Player Matchup

Ymir
Ymir
Burzoom31
Ymir
Level 13
God Stats
1W - 1L
1,310 SR
Queue Stats
10W - 14L
1,398 Elo+
Party 1
Pele
Pele
ErenSilverhand
Pele
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 78L
1,441 Elo+
Party 1
Janus
Janus
KayFunky
Janus
Level 65
God Stats
11W - 21L
1,243 SR
Queue Stats
46W - 50L
1,428 Elo+
Party 1
Apollo
Apollo
Peathen
Apollo
Level 6
God Stats
6W - 5L
1,540 SR
Queue Stats
58W - 45L
1,698 Elo+
Party 1
Bellona
Bellona
XiftyLV
Bellona
Level 17
God Stats
16W - 9L
1,577 SR
Queue Stats
56W - 47L
1,421 Elo+
Solo
Team Averages
Level 25
1,434 SR
1,477 Elo+

VS

Team Averages
Level 14
1,547 SR
1,356 Elo+
Merlin
Merlin
Tewei
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,378 Elo+
Solo
Kali
Kali
Wiccbacc
Kali
Level 26
God Stats
17W - 22L
1,475 SR
Queue Stats
112W - 96L
1,465 Elo+
Solo
Bellona
Bellona
我的队友是一群鶸
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,237 Elo+
Party 2
Hel
Hel
棍之勇者饮狼
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 57L
1,447 Elo+
Party 2
Anhur
Anhur
金枪大官人
Anhur
Level 13
God Stats
1W - 1L
1,759 SR
Queue Stats
112W - 92L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 5 / 7
6,240
480
2,782
8,570
4,541
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 3 / 3
7,786
599
7,449
10,903
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
KayFunky
Janus
12
2 / 1 / 2
7,347
565
4,697
4,666
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Peathen
Apollo
13
8 / 1 / 3
8,235
633
9,451
8,331
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
XiftyLV
Bellona
15
5 / 0 / 1
8,948
688
8,287
9,664
8,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Tewei
Merlin
10
0 / 1 / 0
6,065
467
3,227
5,222
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
10
2 / 4 / 2
6,525
502
4,948
9,654
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
5,341
411
3,400
7,587
4,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 7 / 5
6,614
509
6,951
11,264
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
6 / 6 / 2
6,930
533
5,882
10,365
2,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
21
Kills
10
10
Deaths
21
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
5
7
0.7
W
6
3
3
2.5
W
Janus
KayFunky
Janus
2
1
2
3
W
Apollo
Peathen
Apollo
8
1
3
9.5
L
Merlin
Tewei
Merlin
0
1
0
0
L
Kali
2
4
2
0.75
W
Bellona
XiftyLV
Bellona
5
0
1
5.5
L
0
3
0
0
L
2
7
5
0.64
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,666
Damage
24,408
42,134
Taken
44,092
19,440
Mitigated
17,238
10,576
Healing
9,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,782
1,247
0
1,485
8,570
4,541
470
3,541
4,950
14,074
0
W
7,449
2,885
0
3,138
10,903
3,183
136
2,467
8,378
0
41,966
W
Janus
KayFunky
Janus
4,697
416
0
0
4,666
972
821
504
3,946
36,141
0
W
Apollo
Peathen
Apollo
9,451
6,302
0
2,307
8,331
2,523
2,331
2,760
5,567
0
47,334
L
Merlin
Tewei
Merlin
3,227
111
0
0
5,222
1,545
306
2,586
2,334
26,089
0
L
Kali
4,948
2,455
0
2,019
9,654
3,485
0
1,145
8,427
0
35,226
W
Bellona
XiftyLV
Bellona
8,287
2,700
0
3,646
9,664
8,221
1,871
467
9,115
0
50,735
L
3,400
1,059
0
215
7,587
4,723
0
683
6,864
0
15,735
L
6,951
1,383
1,581
3,411
11,264
4,671
117
1,365
9,899
24,643
0
L
5,882
2,317
0
2,141
10,365
2,814
965
1,242
9,089
0
28,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,556
Gold Earned
31,475
368
Minions Killed
242
0
Camps Cleared
0
1,349,669
Distance Traveled
1,146,785
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,240
480
22
2
0
277,140
1
W
Pele
7,786
599
66
5
0
285,479
2
W
Janus
7,347
565
67
5
0
269,515
1
W
Apollo
8,235
633
102
8
0
264,016
0
L
Merlin
6,065
467
66
5
0
256,507
1
L
Kali
6,525
502
63
5
0
188,561
8
W
Bellona
8,948
688
111
9
0
253,519
0
L
Bellona
5,341
411
33
3
0
225,059
0
L
Hel
6,614
509
32
2
0
237,604
0
L
Anhur
6,930
533
48
4
0
239,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role