Player Matchup

Nemesis
Nemesis
Archîtect
Nemesis
Level 16
God Stats
7W - 7L
1,572 SR
Queue Stats
72W - 84L
1,565 Elo+
Solo
Hades
Hades
GoldScorp007013
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,329 Elo+
Solo
Xing Tian
Xing Tian
L0aderb0t
Xing Tian
Level 25
God Stats
2W - 1L
1,771 SR
Queue Stats
199W - 123L
1,660 Elo+
Solo
Chiron
Chiron
Zott17
Chiron
Level 28
God Stats
11W - 13L
1,777 SR
Queue Stats
53W - 57L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
ezerlast
Danzaburou
Level 30
God Stats
5W - 8L
1,210 SR
Queue Stats
41W - 39L
1,453 Elo+
Party 1
Team Averages
Level 20
1,566 SR
1,492 Elo+

VS

Team Averages
Level 21
1,542 SR
1,547 Elo+
Bellona
Bellona
Dakidaki1
Bellona
Level 20
God Stats
9W - 15L
1,360 SR
Queue Stats
349W - 421L
1,349 Elo+
Solo
Neith
Neith
Gnaffelraffel
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,410 Elo+
Solo
Tyr
Tyr
Nacadau
Tyr
Level 29
God Stats
1W - 0L
1,770 SR
Queue Stats
40W - 22L
1,804 Elo+
Party 2
Janus
Janus
Starjade
Janus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
lmDrakey
Athena
Level 27
God Stats
2W - 3L
1,581 SR
Queue Stats
86W - 71L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Archîtect
Nemesis
18
9 / 4 / 4
10,751
538
14,988
18,751
8,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 9 / 3
7,345
367
2,123
11,077
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
L0aderb0t
Xing Tian
17
6 / 3 / 6
10,827
541
11,254
19,939
24,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
Zott17
Chiron
13
3 / 7 / 4
8,478
424
6,838
14,220
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
ezerlast
Danzaburou
11
2 / 3 / 3
7,914
396
3,934
8,797
2,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dakidaki1
Bellona
15
0 / 4 / 6
9,536
477
4,642
10,573
7,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 7 / 6
9,970
499
7,715
10,302
3,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
18
8 / 3 / 8
11,424
571
16,872
14,864
13,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
Starjade
Janus
18
4 / 2 / 8
11,441
572
13,558
8,126
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
lmDrakey
Athena
18
9 / 4 / 7
11,504
575
13,417
16,668
8,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
20
Kills
26
26
Deaths
20
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Archîtect
Nemesis
9
4
4
2.75
W
Bellona
Dakidaki1
Bellona
0
4
6
0.75
W
5
7
6
1.14
L
0
9
3
0.17
L
Xing Tian
L0aderb0t
Xing Tian
6
3
6
3
W
Tyr
8
3
8
4
W
Janus
Starjade
Janus
4
2
8
4
L
Chiron
Zott17
Chiron
3
7
4
0.71
L
Danzaburou
ezerlast
Danzaburou
2
3
3
1.17
W
Athena
lmDrakey
Athena
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
56,204
72,784
Taken
60,533
45,409
Mitigated
35,888
16,237
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Archîtect
Nemesis
14,988
7,377
0
4,682
18,751
8,655
35
7,654
10,903
0
72,952
W
Bellona
Dakidaki1
Bellona
4,642
1,490
0
500
10,573
7,916
701
2,086
8,487
0
47,929
W
7,715
4,215
0
2,033
10,302
3,536
2,146
1,962
8,340
0
42,885
L
2,123
723
39
2,063
11,077
4,273
494
1,725
9,328
15,325
0
L
Xing Tian
L0aderb0t
Xing Tian
11,254
916
0
3,528
19,939
24,764
0
6,623
12,982
46,147
0
W
Tyr
16,872
2,276
0
1,926
14,864
13,616
1,152
4,557
10,307
0
76,314
W
Janus
Starjade
Janus
13,558
1,060
0
1,615
8,126
2,809
729
1,497
6,629
72,758
0
L
Chiron
Zott17
Chiron
6,838
2,701
381
3,681
14,220
4,858
965
7,115
6,980
0
33,471
L
Danzaburou
ezerlast
Danzaburou
3,934
1,929
0
1,863
8,797
2,859
647
3,172
5,593
0
30,395
W
Athena
lmDrakey
Athena
13,417
4,867
0
5,608
16,668
8,011
197
3,275
13,393
75,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,315
Gold Earned
53,875
359
Minions Killed
541
0
Camps Cleared
0
1,699,983
Distance Traveled
1,960,257
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,751
538
129
6
0
404,766
6
W
Bellona
9,536
477
105
5
0
349,431
1
W
Neith
9,970
499
59
3
0
367,677
6
L
Hades
7,345
367
37
2
0
258,723
1
L
Xing Tian
10,827
541
74
4
0
412,092
3
W
Tyr
11,424
571
108
5
0
414,547
4
W
Janus
11,441
572
148
7
0
409,270
3
L
Chiron
8,478
424
59
3
0
350,886
4
L
Danzaburou
7,914
396
60
3
0
273,516
5
W
Athena
11,504
575
121
6
0
419,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role