Player Matchup

Horus
Horus
HeadchefTM
Horus
Level 89
God Stats
10W - 7L
1,408 SR
Queue Stats
185W - 163L
1,495 Elo+
Solo
Skadi
Skadi
KING-OF-SPADESXX
Skadi
Level 145
God Stats
30W - 21L
1,572 SR
Queue Stats
659W - 686L
1,398 Elo+
Solo
Sylvanus
Sylvanus
Mendragon
Sylvanus
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Whils
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
viking-of-east
Nemesis
Level 34
God Stats
6W - 10L
1,128 SR
Queue Stats
151W - 186L
1,645 Elo+
Solo
Team Averages
Level 99
1,422 SR
1,508 Elo+

VS

Team Averages
Level 99
1,426 SR
1,422 Elo+
Bellona
Bellona
Katsura_kotaro7
Bellona
Level 156
God Stats
42W - 39L
1,530 SR
Queue Stats
383W - 362L
1,430 Elo+
Solo
Ra
Ra
MagicalORZ
Ra
Level 126
God Stats
12W - 9L
1,339 SR
Queue Stats
131W - 141L
1,466 Elo+
Party 1
Ymir
Ymir
RAYCEHN
Ymir
Level 86
God Stats
136W - 158L
1,432 SR
Queue Stats
278W - 310L
1,381 Elo+
Party 1
Ao Kuang
Ao Kuang
allencycle
Ao Kuang
Level 79
God Stats
14W - 13L
1,352 SR
Queue Stats
153W - 181L
1,346 Elo+
Party 1
Anhur
Anhur
arca414
Anhur
Level 48
God Stats
14W - 16L
1,475 SR
Queue Stats
75W - 80L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
1 / 7 / 0
7,916
440
6,202
13,712
6,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 4
7,628
424
7,428
9,916
3,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Mendragon
Sylvanus
11
1 / 2 / 1
7,109
395
5,049
6,352
3,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Whils
Janus
17
1 / 2 / 2
9,572
532
6,585
8,528
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 2
8,111
451
4,406
12,945
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,161
565
10,310
13,697
12,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 3
9,410
523
6,733
7,168
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
RAYCEHN
Ymir
13
1 / 0 / 5
8,109
451
2,307
7,802
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
allencycle
Ao Kuang
17
10 / 2 / 1
10,186
566
8,257
12,017
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
arca414
Anhur
14
2 / 2 / 2
8,513
473
4,817
10,161
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
21
21
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
1
7
0
0.14
L
1
5
4
0.6
W
5
1
5
7.5
W
3
1
3
4.5
L
Sylvanus
Mendragon
Sylvanus
1
2
1
0.75
W
Ymir
RAYCEHN
Ymir
1
0
5
3.5
L
Janus
Whils
Janus
1
2
2
1
W
Ao Kuang
allencycle
Ao Kuang
10
2
1
5.25
W
Anhur
arca414
Anhur
2
2
2
1.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,670
Damage
32,424
51,453
Taken
50,845
21,614
Mitigated
27,290
15,066
Healing
22,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
6,202
2,749
57
1,975
13,712
6,628
555
3,480
10,210
30
45,327
L
7,428
3,916
624
2,583
9,916
3,244
21
3,759
6,115
0
37,674
W
10,310
3,705
0
4,758
13,697
12,447
304
1,129
12,518
8,237
54,990
W
6,733
1,319
662
2,790
7,168
2,619
415
4,216
2,820
57,732
0
L
Sylvanus
Mendragon
Sylvanus
5,049
1,015
174
1,601
6,352
3,915
0
3,663
2,631
33,235
0
W
Ymir
RAYCEHN
Ymir
2,307
474
0
1,667
7,802
4,925
0
2,441
5,303
25,775
0
L
Janus
Whils
Janus
6,585
721
0
3,148
8,528
2,481
0
3,984
4,286
78,763
0
W
Ao Kuang
allencycle
Ao Kuang
8,257
2,167
0
8,432
12,017
4,495
0
1,141
10,872
59,785
0
W
Anhur
arca414
Anhur
4,817
2,195
0
3,985
10,161
2,804
344
2,429
7,668
0
57,979
L
4,406
2,006
0
4,904
12,945
5,346
0
4,133
8,788
0
51,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,336
Gold Earned
46,379
449
Minions Killed
482
0
Camps Cleared
0
1,566,921
Distance Traveled
1,753,318
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,916
440
78
4
0
289,054
2
L
Skadi
7,628
424
63
4
0
303,257
1
W
Bellona
10,161
565
117
7
0
353,467
4
W
Ra
9,410
523
128
7
0
351,669
6
L
Sylvanus
7,109
395
57
3
0
268,274
2
W
Ymir
8,109
451
36
2
0
367,428
5
L
Janus
9,572
532
161
9
0
354,273
9
W
Ao Kuang
10,186
566
102
6
0
351,986
6
W
Anhur
8,513
473
99
6
0
328,768
1
L
Nemesis
8,111
451
90
5
0
352,063
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role