Player Matchup

Jormungandr
Jormungandr
Axeonic
Jormungandr
Level 109
God Stats
0W - 1L
1,223 SR
Queue Stats
94W - 90L
1,391 Elo+
Solo
Nemesis
Nemesis
Belugaheights_
Nemesis
Level 159
God Stats
40W - 41L
1,505 SR
Queue Stats
337W - 301L
1,479 Elo+
Solo
Chiron
Chiron
HydroH3nny
Chiron
Level 66
God Stats
21W - 13L
1,747 SR
Queue Stats
474W - 519L
1,503 Elo+
Solo
Cabrakan
Cabrakan
Marek-SVK113
Cabrakan
Level 154
God Stats
8W - 5L
1,843 SR
Queue Stats
425W - 416L
1,534 Elo+
Solo
Anubis
Anubis
SmetjeRaketje
Anubis
Level 99
God Stats
34W - 33L
1,529 SR
Queue Stats
119W - 114L
1,475 Elo+
Solo
Team Averages
Level 117
1,569 SR
1,476 Elo+

VS

Team Averages
Level 121
1,426 SR
1,509 Elo+
Vamana
Vamana
AthenOD
Vamana
Level 158
God Stats
1W - 3L
1,271 SR
Queue Stats
162W - 150L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
CHRISVISSER777
Danzaburou
Level 111
God Stats
38W - 38L
1,591 SR
Queue Stats
398W - 389L
1,484 Elo+
Solo
Xing Tian
Xing Tian
Kxsst
Xing Tian
Level 120
God Stats
11W - 9L
1,505 SR
Queue Stats
883W - 919L
1,478 Elo+
Solo
Nox
Nox
N0V4_S4MU3l_C4T0
Nox
Level 98
God Stats
1W - 1L
1,265 SR
Queue Stats
135W - 120L
1,546 Elo+
Solo
Bakasura
Bakasura
Simpboi99
Bakasura
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
521W - 488L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Axeonic
Jormungandr
17
0 / 3 / 4
10,674
464
17,316
16,334
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 3
10,217
444
12,200
20,351
10,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
HydroH3nny
Chiron
20
10 / 6 / 1
12,941
563
13,981
23,782
10,518
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Marek-SVK113
Cabrakan
15
1 / 8 / 10
10,273
447
9,614
24,785
27,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 7 / 4
10,120
440
10,479
14,246
8,180
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AthenOD
Vamana
19
2 / 4 / 9
12,272
534
15,911
27,167
16,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
CHRISVISSER777
Danzaburou
20
4 / 5 / 8
14,143
615
13,737
18,196
7,341
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Xing Tian
Kxsst
Xing Tian
18
6 / 3 / 17
12,222
531
7,247
26,735
32,693
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
7 / 4 / 16
12,796
556
20,519
13,863
5,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Simpboi99
Bakasura
20
9 / 2 / 8
13,559
590
13,795
19,507
9,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
16
Kills
28
28
Deaths
18
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Vamana
AthenOD
Vamana
2
4
9
1.63
L
Jormungandr
Axeonic
Jormungandr
0
3
4
0.67
L
3
4
3
1.13
W
Danzaburou
CHRISVISSER777
Danzaburou
4
5
8
1.6
L
Chiron
HydroH3nny
Chiron
10
6
1
1.75
W
Xing Tian
Kxsst
Xing Tian
6
3
17
4.83
L
Cabrakan
Marek-SVK113
Cabrakan
1
8
10
0.75
W
7
4
16
3.75
W
Bakasura
Simpboi99
Bakasura
9
2
8
6.5
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,590
Damage
71,209
99,498
Taken
105,468
75,993
Mitigated
71,001
23,581
Healing
30,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AthenOD
Vamana
15,911
10,081
0
12,549
27,167
16,180
678
10,499
16,118
0
94,622
L
Jormungandr
Axeonic
Jormungandr
17,316
4,200
0
3,450
16,334
18,923
600
3,237
12,957
72,501
0
L
12,200
4,516
0
3,928
20,351
10,531
861
4,092
16,119
0
69,393
W
Danzaburou
CHRISVISSER777
Danzaburou
13,737
6,191
0
5,873
18,196
7,341
8,228
3,920
14,126
0
87,015
L
Chiron
HydroH3nny
Chiron
13,981
5,540
545
8,900
23,782
10,518
802
6,688
16,807
0
104,073
W
Xing Tian
Kxsst
Xing Tian
7,247
968
0
680
26,735
32,693
153
10,768
15,942
19,622
0
L
Cabrakan
Marek-SVK113
Cabrakan
9,614
1,770
0
4,030
24,785
27,841
0
8,211
15,830
26,728
0
W
20,519
1,118
563
2,351
13,863
5,484
456
5,942
7,856
76,467
0
W
Bakasura
Simpboi99
Bakasura
13,795
9,214
0
8,763
19,507
9,303
2,831
5,390
14,017
0
94,222
L
10,479
857
0
2,728
14,246
8,180
1,315
5,538
8,498
64,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,225
Gold Earned
64,992
570
Minions Killed
602
0
Camps Cleared
0
1,920,838
Distance Traveled
2,208,718
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,272
534
139
6
0
448,495
1
L
Jormungandr
10,674
464
146
6
0
382,168
0
L
Nemesis
10,217
444
101
4
0
440,656
6
W
Danzaburou
14,143
615
158
7
0
389,035
3
L
Chiron
12,941
563
175
8
0
364,162
1
W
Xing Tian
12,222
531
23
1
0
432,890
4
L
Cabrakan
10,273
447
33
1
0
404,432
0
W
Nox
12,796
556
124
5
0
442,437
0
W
Bakasura
13,559
590
158
7
0
495,861
2
L
Anubis
10,120
440
115
5
0
329,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role