Player Matchup

Kali
Kali
Bloodbunny31114
Kali
Level 120
God Stats
5W - 7L
1,420 SR
Queue Stats
302W - 271L
1,504 Elo+
Solo
Ares
Ares
Gene29
Ares
Level 148
God Stats
4W - 1L
1,523 SR
Queue Stats
339W - 329L
1,492 Elo+
Solo
Da Ji
Da Ji
YSL Chungus
Da Ji
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
460W - 421L
1,539 Elo+
Solo
Jing Wei
Jing Wei
naxooh
Jing Wei
Level 125
God Stats
4W - 0L
1,911 SR
Queue Stats
169W - 140L
1,532 Elo+
Solo
Hel
Hel
ninja347arisco
Hel
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
181W - 206L
1,332 Elo+
Solo
Team Averages
Level 114
1,571 SR
1,480 Elo+

VS

Team Averages
Level 99
1,494 SR
1,413 Elo+
Merlin
Merlin
Jamesbowkilla
Merlin
Level 143
God Stats
1W - 2L
1,696 SR
Queue Stats
232W - 220L
1,572 Elo+
Solo
Danzaburou
Danzaburou
TayRichForever
Danzaburou
Level 64
God Stats
14W - 20L
1,381 SR
Queue Stats
232W - 243L
1,349 Elo+
Solo
Rama
Rama
Use Lean
Rama
Level 68
God Stats
0W - 1L
1,459 SR
Queue Stats
1W - 3L
1,164 Elo+
Solo
Ares
Ares
WarriorJet22
Ares
Level 61
God Stats
14W - 15L
1,435 SR
Queue Stats
145W - 143L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
hurryupandwaitx
Ao Kuang
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,275
659
833
4,886
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
Gene29
Ares
8
1 / 1 / 3
4,525
566
2,855
4,464
2,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 0 / 1
5,399
675
5,449
6,048
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
naxooh
Jing Wei
8
3 / 0 / 1
5,327
666
4,424
3,977
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
4,921
615
1,307
3,011
753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,354
669
1,643
4,452
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
TayRichForever
Danzaburou
7
3 / 2 / 0
4,718
590
2,692
4,644
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
4
0 / 3 / 0
3,701
463
1,522
4,078
1,044
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 0
4,102
513
2,094
5,621
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
9
0 / 3 / 0
4,886
611
3,519
8,111
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
4
4
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
Ares
Gene29
Ares
1
1
3
2.5
L
1
2
1
0.75
L
Danzaburou
TayRichForever
Danzaburou
3
2
0
1.5
L
Rama
0
3
0
0
L
0
1
0
0
W
3
0
1
3.5
L
Ao Kuang
0
3
0
0
W
Jing Wei
naxooh
Jing Wei
3
0
1
3.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,868
Damage
11,470
22,386
Taken
26,906
8,991
Mitigated
7,912
9,022
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
833
520
0
2,794
4,886
1,517
124
164
4,722
0
22,018
W
Ares
Gene29
Ares
2,855
38
0
480
4,464
2,777
140
959
3,505
9,488
0
L
1,643
168
0
733
4,452
1,104
0
949
3,503
32,203
0
L
Danzaburou
TayRichForever
Danzaburou
2,692
1,466
0
1,100
4,644
1,301
200
427
4,192
0
16,109
L
Rama
1,522
1,385
0
1,098
4,078
1,044
75
1,245
2,833
0
11,490
L
2,094
263
357
1,520
5,621
2,240
0
1,541
4,080
7,540
0
W
5,449
913
0
3,517
6,048
2,852
0
3,355
2,693
0
20,126
L
Ao Kuang
3,519
672
0
4,006
8,111
2,223
0
0
7,736
25,101
0
W
Jing Wei
naxooh
Jing Wei
4,424
3,256
0
1,371
3,977
1,092
980
1,135
2,842
0
26,048
W
1,307
213
0
860
3,011
753
760
1,643
1,368
24,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,447
Gold Earned
22,761
223
Minions Killed
185
0
Camps Cleared
0
798,703
Distance Traveled
671,723
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,275
659
62
8
0
173,372
1
W
Ares
4,525
566
15
2
0
170,221
1
L
Merlin
5,354
669
75
9
0
143,433
0
L
Danzaburou
4,718
590
30
4
0
133,855
0
L
Rama
3,701
463
22
3
0
97,952
1
L
Ares
4,102
513
10
1
0
150,351
3
W
Da Ji
5,399
675
40
5
0
146,376
0
L
Ao Kuang
4,886
611
48
6
0
146,132
3
W
Jing Wei
5,327
666
49
6
0
162,261
0
W
Hel
4,921
615
57
7
0
146,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role