Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Ducknesz
Janus
Level 26
God Stats
13W - 10L
1,526 SR
Queue Stats
144W - 159L
1,561 Elo+
Party 3
Cupid
Cupid
Juanorrr
Cupid
Level 8
God Stats
8W - 6L
1,633 SR
Queue Stats
76W - 41L
1,699 Elo+
Party 2
Pele
Pele
Mezzay88
Pele
Level 25
God Stats
9W - 6L
1,497 SR
Queue Stats
146W - 175L
1,577 Elo+
Party 3
Bellona
Bellona
Mk-yacine
Bellona
Level 24
God Stats
9W - 8L
1,301 SR
Queue Stats
135W - 140L
1,473 Elo+
Solo
Team Averages
Level 46
1,492 SR
1,562 Elo+

VS

Team Averages
Level 26
1,598 SR
1,552 Elo+
Cerberus
Cerberus
ALEX_TOO_NICE
Cerberus
Level 8
God Stats
2W - 2L
1,745 SR
Queue Stats
27W - 29L
1,485 Elo+
Party 1
Janus
Janus
ActualGonzo
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,620 Elo+
Party 1
Artemis
Artemis
BLURZz-_-FTW
Artemis
Level 6
God Stats
8W - 7L
1,734 SR
Queue Stats
22W - 29L
1,620 Elo+
Party 1
Sobek
Sobek
MindlessApe8
Sobek
Level 2
God Stats
7W - 4L
1,719 SR
Queue Stats
22W - 31L
1,657 Elo+
Party 1
Bakasura
Bakasura
vitzFanta
Bakasura
Level 16
God Stats
5W - 11L
1,290 SR
Queue Stats
223W - 238L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
2 / 0 / 4
5,810
581
2,113
4,892
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Ducknesz
Janus
10
0 / 0 / 5
5,944
594
3,498
4,744
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
Juanorrr
Cupid
10
7 / 0 / 2
6,289
629
6,151
5,175
1,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
9
2 / 0 / 0
5,323
532
1,183
5,570
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Mk-yacine
Bellona
10
5 / 2 / 1
6,135
614
4,320
6,974
4,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALEX_TOO_NICE
Cerberus
6
0 / 5 / 0
3,902
390
2,550
7,469
3,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 0
4,986
499
2,979
4,661
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
BLURZz-_-FTW
Artemis
7
0 / 2 / 0
4,092
409
1,458
3,321
991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 4 / 1
4,240
424
1,609
5,179
3,229
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
vitzFanta
Bakasura
7
0 / 3 / 0
4,540
454
2,247
6,867
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
1
2
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
4
4
L
Cerberus
ALEX_TOO_NICE
Cerberus
0
5
0
0
L
1
2
0
0.5
L
Artemis
BLURZz-_-FTW
Artemis
0
2
0
0
W
Janus
Ducknesz
Janus
0
0
5
2.5
W
Cupid
Juanorrr
Cupid
7
0
2
8
W
Pele
2
0
0
2
L
0
4
1
0.13
W
Bellona
Mk-yacine
Bellona
5
2
1
2.75
L
Bakasura
vitzFanta
Bakasura
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,265
Damage
10,843
27,355
Taken
27,497
12,552
Mitigated
11,264
12,235
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,113
469
687
2,024
4,892
3,891
225
1,428
3,208
9,854
0
L
Cerberus
ALEX_TOO_NICE
Cerberus
2,550
230
0
1,152
7,469
3,287
0
1,591
5,796
13,935
0
L
2,979
151
0
749
4,661
1,235
0
1,597
2,847
23,829
0
L
Artemis
BLURZz-_-FTW
Artemis
1,458
477
0
15
3,321
991
0
636
2,643
0
11,370
W
Janus
Ducknesz
Janus
3,498
394
0
2,563
4,744
1,205
122
899
3,611
32,648
0
W
Cupid
Juanorrr
Cupid
6,151
3,893
540
2,242
5,175
1,410
742
1,997
2,900
0
40,521
W
Pele
1,183
186
0
2,943
5,570
1,369
0
288
5,282
0
22,941
L
1,609
99
0
483
5,179
3,229
0
0
4,817
5,268
0
W
Bellona
Mk-yacine
Bellona
4,320
888
0
1,236
6,974
4,677
256
1,946
4,950
0
22,192
L
Bakasura
vitzFanta
Bakasura
2,247
1,517
0
1,819
6,867
2,522
0
1,359
5,396
0
18,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
21,760
266
Minions Killed
164
0
Camps Cleared
0
934,233
Distance Traveled
978,430
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,810
581
11
1
0
188,704
4
L
Cerberus
3,902
390
33
3
0
202,836
1
L
Janus
4,986
499
44
4
0
181,364
1
L
Artemis
4,092
409
20
2
0
194,929
0
W
Janus
5,944
594
70
7
0
189,949
1
W
Cupid
6,289
629
77
8
0
162,039
2
W
Pele
5,323
532
51
5
0
186,871
3
L
Sobek
4,240
424
15
2
0
196,950
0
W
Bellona
6,135
614
57
6
0
206,670
1
L
Bakasura
4,540
454
52
5
0
202,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role