
845
3,914
6,647
0
37,985
W
Agni
10,371
581
0
2,320
7,893
2,843
652
1,460
6,391
37,835
0
W
Guan Yu
Tanero
Guan Yu
8,479
1,899
2,008
4,811
12,255
8,171
622
3,931
8,038
0
32,408
W
12,418
6,256
0
2,988
10,752
3,859
1,914
3,331
7,313
0
41,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
27,197
109
Minions Killed
151
0
Camps Cleared
0
601,563
Distance Traveled
656,414
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,031
730
27
2
0
200,956
2
L
Scylla
7,686
699
32
3
0
198,438
5
L
Medusa
8,347
759
50
5
0
202,169
3
W
Agni
8,253
750
55
5
0
220,772
4
W
Guan Yu
9,860
896
34
3
0
236,574
3
W
Anhur
9,084
826
62
6
0
199,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role