Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Gold II
Spaggiari13015
Persephone
Gold II
Level 87
God Stats
23W - 19L
1,673 SR
Queue Stats
136W - 134L
1,631 MMR
Party 1
Ullr
Ullr
Gold II
ruliodelatess
Ullr
Gold II
Level 152
God Stats
11W - 8L
1,516 SR
Queue Stats
234W - 235L
1,570 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,563 SR
1,567 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,718 SR
1,825 MMR
Chang'e
Chang'e
Bronze III
KamikazeEule
Chang'e
Bronze III
Level 69
God Stats
2W - 0L
1,707 SR
Queue Stats
26W - 5L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
MK-_-505
Bacchus
Diamond V
Level 117
God Stats
13W - 7L
1,742 SR
Queue Stats
491W - 433L
2,005 MMR
Party 2
Danzaburou
Danzaburou
Diamond V
Wasaros
Danzaburou
Diamond V
Level 158
God Stats
20W - 15L
1,704 SR
Queue Stats
204W - 166L
1,971 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 0
7,486
681
5,503
11,823
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Persephone
Spaggiari13015
Persephone
9
0 / 6 / 0
6,401
582
4,985
8,437
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
6,918
629
3,252
9,420
3,576
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuAphroditeCabrakanScyllaTiamat

VS

Bans
SobekThothCerberusDiscordiaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KamikazeEule
Chang'e
12
4 / 0 / 10
8,573
779
7,342
8,992
4,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
MK-_-505
Bacchus
12
3 / 0 / 12
9,488
863
7,245
9,697
10,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Wasaros
Danzaburou
12
8 / 1 / 4
9,286
844
10,324
7,917
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
15
15
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
W
Chang'e
KamikazeEule
Chang'e
4
0
10
9
W
Bacchus
MK-_-505
Bacchus
3
0
12
9
L
Persephone
Spaggiari13015
Persephone
0
6
0
0
W
Danzaburou
Wasaros
Danzaburou
8
1
4
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,740
Damage
24,911
29,680
Taken
26,606
15,681
Mitigated
17,535
4,608
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,503
234
0
3,217
11,823
9,505
0
5,334
6,489
0
24,239
W
Chang'e
KamikazeEule
Chang'e
7,342
321
2,806
4,893
8,992
4,008
685
1,631
7,070
34,711
0
W
Bacchus
MK-_-505
Bacchus
7,245
1,393
0
2,197
9,697
10,524
525
1,317
8,204
19,852
0
L
Persephone
Spaggiari13015
Persephone
4,985
182
0
248
8,437
2,600
0
4,095
4,340
16,702
0
W
Danzaburou
Wasaros
Danzaburou
10,324
4,704
0
3,443
7,917
3,003
1,993
1,371
6,319
0
47,033
L
3,252
1,540
0
1,143
9,420
3,576
0
5,225
4,195
0
27,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,805
Gold Earned
27,347
118
Minions Killed
135
0
Camps Cleared
0
607,509
Distance Traveled
666,728
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,486
681
41
4
0
227,951
4
W
Chang'e
8,573
779
51
5
0
222,457
2
W
Bacchus
9,488
863
20
2
0
244,164
2
L
Persephone
6,401
582
16
1
0
197,518
0
W
Danzaburou
9,286
844
64
6
0
200,107
3
L
Ullr
6,918
629
61
6
0
182,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role